Game Development Giant

Chapter 756 We also have third-party exclusives

This answer was even more shocking to the ears of these reporters than the previous one.

Didn’t I say before that the ‘Era’ project only cost 100 million US dollars? Why is the slow development of Dreambox 3 related to Jester? Is it impossible to misappropriate dreambox3 development funds...

When the reporters were once again in shock, Jester did not make the slightest pause and continued: "Don't get me wrong, this is not about private misappropriation of development funds. In Mars Entertainment, the allocation of every money and Expenditures are all supervised by specialized departments, and no one can just draw money from other departments to do their own things."

As he spoke, Jester paused slightly, as if he wanted to let the reporters in front of him accept the news he had just announced.

After a few seconds of this, when he saw that the reporters' eyes widened and they were extremely eager to know what Jester was going to say next, he continued with a smile: "It's actually very simple. If you follow If we calculated the development progress of Dreambox 3 when we first initiated the project, it would have been almost half a year since our new console went on sale. The reason why we have not announced the new console until now is also very simple. That is, dreambox3 is still under development.”

Everyone was a little confused by Jester's seemingly contradictory words, and they didn't know why.

At the beginning, it was said that the console should be released now, but why did it immediately say that it has not been developed yet? Suddenly, many reporters fell into a state of panic.

Jester didn't have time for them to think too much.

He immediately explained: "The reason is also very simple. After the 'Era' project was established, I needed to determine what the performance of our future consoles would be like. Because the next-generation console project was established relatively early at that time, so after In terms of performance, I personally am not very satisfied. Therefore, after discussing with the people in the hardware development department, I also want to allow designers to complete the games in their minds as much as possible, and also for players to play more realistic games. , So, we decided to redesign our third-generation console, which is why we can’t take out samples yet, because there are indeed no samples.”

"For dreambox3 samples, it will not be possible until early next year at the earliest."

This answer surprised the reporters.

Because this twist was something they had not thought of for many times, and it was actually re-developed midway. But the question is, how dare they?

Don't they know. Will this be much later than their competitors?

And time, the first-mover advantage, is really important in the competition of consoles! Too willful! This is what the major media think now. However, soon, a reporter stood up impatiently and asked.

"Mr. Li, I don't know if you will answer this question. But I am your fan. I grew up playing the games you developed. Although I have endless trust in you and your company, but , are you really not worried that releasing it so long later than your competitors will cause irreparable losses in the competition for your third-generation home console’s market share?”

This question is a very pointed one.

This is also the reason why these reporters did not speculate in this aspect before, because this kind of initiative, turning their advantage in time into a disadvantage, is really incredible in their eyes.

This is no longer just a matter of folding wings.

Although every era starts from scratch on game consoles, Mars Entertainment has an almost overwhelming advantage in the second-generation consoles. If they can release the consoles so far in advance, maybe they will be able to wait for the other two consoles. When it was released, Mars Entertainment's new console had already sold close to 10 million units.

The gap in sales is already so large that it is difficult for people to catch up.

However, the current situation is that Mars Entertainment is very likely to face a sales gap of several million units before their game console is released.

"actually……"

Jester's tone was quite calm.

"We had anticipated this problem when we made the decision to re-research and develop the console. We feel that this situation is not unacceptable. Moreover, our creed at the beginning of Mars Entertainment is to do-be-the- best, make the best games, and the manifesto of our company we launched later is to create belief."

As he spoke, Jester paused, stretched out his tongue and licked his lips, moistening his somewhat dry lower lip.

Then he continued: "Players trust us and are willing to support our games like faith because we have always done this. We make the best games, the most outstanding, and the most fun. So, when When we decided to make a game that was like shaping a world, we felt that we had to let players experience it, so re-developing a console was inevitable."

"This is determined by the characteristics of our company. Many people say that we are no longer game designers, but businessmen, and no longer consider things for players. What I want to say is that all of our game development work at Mars Entertainment is The goal is to make a game more fun, and it has never changed from beginning to end. This is the biggest difference between us and other game hardware companies."

Jester's words were extremely moving.

Even these reporters are no exception.

After all, those who are willing to be reporters in the game industry must be loyal gamers. To be honest, in this era, as long as there is someone who has played games, it is unlikely that anyone has not been exposed to Jester or Mars Entertainment games. .

Because almost the entire architecture of modern video games so far was built by Jester and his company.

The next question is not too difficult to answer, but because it involves many current development secrets of Mars Entertainment, when asking this question, the reporter was also prepared that Jester would not answer, But what surprised him was that although Jester said there were some things he couldn't say yet. But he still explained in detail why he is so confident in their console.

The reporter from the media asked: "Mr. Li, I just looked at you and it seems that you are not too worried about your dreambox 3 being released a year later. Do you really have such information about your dreambox 3?"

"hehe."

Jester smiled softly.

"It's a lie to say you're not worried. You haven't even started launching products yet. Others have already bought millions more units of similar products than you, and there are two rivals. Players who may have been very fond of you may also be attracted by them. They are attracted by new games. After all, the performance improvement of the new console cannot be compared with that of the previous console. It is really a cross-generational progress."

"With this kind of cross-generational progress in functions, it is almost like paradise for game designers. Many things they only thought about before, but suffered from the limitations of functions and could not realize them. They can all be realized. This This improvement is very huge. For example, if the performance of the previous game is set to ten, then the performance of the game on the new console may reach 100."

After Jester finished speaking, the reporters present started discussing in a buzzing manner. Although they know that the performance of the third-generation console has been greatly improved, this is the first time they have compared specific numbers with the previous second-generation console.

No one doubted Jester's right to speak.

"Actually, the reason I'm not worried is because a game console is just a tool, and its purpose is to play games. When a player purchases a game console, he won't do it because your game console was released early. He wants to buy you, and he won’t buy you just because of your good performance. What he wants to see is that there are interesting games on your game console, and there are interesting games that cannot be played on other game consoles. OK!"

As he spoke, Jester's tone became extremely confident.

"When it comes to game development, especially first-party game development, we at Mars Entertainment are no weaker than others."

Hearing what Jester said, the reporters present also laughed. In fact, it is not just that they are not weaker than others. Basically, in the current game industry, in terms of game development capabilities, Mars Entertainment may be ranked second, and no company dares to do so. Recognized as number one.

However, some people still asked immediately.

"But Mr. Li, I heard that many Japanese game companies have announced that they will carry out classification strategies on new consoles. For example, Enix, the development company of "Dragon Quest" has clearly stated that they The next generation of DQ will only log in to PS2..."

This question is quite tricky.

After all, Jester just said that their own development capabilities are strong, but your development capabilities and the comprehensive strength of the third party are also very strong. If they don’t release the game to you, what can you do and take it? Enix's dq is an example. You must know that with the high level of dq in the past, coupled with the standard Japanese style, the influence of dq in Japan is simply miraculous.

The ff series is simply incomparable.

Of course, overseas, ff’s influence is not comparable to that of dq.

But Jester still had that indifferent tone: "This problem is nothing. Every game company has their own choice. What platform they choose is their own business. Our World Electronic Games Association only stipulates, Game hardware manufacturers cannot force software manufacturers to only release their own platforms, but for software manufacturers, there is nothing wrong with their own choices."

As he spoke, he paused again, smiled, and said: "And, most importantly, they can recruit independent support from a third party, can't we?"

After asking this rhetorical question first, before the reporters could react.

“Due to some reasons, I can’t say which company’s game it is now, but I can guarantee that among the first games of our new console, there will be a very outstanding series of exclusive games that will appear on our console. , this company is also a very famous Japanese game company."

What Jester said was only half of what he said, and it was the most likely to cause people to think wildly.

I heard Jester say that a well-known game company will also have an exclusive game released among the first games of Dreambox3.

They immediately began to guess.

However, because of its branch relationship in Japan, Mars Entertainment has a very close relationship with Japanese game companies, and the strength of several development teams in Japan is also extremely strong.

However, these reporters soon thought of a company that jumped from the Nintendo camp to the Mars Entertainment camp for the first time. Of course, this company was able to develop to the point where it is now used throughout Japan. At the top level, Mars Entertainment also has great strength. For example, for their arcade games, Mars Entertainment provided a lot of help to the substrate developers from the very beginning.

Capcom!

This is the first reaction of many reporters.

Although someone asked if it was Capcom, Jester just laughed and didn't answer.

The entire press conference was not long, about half an hour, and Jester answered a lot of questions.

The reporters who followed did not leave immediately.

After all, I came to the game development headquarters of Mars Entertainment, and it would be a shame not to interview me. Except for some projects that are under development and cannot be announced to the outside world, you can definitely visit the others.

Moreover, the news I got from Jester was shocking enough, and there was no need to find out any other news from the Mars Entertainment development team to break the news.

The information to be revealed this time is enough for the entire industry to digest for a long time.

Jester didn't dare to say how much of what Jester said at the press conference, but he also explained several things that the industry is most concerned about at present, which are the development investment of the 'Era' project, the current status of Dreambox 3, and Why is there no trace of the ideal and earliest Dreambox 3 until now.

It is enough to have an official statement on these issues.

really.

After the contents of today's press conference were announced, arguments arose all over the world whether what Jester said was true or false, both in real life and on the Internet. (To be continued...)

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