Game Development Giant
Chapter 776 Card System
In fact, for old players like Jester.
A game like "Onimusha" is enough to make these game veterans excited.
This is a game that has come to an end. Although it was once extremely successful, PS2 was the first game to sell more than one million copies. You know, at that time, whether a game could sell more than one million people was considered One of the signs of success, there is also a special term for millions of sales, called platinum sales. Of course, these are no longer called that.
The IP of this game is in the hands of Capcom, but Capcom has so many god-level IPs that they don’t pay much attention to it.
Needless to say, games like "Onimusha" have not been heard of for many years.
Even "Devil May Cry", which pioneered 3D action games, was indifferent to Capcom, and even later outsourced the IP to others for production.
When a player asked Capcom's senior management when the main sequel of "Devil May Cry" would be released.
Capcom's answer is very crazy. They said that whether a game has a sequel does not depend on the game developer, but on the game players. If the players really want to play the sequel of this game, , then there will definitely be a sequel, but how can we show that players are very eager to play it, that is, the game has been sold.
Finally, this Capcom insider got tired of being asked and said this.
"The decision of whether there will be "Devil May Cry 5" depends on the sales of "Devil May Cry: DMC"." "Devil May Cry: DMC" is made by Capcom outsourcing the IP. The operation is relatively simple, and you can connect the moves together. It's also quite enjoyable, but this game is not recognized by the core Devil May Cry players. It is the orthodox or sequel of Devil May Cry, because this game is too different from Devil May Cry.
In fact, this is Capcom's excuse.
Action games among console games will also be declining in the future, eh. Except MH.
Although the quality of "Bayonetta 2" is very high, it only sold a few hundred thousand units in the end. Of course, this is because the installed base of WIIU is too small. However, even if this game is truly all-platform, the sales volume will only be between 1 million and 1.5 million, and it cannot be more.
After Sour Face left the T-shirt Demon, the sales of "Ninja Dragon 3", which was still developed by the Ninja Group, were not very satisfactory - of course, the quality of "Ninja Dragon 3" has something to do with it. However, to be honest, although "Ninja Dragon 3" has been criticized by many core players as not being "Ninja Dragon" at all, as far as Jester is concerned, this game is not so bad that it has been criticized as useless.
The sullen-faced guy still has some ideas.
On the contrary, he left and took off his pants with a sullen face. After the Pants Demon, he was not guaranteed at the end of the year. The "Demon Trio" he developed was rubbish, especially it was an exclusive game on the WII. There is a joke about this that is quite funny.
Back then, the sulfuric expression was coming off~ The underpants demon single-handedly formed a ninja team to develop "Ninja Dragon" and it was a great success. It can be said that he was full of ambition and proud of the spring breeze.
While being interviewed. He is used to having a big mouth and a sultry face to criticize others. He actually said in an interview that WII players are not worthy of playing my game, because "Ninja Dragon" is famous for its high difficulty, and most of the players on WII The games are easy to get started, but when I left the sultry demon, I was looking for a new home to raise funds for game development.
However, he discovered that the only one in Japan willing to help him at this time was Nintendo.
From this point of view, Nintendo may be Satoru Iwata. It's very humane.
In fact, although it is a bit unpleasant to say this with a sulfuric face, it is not unreasonable if you think about it carefully. Wii has won a large number of light players with its motion-sensing operation and family fun concept, and these people are really not interested in games like "Ninja Dragon". Later, the developers of the Wii U version of "Call of Duty: Black Ops 2" once complained about low sales: Nintendo players complained all day about the lack of third-party masterpieces, but when masterpieces appeared, they rarely bought them. They only had Mario in their eyes.
You know, "Call of Duty" is a veritable sales myth in the gaming industry, with one game released every year. Stable 20 million units. Although GTA5's sales of more than 50 million units seem to be much better than COD, you have to know that GTA5 only has such sales after five years of hard work, while COD is a new year's product that is released every year, including the engine. They have not been changed for many years. If you give them five years, the development cost of the five "COD" may not be half as high as that of GTA5, but the sales volume will be double that of GTA5.
It is precisely for this reason that we will not develop "Devil May Cry" in vain.
They are afraid of losing money.
Of course, Capcom is also very conflicted. After seeing the huge sales of LV5's "Yo-Kai Watch", they said sourly that they also want to develop such a top-notch game IP.
However, Capcom’s words are just words and cannot be taken seriously at all.
Furthermore, among the IPs held by Capcom, which one is not a god-level IP?
This is also the same reason that Capcom only focused its energy on the three major IPs for many years. It is very simple, the sales of these three major IPs are guaranteed.
Although there won't be explosive sales growth, there won't be any players who don't buy it.
These three games are MH, Biochemical and Street Fighter.
Needless to say, MH’s appeal is a miracle. It increased the installed base of PSP by 1 million+ in one week. Sony dreamed of getting the game in its hands, but no matter what, the stuck bitch never let go. The last Sony The Tokyo exhibition only gave a CG for Umbrella's shooting game, which is really lacking in sincerity. Capcom's shooting game, haha, just think about it and you will know how unplayable it is.
Many players jokingly refer to these three games as the three bitches of Capcom.
It is precisely because countless players are indignant and dissatisfied with games like "Onmusha" that were intentionally or unintentionally forgotten or refrigerated by Capcom - this does not only refer to this game, nor does it only mean that Capcom is the only one Game companies, it’s just that Capcom’s behavior is the worst. Therefore, when they saw the protagonist in “Nioh” fighting, he used the signature move of Akechi Zomasuke, the protagonist in “Onimusha” After the flash.
The audience would burst into thunderous cheers.
Of course, among these cheers were the sounds of anticipation for "Nioh", a movie that had been postponed for a long time and a wizard with a Japanese Warring States background watching monsters act, but more importantly, it was because of a flash.
if not. This cheering sound had not appeared for a long time, but why did it appear in a flash?
Overall, Onimusha is a great game. The first game is not so much an ACT game as it is an A~VG game. Compared with combat, there are more decryption factors. Many people give high scores to the first game. In Jester's view, the first generation is certainly excellent, but the reason why it is called the best in the series may be due to emotional factors.
In Jester's opinion, the second generation of "Onimusha" is the best generation. Although there are still many puzzle-solving factors, it is not as frantic as the first generation. Coupled with the smoother combat experience, it can almost be called It was the benchmark for ACT games at that time. As for the third generation, how can I put it? In fact, this game can also be given a high score in Jester's eyes.
Not because of how great the game is.
What's more, it's because of the substantial improvement in the game graphics and the substantial changes in the game - it was from this game on that "Onimusha" truly became an ACT game.
As far as the game itself is concerned, the fragmented switching back and forth between the three generations - ancient Japan and present-day France, has led to a slight decline in the introduction of the game. Because Japanese culture itself is very different from France, let alone ancient Japan... Jester doesn't know about others, but for himself, he can clearly feel this sense of disharmony and separation, and It's also very strong.
This approach is to increase the difference between experiences. It really allows players to feel the "affordability" of the game, and one game can be played like two~~ This is actually a good way to please the mass users.
But the disadvantage of doing this is that in addition to what was mentioned before, the edification of both sides is not enough.
Unlike the first and second generations, it actually feels like going to ancient Japan. Onimusha had a very strong cultural identity at the beginning; the reason why this game appeared was because of a sudden idea of my second brother, who came up with this idea when he saw Resident Evil - let's make a Japanese Warring States version. Resident Evil, then, the game became like this.
This is also the reason why this game will be an A~VG game at the beginning.
In addition to the fact that A~VG was indeed more popular at the time, more importantly, it was a game developed with Resident Evil as a reference.
and. The researchability of the third generation games is not particularly strong, because the third generation is an American game approach, which attaches great importance to experience and not to game research. Therefore, for those who have not played the first two games, this is definitely an S-level masterpiece. , but for those who have played the first two games, they always feel a weird feeling, which may be due to preconceived factors.
However, the decline of the "Onimusha" series also started here.
The reason for the decline is precisely because of this change in creative thinking. The biggest difference between European and American games and Japanese games may not be obvious at this time. Even now, Mars Entertainment dominates the entire game industry, but in game development Above, the Japanese are still ahead of the Europeans and Americans.
No one is studying the difference between these two types of games now. However, as the differences between these two types of games become more and more obvious in the future, there will be more and more such research.
One point of view recognized by Jester is that Japanese games value research, while European and American games value experience.
In fact, in later generations, even when mobile games emerged in later generations, Japanese games relied on this research-oriented gameplay to dominate. For example, the famous "Puzzle and Dragons" is one of the leaders.
Basically, domestic mobile games have become very popular in later generations. Various companies developing mobile games are popping up all over the country. As long as they are a slightly enterprising mobile game development company, the first thing for newcomers who have just entered the company is to analyze " The game Puzzle and Dragons.
From the perspective of Onimusha, the third generation has made such big changes in order to cater to the public and European and American players. What is the result? Just like "Devil May Cry 4" and "New Devil May Cry". Personally, I really feel that there is no need for Japanese producers to change their roots - the researchability of games - in order to cater to European and American players. They have to force themselves to make games that value experience. How many good results have there been?
Of course, it’s not impossible. There are still some great people in the Japanese gaming industry who can kill everyone.
Jester put the paper he had finished writing aside and spread out another piece of paper. Before that, he had only written down a general game type and gameplay.
A hunting game.
This is Jester's definition of the game "Monster Hunter". To be more precise, it is a hunting and fighting game. This type of game is probably the first of its kind by Capcom's MH, and it is almost the only major game. A successful game.
Jester thought for a long time and decided to add a setting that he liked very much in "Toukiden" to his "Monster Hunter", which was the card system.
Jester is very interested and passionate about the card system.
This is also the reason why he insisted on acquiring Magic: The Gathering. In recent years, he has not interfered much with the development of Magic: The Gathering. Even many people don’t know that Magic: The Gathering, the most popular card game in the world, is actually He also has such a close connection with Jester, the founder of the largest game company in the world and the best game designer in the world.
Of course, the card system in "Toukiden" has nothing to do with Magic: The Gathering. To be precise, this card system can be regarded as an additional equipment system. No one can equip a card at the same time and obtain the owner of this card. Ability during life. As for the origin of the card, "Toukiden" says it is the heroic spirits who died under evil spirits.
Therefore, it is also called Yuhun in the game, but Jester has always been treated as a card.
Regardless of whether they are Tamami cards or not, they contain some familiar and immersive heroes from Japanese history, such as Abe Seimei, Tokugawa Iemitsu, Maeda Keiji and so on.
This setting was very exciting for Jester to play at the time, and it was also the reason why he could persist in playing despite the poor feel of "Toukiden". He wanted to collect all the card.
Now Jester feels that this is a setting that can be added to his "Monster Hunter" or it can also be called a system.
However, copying is obviously not allowed. How should it be added to the game?
It still needs to be thought about seriously. (~^~)
You'll Also Like
-
Konoha Collector, get the Uzumaki Immortal body at the beginning
Chapter 113 16 hours ago -
Comprehensive comic: I create a dungeon and harvest all realms
Chapter 132 17 hours ago -
Comprehensive comics: I have a golden finger every month
Chapter 114 17 hours ago -
Martial Arts Sword Immortal Comes to Earth
Chapter 194 17 hours ago -
The salty fish god of the life you yearn for
Chapter 195 17 hours ago -
Pokémon Super Player
Chapter 196 17 hours ago -
Hong Kong Films: Starting from the Legend of Lei Luo
Chapter 185 17 hours ago -
Shenhao: Start with the delivery boy
Chapter 193 17 hours ago -
Academic tyrant: I have become a prodigy since I was able to pursue my academic career with peace of
Chapter 185 17 hours ago -
I, create the Night Journey of Hundred Ghosts on the Great Route
Chapter 199 17 hours ago