Game Development Giant

Chapter 759: Invest in Apple?

Of course, these cable dogs will also use different standards to demand others and themselves. As the saying goes, they are the ones who are lenient with themselves and strict with others. For example, Naughty Dog completed a 1080P stable six-dimensional video in "The Last of Us" Ten frames, and Naughty Dog will be blown away in no time.

It almost makes Naughty Dog’s technology the best in the world.

Then Naughty Dog also said at a content announcement conference for "Uncharted 4" at the beginning of 2015 that it may be to alleviate the impact of the delay. They declared that they will try their best to achieve a stable 60 for Uncharted 4. Frames. As a result, at E3 in 2015, people from Naughty Dog came out and said that after trying it, they found that if you want to achieve this kind of picture accuracy and the number of displays on the same screen, it is very difficult to maintain 60 frames. Did it.

Therefore, they can only guarantee that the frame number of the new "Uncharted 4" is a stable thirty frames.

Of course, they also said that the website would achieve 60 frames.

Then these Naughty Dogs who originally mocked other companies for not being able to achieve 60 frames began to evaluate the information released by Naughty Dog with completely different emphasis.

All in all, it’s just two words.

Be careful.

Use a few more words, that is for the sake of the players.

I can only express my disapproval of this double-layered standard. Of course, this is not to clean up the ground for The Witcher 3. The Witcher 3 does indeed stink more than a fresh pile of Xiang in terms of frame rate. It simply stinks. It’s unheard of. A game doesn’t have to achieve 60 frames. It can only achieve 30 frames. If the frame rate is stable, that’s great. But The Witcher 3 simply can’t do that.

The most unacceptable thing is that its frame rate is not only low, but also very unstable, and the frame skipping phenomenon in various scenes is very serious.

What results did this lead to?

That is, it is very easy to get dizzy in 3D. It has a huge impact on players’ gaming experience.

Especially when faced with a rare and extremely excellent game, play it, because you are afraid of 3D dizziness, but don't play it, but you are reluctant to let it go, and you feel like there is a bug in your heart. Let's switch to the PC version. The computer is not good, so I complain. Polish jackasses are also understandable.

certainly. This is not the reason why a handful of PS4 fans are furious. The real reason is that the XBO version has a high frame rate and a stable frame rate!

After software testing, PS4's frame rate is about 22 to 3, and there may be frame skipping, while XBO's frame rate can reach 20 to 30 online, with few frame skipping. The impact of this comparison is great.

Maybe this is the so-called worry not about scarcity but about inequality.

Back to business.

That is to say. Sony's Tokyo exhibition this time is equivalent to a video broadcast to deceive players.

But unfortunately, players in this era are too easy to fool. I had so little knowledge that I believed it to be true.

In fact, it was Jester himself who was the first to do this kind of thing. I remember that at the E3 exhibition when he first announced the 'Era' plan, Mark Seney took the stage to introduce the future next era. How the picture will be, they have prepared a 3D fighting picture for broadcast. In fact, it is also the same to deceive the players, because they are at least in the next generation. Even on the new console they redeveloped.

They are all not up to the picture quality of the films broadcast at that time.

According to Jester's estimation, unless he can really develop a console of the same level as the original PS2 in the world, it will be possible to achieve the level of graphics he originally broadcast at E3.

However, Sony's live demonstration and Sega's perfect answers at the live conference finally ignited many players' desire for the next era of game consoles. After all, no matter what, the two-dimensional screen has already developed this way. for more than ten years. Even earlier, counting from Atari's 2600 to now, it's probably close to twenty years.

Players have been watching and playing 2D game graphics for twenty years, basically. Almost all 2D gameplay has been exhausted by designers and players are tired of it.

When you get tired of something. It would be difficult for him to be interested in this thing anymore.

Game designers, on the other hand, can only rack their brains, starting from some small directions, changing the gameplay of some games, and letting players feel their new ideas as much as possible, so that a game can become an instant success. However, this will change with the genre. There are more and more games, and they are becoming more and more difficult.

Therefore, the emergence of 3D technology is natural.

It is not only a requirement of game designers, but also a potential appeal of players, because currently filling the three-dimensional space with content and constructing games is only limited to arcades and PCs, and the type of stand-alone gameplay cannot be called So, for many game designers, they will have more new ways to play in the game.

Of course, these things need to be explored by designers of this era.

It does not mean that the three-dimensional world is here, and all kinds of interesting gameplay will be everywhere. This requires designers to truly understand what the three-dimensional world is like. The games in this world should be a kind of What state is it in?

It just takes time.

In its original history, Sega did not see this through, so their consoles still focused on 2D graphics processing. Although they sang all the way when the next generation just started, they still lost to Sony's PS in the end. It also allowed PS to completely open the way to the crown. If Nintendo's N64 hadn't been too annoying to humans, Sega Saturn might not even be able to hold on to its original market share.

The most important reason why Suzuki Yu gave up developing "Shenmue" on the Sega Saturn was that the Sega Saturn's 3D processing capabilities were unable to complete his vision for the game.

Sony's PS accurately captured the pulse of the coming 3D era, and thus rose to success.

If 32-bit machines are still competing on 2D games, then Sony really may not be able to gain any advantage from Sega.

Jester can now foresee how crazy and yearning players will be for such games once Sony's PS2 console is released at the end of the year and triggers a craze for 3D games. Fortunately, it takes time for this kind of thing to become a trend.

Sony is not like itself. They do not have the ability to produce a large number of excellent 3D games to cover the appearance of the game when it is first released, and directly increase the popularity of the game from 2D to 3D.

In fact, Jester also relied on consideration.

Judging from the several promotions or release events held by Sony for their PS2, coupled with their demonstrations at the Tokyo Show, it is obvious that they are preparing to compete in 3D games. This is what Jester hopes to see because of the development of 3D console games. It still takes some time to warm up.

Although I said I would not go public in the first year, I also had the opportunity to sit back and watch the battle between tigers and tigers.

In the first year, neither Sony nor Sega could cooperate as closely as before.

They even regard each other as their biggest rivals.

Both want to occupy as much share as possible in this first year to ensure an advantage, because both of them know that after one year. You will feel like a hungry tiger, charging towards this market.

No one knows what they have prepared.

Sitting on the mountain and watching the tiger fight Although there is no need to participate in the brutal hand-to-hand battle between Sony and Sega in the first year, and. You can also sit back and watch the next-generation 3D and 2D battle between Sony and Sega. According to Jester’s prediction, basically, Sony should cause a sensation in the beginning.

After all, a 3D console with such excellent performance, coupled with one or two relatively novel 3D games, will definitely trigger a small sales boom.

However, 3D games. Especially the 3D game development experience on consoles is still extremely lacking at present. Almost no one knows how to develop a reliable 3D game suitable for consoles. "Quake" is certainly a great FPS game. , but FPS cannot be transplanted to the console due to aiming problems. At least for now, Mars Entertainment has not been able to do it.

But Sega is different. Although their Sega Saturn has 3D processing capabilities. It's not as optimized as the PS2, but their console's performance on 2D graphics can be said to be the strongest in this era.

They also have a whole. Game development teams involved in various categories.

It is foreseeable that they will definitely be able to catch up from behind.

Then. If he had not participated in this battle between them, the ending would have been like the original history. Sony is becoming more and more proficient in 3D game development, and more third-party manufacturers will be willing to support them. , Sega will naturally be defeated, and in the original history, there was still the Nintendo N64 as a spoiler.

To be honest, if Nintendo didn't insist on using cartridges and were unwilling to switch to discs, it is very likely that they would really be able to win in this generation of competition.

You know, with the release of Mario 64 and Zelda's new work, N64 still launched a wave of Empire Strikes Back around the world that shocked everyone. But unfortunately, the secrecy of cassette compression technology, coupled with For third-party developers, they cannot put the same content on the cassette as on the disc.

The high cost of cartridges and a series of other reasons caused these third parties to abandon Nintendo.

This is why Nintendo failed.

And what I am waiting for now is actually like Nintendo back then. After Sony has been working on popularizing 3D games for a year and has some success, so that these players accept the excellence of 3D games, I will take it with me. There are a large number of 3D games that completely surpass Sony's and dominate the world. Naturally, they can win the console competition in those eras.

Of course, whether things can be performed according to the script you envision is something you cannot control.

However, now that the matter has come to this point, of course, there can be no retreat left to oneself.

Time flies very fast. After the Tokyo Show, it was already mid-to-late September. The release time announced by Sony is getting closer and closer. Sony's advertisements on major TV stations in North America are becoming more and more frequent. , even on some game forums, players discuss Sony's new console PS2 almost every day.

And about some games that will be released with the release of PS2 in December.

The most eye-catching one is the 3D fighting game "Urban Fighting" produced by Sony's first-party studio at the Tokyo Show. At the Tokyo Show, the delicate graphics of this game almost attracted everyone. gaze.

Then, there is "Ridge Racer" that Namco has previously revealed.

This is the first racing game to run on a home console, and this game has had an arcade version before, which is very enjoyable to play.

There is no doubt that these games are all 3D.

It seems that Sony wants to tell everyone through this kind of overwhelming advertising that they should not be outdated. The future of games is the era of 3D. Don’t be obsessed with those outdated and backward 2D games. To be honest, this kind of publicity method is still very touching. , especially what impresses Americans, because Americans are just so stupid.

Jester was also looking at Sony's promotional strategy, and he remembered something.

During this period, Apple's situation is getting worse and worse, and its stock price is getting lower and lower.

It seems that they have plans to invite Jobs back to Apple, but after all, they drove Jobs out themselves, and they imagined Jobs's autocratic management style, so there are still people within the company who are not very interested in it.

However, although the market share of i-type buttons in Apple has not declined, it has not fallen to an ugly point.

Jester recalled that in his impression, Jobs returned to Apple around 1996. At that time, Apple's market share had dropped to an unacceptable level, seeming to have dropped from their peak of 16% to 1%. Fourth, according to the statistics in newspapers, the share is still above 10%. Therefore, for Apple, although there is no way to save this market share that continues to decline.

But they are also worried that Jobs will continue to rule as a dictatorship after his return.

However, Jester knew that if he did not participate, then it would be certain that Apple would bring back Jobs, but what if he also participated?

Jester doesn't like Jobs, but he doesn't deny that he is really the greatest product manager in history.

His grasp of the pulse of the times is unparalleled.

At this time, many of Apple's directors are willing to sell their shares. I can take advantage of this moment to acquire them from them, and then invite Jobs back to save Apple again, just like in history.

Should we do this or not?

This is something that Jester needs to consider. (To be continued ~^~)

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