Game Development Giant

Chapter 767 The True Face of ‘Era’

"handle."

Finally, after Jester talked about Dreambox 3 for a long time, he finally talked about the controller.

To be honest, before this, no one would be interested in a controller, because the controller is just an accessory for the game console. However, this time, Mars Entertainment seems to have deliberately separated the announcement of the controller from the console. Obviously this time On the handle, they used something quite unimaginable.

Then following Jester's gesture, a dedicated Mars Entertainment staff member brought over two plates also covered with red velvet.

This immediately attracted everyone's attention.

They are a little curious, what is inside? If it is a handle, why should it be separated?

Are the handles still different?

Jester also saw the curious eyes and looks of the audience. He smiled, said nothing, and directly lifted the velvet on the first plate, revealing the true face of what was underneath the velvet.

This is indeed a handle.

However, this controller is different from the traditional half-moon-shaped controller that Mars Entertainment has been using. It is not a traditional Nintendo plate controller, but has a two-handle handle that looks like a halberd. , the most eye-catching thing is that in the middle and lower part of the handle, there are two more joysticks like those in arcades, symmetrical left and right.

When many people see this joystick, they are all people who have been immersed in the gaming industry for many years. They immediately think of how adding these two settings will change the operation of the home machine.

Then many people's faces showed a look of sudden realization.

This is actually a very simple setting, but it seems to be a setting separated by a layer of window paper. If no one does it, no one may think of it for many years.

Historically, joysticks appeared on home consoles much earlier than the D-pad on the controller. Needless to say, the Atari 2600, even in the Odyssey period, joysticks were used on home consoles, but. Later, with the invention of the cross key by Nintendo and Yokoi Gunpei and the popularity of FC, and Gist's Dreambox was also designed using the design idea of ​​the cross key, no matter whether it was Sega or Sony. They all use the cross-key design.

They all seem to have completely abandoned the design idea of ​​the joystick.

But this time, it seems that Mars Entertainment and Jester are going to restore the ancient joystick setting on their new controller.

However, after everyone was surprised by the symmetrical remote control of this halberd-style handle, they carefully looked at the appearance of the handle. There is no shortage of cross keys, four game keys, and buttons such as function keys. Because Sony also adopted this handle style this time, the handles of the two parties are quite similar, but there are some slight differences in the shape. different.

If it weren't for the two conspicuous symmetrical remote sensors on the handle of Dreambox 3.

It's so far away that it's really hard to tell the difference between the two handles.

But after everyone took a look at the handle, they immediately became curious about another plate covered with velvet, since the tray just now had a handle inside. So what's inside this tray?

"Actually, the handle is also placed on this plate."

As Jester spoke, he lifted up the velvet cover. When Jester said that this was also a handle, some people didn't believe it and thought it was Jester's joke. After all, how could a console be used? Two different handles will be prepared, but after seeing them, they were all silent.

Because what was placed on it was really a completely different handle from the halberd handle they had seen before.

The style of this controller restores the half-moon appearance style that Mars Entertainment has been using since the Dreambox era. But this time, the arc of the half-moon shape has become slightly larger. Just looking at the appearance, it looks a bit like a spinning wooden dart.

Likewise, the handle is also painted black. It has a matte feel and also has a rocker.

But the rocker of this semi-circular handle is completely different from the previous rocker design. The rocker on this half-moon handle is not symmetrical.

Instead, the place where the cross keys were originally was changed to a joystick. The original place of the left joystick was changed to a cross key. Some experts in design have said before that symmetry is one of the most beautiful and harmonious design ideas. However, the asymmetric joystick design on this handle does not even appear. It’s messy, although I haven’t tried it yet to see how it will work.

Just judge by this shape, and then imagine the feeling of using it in your heart, it should be good.

However, everyone here is still curious, why are two handles with completely different shapes suddenly displayed?

"It's actually very simple, because our console will be equipped with two kinds of controllers. You can choose this kind or the other one. As for why we do this, it is because when we are conducting internal experience testing, A statistic conducted.”

Jester began to explain to everyone present.

“Because during our internal testing, we found that for most games, the asymmetrical joystick controller we just designed has a very good experience, even better than the symmetrical controller we designed at the beginning. It is much better, so we are considering whether to completely replace it with this asymmetrical handle.”

"However, we quickly received feedback that symmetrical controllers are better than asymmetrical controllers in some types of games, or in the experience of a small number of players."

"Afterwards, we discussed and the final result was that we will provide two types of controller configurations, and these two types of controllers will also be sold separately. This is also the principle we have always pursued. What we have to do is The best game, this best game is not solved by us making the game the best, but we have to do it, even in terms of the player experience, we have to make it perfect."

Jester's speech immediately won a burst of warm applause from the audience.

However, doubts still exist among the audience.

Someone asked immediately.

"It's easy to think of two controllers. One controller can control a character, but what is the other controller used for? Can it still control two people at the same time?" However, the reporter immediately laughed when he asked this question, because controlling two controllers This role is obviously impossible.

This is also the question of many people present.

They also want to know. What is the second joystick for?

"hehe."

Jester still did not answer directly, but smiled first, pointed behind himself, and then said: "This question is actually very simple. Just look at the big screen and I will demonstrate it to you. "

Then a dedicated staff member from Mars Entertainment handed an asymmetric handle connected to a wire into Jester's hands.

Then it seemed that in the background, there was a Dreambox3 running a certain game.

The first thing that came out were two Chinese characters.

Spring and Autumn.

There were Chinese reporters present, and they knew these two words. After they saw these two words, they immediately understood what the game Jester was trying to cover up was.

This is a game that has never been named. Previously, it was replaced by a code name. This time, the name of this game appeared in front of everyone for the first time.

"era!"

Immediately, a Chinese reporter or fan stood up with a surprised look on his face.

He shouted uncontrollably.

At this time, everyone realized that this game was the development cost that Jester had invested 200 million US dollars in before. The game codenamed ‘Era’ may cost another 100 million on promotion!

At this moment, everyone in the audience was excited.

This game is truly genuine. It has been the most anticipated game for five consecutive years by players and the most anticipated by all game designers.

This book is called the culmination of all Jester's detailed thoughts.

What does his final form look like?

But everyone wants to see it with their own eyes. Now, this game is about to appear in front of them?

The whole place seemed to become silent in an instant, everyone was watching the game quietly. Their serious demeanor was also unprecedented.

Jester turned a blind eye to all this.

He didn't do anything, but let the title play out naturally.

When the two Chinese characters Spring and Autumn gradually disappeared, several English words appeared. The meaning of these words translated into Chinese is heroic.

Almost everyone here knows the background of this game, because this game was first described by Jester in front of the world at the E3 exhibition a few years ago. He has said his vision for this game. This is a story in the Spring and Autumn Period of his country's history, an era when hundreds of schools of thought contended, heroes rose up together, and they drew swords against each other even if they disagreed.

The protagonist is a hero who walks around the world.

As for his past, present and future, Jester did not say anything at the time.

After the title of the game in the opening credits was hidden, a picture of the game finally appeared. The picture was naturally 3D, and the modeling was very detailed. It was much clearer than the modeling of those games released on PS2, and the picture was still changing. Rotate three hundred and sixty degrees.

Compared with the previous PS2 games, most of which were fixed, I felt that 3D games were much better.

The screen shows a forest.

The fallen leaves were falling one after another, and a young man, leading a horse with a sword in his waist, was walking through the woods. The leaves kept falling, like rain.

At this time, some cliched and bloody plots appeared in the direction of the young man's movement.

There is a robbery ahead.

Of course, it won't be something vulgar like a hero saving a beauty, but a pedestrian dressed as an ordinary businessman. There are four villains, all holding weapons and wearing very shabby clothes. They probably don't live a very good life. good.

The next time is when the protagonist takes action.

The battle begins.

At this time, Jester pressed the pause button and began to explain the function of the second joystick to those present.

"It turns out to be used to adjust the direction of space."

Jester moved the joystick up and down, left and right, and even moved the joystick on the right, and saw that the screen's perspective changed left, right, up and down according to the direction the character was looking at. They also knew what this joystick had at the first time. Function, they even thought of it at the first time. This setting is almost indispensable for 3D game consoles.

Although the cross keys can replace the movement of the joystick, the joystick cannot be replaced by the cross keys when it comes to changing the perspective.

At the same time, they also thought of Sony, which had been promoting 3D games before, but their PS2 controller did not have such a joystick setting. From this point, it can also be seen that in the era of 3D games, In terms of thinking and preparation, Sony is far, far behind Mars Entertainment, or Pidgeot.

Before Jester gave any other demonstrations, the audience immediately gave him the warmest applause from the launch so far.

Of course, the applause soon fell silent, and they were still waiting to find out what was so special about this game that Jester nicknamed "Era" - of course, just by virtue of what he was showing now This picture has played an immeasurable role in the promotion of 3D games.

There are even many people who are thinking about it without any scruples.

If this picture is released to the public, even those who are die-hard supporters of 2D games will know that the era of 3D games is coming.

"This is a simple demonstration. We tried it once. The combat teaching at the beginning of the game - we added this kind of teaching to the battle, so that the teaching will not appear boring and boring. It will teach players how to play in the game. Fight the enemies inside... Moreover, all the moves we perform here are captured using capture equipment, and then fine-tuned manually."

Jester explained in detail.

Immediately, he pressed the pause button again, and the game screen continued to start. Sure enough, a battle scene between the protagonist and four villains with weapons appeared on the screen. This battle scene was independent, but it was not a round-like battle scene. Just like a game, you suddenly enter another space. Instead, the surrounding space is blurred. This was designed by Jester with reference to the battle scenes of Yakuza.

This can be very effective and use the functions of the game console as effectively as possible. (~^~)

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