Game Development Giant

Chapter 68 Interview

In the next few days, Jester took out a programmer, an artist, and himself from the remaining Scavenger staff. A total of three people were working intensively on what he still named "City of Fierce Battle." of the production of this game.

After Jester paid a high price, the headhunting company also recommended the candidates he needed to him.

Jester took the fax from the headhunting company and selected the candidate he was satisfied with.

Most of these are deputy editors, editors-in-chief, and department heads of some large magazines. These people all have a lot of experience in magazine management, and they are all good candidates.

However, what Jester wants to create is a game magazine. The requirements of this type of magazine are still very different from other magazines. Let’s not talk about other professional abilities on how to run a magazine. First of all, the editor-in-chief of a game magazine must If you are an avid gamer.

It is impossible for a person who does not love video games to run a game magazine successfully. \u003chly) is Dan·hsu, the editor-in-chief of "Electronic Game Monthly", which became the most famous gaming magazine in the world, but now he is just a teenager, and he doesn't even know it Where can I find him, so I can only give up.

Jester read a stack of resumes about candidates from the headhunting company one by one. He had no interest in those who were thirty-five years old and above. Most of these old antiques were unlikely to accept a job like video games. For emerging things, even if they agree to their requests, they are just taking a fancy to the rewards they give.

Such people cannot bear the heavy responsibility given to them.

He mainly looks at those who are in their twenties to thirties, who are young, passionate, have outstanding abilities, and most importantly, have a deep love for video games.

Jester shook his head and threw the resumes he had read one after another directly into the trash can beside the table without any hesitation. He was not satisfied with any of these people. Either they were older than his upper limit, or they were too old to look at their resumes. There is no trace of interest in gaming at all.

"Um?"

Jester's pupils suddenly shrank while he was looking at a resume, and then a smile appeared on his lips.

After looking at it for so long, he finally saw one that satisfied him.

The candidate on this resume is a 25-year-old young man. He previously worked for "Software" magazine and was responsible for editing and reviewing computer game content. He also wrote several game-based articles for "Software". Code, and has written many guides for Atari, Vacation, and Sierra games. The most important thing is that he is also a loyal player of Mars Entertainment games. Not long ago, he rushed to Chicago to participate in the Mars Entertainment game. That trial session.

Moreover, according to the information provided by the headhunting company, the young editor simply skipped work after failing to apply for leave. For this reason, he also lost his job at "Software" magazine.

The young editor's name is Adrian Loken, and Jester is very satisfied with the other person's resume.

Then he called an executive in his company and asked him to find some "Software" magazines for him. He wanted to see what the young editor named Adrian Loken was like and whether he could take on the role. to shoulder the heavy responsibility that he will entrust to him.

While waiting, Jester continued to look through the remaining pile of resumes, but some of the latter ones did not quite meet his conditions. After reading them all, Jester stretched his body. Unexpectedly, this time the headhunting company provided a full set of resumes. After receiving dozens of resumes, I only found one suitable candidate and couldn't even compare them.

But fortunately, this qualified candidate is pretty good.

After waiting for a while, the administrator of his company had not yet sent the "Software" magazine he needed. This also made Jester couldn't help but have an idea, whether it was time to find a secretary.

About an hour later, the administrative staff finally delivered the magazines he needed. There was a thick stack with more than thirty copies.

After taking it, Jester looked through the table of contents and looked for Adrian Loken's name in the list of authors. Then he turned to the page number marked above and read the article he wrote carefully.

After reading more than a dozen books at once, Jester rubbed his itchy eyes and put down the magazine he was holding. There was an article about Richard Gay written by Adrian Loken. A review of Rhett's "Genesis". Adrian spoke very highly of Richard Garrett's game in this review. The article clearly explained the advantages of this game and also put forward some of his own suggestions. Improvement plan, it can be said that in this era, it is rare for a game editor to write such a review.

As for the game "Genesis", there is no need to elaborate further. As we all know, RPG games are generally divided into two types, Japanese RPG and European and American RPG. The three representative games of Japanese RPG are also known as the three major Japanese games. Traditional RPGs such as Dragon Quest (DQ), Final Fantasy (FF) and Cuckold (Zelda) are relatively famous. Many people are familiar with them, but they may know little about the three major European and American RPGs.

"Genesis" is one of the three major RPGs in Europe and the United States. The other two are "Witchcraft" that has come out and "Might and Magic" that has not yet come out. It is these three games that laid the foundation for European and American RPGs and played a vital role in future RPG games. The influence is as huge as Japanese RPG.

Jester saw that now, there was no need for him to continue reading. He was very satisfied with the editor named Adrian Loken, so he picked up the phone and directly dialed the headhunting company he had contacted before. .

He said into the receiver: "I need you to arrange for Adrian Loken to go to Los Angeles for an interview. Regardless of success or failure, I will reimburse the round trip expenses." After that, Jester hung up the phone and just waited for the other party. news.

Then Jester leaned back on the chair, closing his eyes to rest while thinking about the latest news.

Mark Saini's courage once again impressed Jester. Since he and his two main programmers wrote the new engine according to the algorithm provided by Jester, it has been verified that Jester's method is indeed feasible. And it was much better than their previous method. So, Mark Saini thought of what Jester said in the speech he gave to everyone in the conference room when Mars Entertainment was just founded. Without hesitation, he scrapped the two completed levels and announced that "Avengers" would be remade based on the engine produced by the Jester Scroll algorithm.

Many people in the-king are very puzzled by this. They don't understand why Mark Saini did this, because the version they completed before was already very good, and everyone in the company who has played it can not be called this one. They were shocked by the landmark game, but Mark Saini just said a simple word, which made these young designers eliminate all their dissatisfaction and devote themselves to resetting the game with enthusiasm. .

"We want to make the best game." Mark Ceny said this resolutely.

To be honest, if it were Jester, he would never do it like Mark Cerny, because in his eyes, the previously completed "Avengers" is already very good, and there is no need to reset it. Although he knew that he could do better with the new engine, add more content, and make the game smoother, the problem was that it was too time-consuming.

Moreover, even if it can be made better, it will not sell more than the previous version, because the market capacity of arcade machines is limited.

Compared to himself, Mark Saini is more like a real game designer who pursues perfection, and does not allow his games to have the slightest flaw within his own abilities, and he is becoming more and more like A businessman now.

At the beginning, when I heard that Blizzard was remaking or scrapping the game because the game production did not meet expectations, I thought this was what a game company should do. However, after I actually established a game company, I was deeply moved. I realize how difficult it is to do this.

Therefore, he supports Mark Saini's decision.

Remake the Avengers.

One day later, Jester received a reply from the headhunting company. Adrian Loken had already set off for Los Angeles and would arrive at about noon. If necessary, the interview could be arranged in the afternoon.

Jester naturally had no objection to this.

After hanging up the phone, Jester changed into more formal clothes, and then drove to Los Angeles. Naturally, he drove the Ferrari 365gt4bb given to him by his sister-in-law. Since that time, he drove Qin Shuyao back to Los Angeles from San Francisco. , fell in love with this sports car.

He likes this feeling of speed.

He had rented an office space in Los Angeles before. It used to be the office area of ​​a trading company, so after renting it, he only needed a little cleaning and simple decoration before he could open it for business.

Of course, the name used is a company called Global Interactive Entertainment that Jester has just established. This company is operated by himself without a third party. The funds have also passed through several international bearer accounts and will basically not be used. People are associated with him.

At two-thirty in the afternoon, Jester met Adrian Loken at the newly renovated Future Magazine premises.

This is a man who looks very young. If he hadn't seen his specific age written on his resume, Jester would have definitely thought he was only twenty years old.

Adrian Loken also showed a surprised look when he saw his interviewer. He never imagined that the person who wanted to hire him would be his idol, the founder of Mars Entertainment, "American Cube", " The designer of his favorite games such as "Bejeweled" and "Snow Brothers", he considers the most talented game designer, Jester Lee.

"Hello."

Seeing Adrian Loken's arrival, Jester took the initiative to stand up and walked forward, with a smile on his face and stretched out his palm to him.

"Hello...hello."

Adrian Loken, who was still in shock, came to his senses instantly when he heard Jester's voice. Excited and a little overwhelmed, he reached out and held Jester's hand.

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