Game Development Giant

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This is also the reason why Jester dared to make such big changes to "Monster Hunter".

In fact, this is a very special type of action game, coupled with very excavable collectible elements. If you understand these two points, it is not difficult to make such a game.

The difficulty lies in how to create an amazing action game feel.

Jester remembered that before he traveled through time, there was a game in China called "The Legend of the Legend of the Sky Conquering the Demons". At that time, there was a lot of publicity, and it happened to be at the time when domestic games were somewhat revived. The "Legend of the Knight" had just been released. Although it is a reset work, it has sold hundreds of thousands of copies due to its sentiment and conscience.

At that time, this game "The Legend of God Conquering Demons" was known as Chinese Devil May Cry. I just watched the video demonstration and thought it was pretty good.

However, this production team may have been a little too ambitious, and made many mistakes before its release. Many people were originally full of expectations for this game, but turned into wait-and-see, and even hate and disgust, especially since it is fully connected to the Internet. The official explanation is to prevent piracy. , but to be honest, domestic cracking websites generally do not crack domestic games. Although there are also factors to protect domestic games, the more reason is that if they are cracked in China, they will be sued. Cracking websites do not want to cause trouble. That’s all.

Jester has played this game.

The conclusion is that the heart is big, but the ability is not as big as the heart.

There are only two evaluations of the action game genre: excellent and extremely poor. The quality of this type of game depends entirely on the feel of combat. If it can be done well, it is a masterpiece. If it is not done well, other aspects will depend on it. No matter how well you do it, it's still rubbish.

"The Legend of the Devil" is obviously not a game that can match the feel of Hideki Kamiya and Tomonobu Itagaki.

As for the otaku game "Kanmei", Jester has some ideas. Generally speaking, the lottery-type construction and fishing are still the same as before. This kind of randomness can greatly improve the playability of the game. It has to be said that Blizzard's greatest contribution to the game lies in this, before Diablo. No one thought that a small amount of randomness could actually expand the playability.

Therefore, when Jester saw some people saying that Blizzard was not pioneering in the gaming industry and only copied other people's ideas. It was all laughed off.

However, there are some differences between the original Battleship Girls and the later domestic copycat mobile game Battleship Girls.

Jester decided to carry out this kind of sissyization from the time of the sailing battleship.

Many sailing warships actually have great reputations, and there are also many people who like them.

For example, in the legendary naval battle at Trafalgar, Sir Horatio Nelson, the spirit of the Royal Navy, used this legendary battleship as his base. The warship, tonnage, and number of guns were all... Being at a disadvantage. Successfully seized the upper hand and took the lead in sending out the T-head, thereby defeating the French and Spanish forces in one fell swoop, thwarting Napoleon's arrogance, laying the foundation for a complete defeat of Napoleon at sea, and also opening a 150-year-long period for the British Empire. The decade-long era of imperial hegemony on which the sun never sets.

It can be said that Nelson and his ship itself are symbols of British sea power.

Even up to the time of Jester's passage, Nelson's legendary ship was still retained in Portsmouth, the Royal Navy's naval port in England. For visitors to admire its past style.

Therefore, when later generations of British people selected the person who made the greatest contribution to Britain in their minds, Horatio Nelson ranked first and second. It was the greatest scientist since the birth of the earth, Sir Isaac Newton, who was called "Nature and natural laws are hidden in the darkness. God said, let Newton go, and then the world became bright."

There are naturally many legendary stories about Nelson and Trafalgar, except for the fact that Nelson was unfortunately hit by a stray bullet and died during the battle. In addition to the story that the British put his body in a rum barrel in order to transport it back to the country, what is even more famous is his statement that before the war at Trafalgar, he passed the signal The semaphore uttered one of his most famous quotes.

"England expects every man to do his duty!"

At Trafalgar, before the Royal Navy engaged the French and Spanish forces, Admiral Nelson had issued all necessary instructions to the ships under his command from his flagship.

However, he knew that this battle was a decisive battle and that more should be done, so he gave an order to his communications officer, Lieutenant Pascoe, asking him to send out as soon as possible "England believes (confides) that every man must abide by Its responsibility" signal.

Pascoe suggested to Nelson that the word "expects" should be used instead of "believe" because the former was found in semaphore manuals, while the word "trust" needed to be spelled out letter by letter. Nelson agreed to this change - although he hoped to believe it, the trust he showed was relatively insufficient. So, at 11:45 am on October 21, 1805, HMS Victory launched the first battle in British history, and possibly in the history of naval warfare in the entire world. The most famous naval signal.

This signal uses the numerical code designed by Sir Popham.

This codename assigns ten signal flags from 0 to 9 respectively. The numerical codes represented by these flags are combined according to the semaphore manual and transmitted to all Royal Navy ships. The numbers would be hoisted on the mizzenmast, one after the other, and the "telegraph-flag" would be hoisted to indicate that this was a signal designed by Popham.

The word duty is not included in the semaphore manual, so it needs to be spelled out, so the entire signal requires twelve lifts.

The action is believed to take four minutes. A small group of about four to six people, commanded by Pascoe, prepared to raise the signal flags on Nelson's flagship battleship Victory.

Before a British cannon was fired at the enemy, Nelson sent his final signal, "Come closer to the enemy." This signal was represented by signal flags 1 and 6. Nelson ordered that the signal flag be continued to fly. The signal flag continued to fly during the battle until the end of the battle. As a mark of respect to Nelson, the signal is retained by the North Atlantic Treaty Organization as a coalition tactical signal, although the signal itself has no role in modern naval warfare.

Later, some famous generals also paid tribute to Nelson's famous saying.

Even his enemy Napoleon translated it into French - France expects every man to do his duty! It was also displayed on French warships, but the most famous imitation of Nelson's famous saying should probably belong to the Japanese Navy's legendary god of war, Togo Heihachiro, who "worshiped Yomei throughout his life."

During the Battle of Tsushima, Togo Heihachiro also faced the Russian Navy, which was stronger than him in terms of tonnage and caliber. Under the advice of his combat adviser, Akiyama Shinyuki. The famous signal that was copied from Sir Horatio Nelson's "England expects every man to fulfill his duty" was sent out - today the sky is clear, the wind is high and the waves are strong, and the country's navy is visible to all. The rise and fall of the empire depends on this one move. Every member of the team must work hard and work hard!

The final result is also known to everyone. The Japanese defeated Russia in one fell swoop this time.

Except for such a legendary Victory. There is also a sailing battleship that is also very legendary. This battleship does not have such a legendary record as the Victory, and its combat effectiveness is not strong in history. However, this sailing battleship has become a naval power from scratch. Yes, a witness who grew from being strong to strong, from strong to invincible.

This is the USS Constitution of the United States Navy.

This is not a large ship. According to England's classification of warship levels, in the age of sail, it was at best a destroyer. Although he participated in more than forty battles and was victorious, there were no naval battles worthy of special mention.

The most special thing about it is that, as an old ship that has been built for more than 200 years, it is still in active service.

Moreover, the U.S. Navy once claimed that the USS Constitution will never be decommissioned because it is a symbol of the U.S. Navy. Sail warships are not uncommon in active service in the world's navies. As a training ship, the sail training ship is very easy to use and cheap, but the USS Constitution is a sail warship that has been in service for two hundred years.

Jester remembered seeing a video like this once.

It is a parade held by the United States Navy to celebrate their Army Day. A very classic shot appeared at that time, which made countless warship enthusiasts excited.

At that time, the sailing gunboat USS Constitution, the Iowa-class battleship USS Missouri, and the Nimitz-class aircraft carrier USS Nimitz, three warships that represented the three battleship eras, were marching in parallel formations. It’s the feeling and emotion of living history.

certainly. In addition to these two ships, there are still many famous sailing warships in history.

Moreover, the selling point of this type of game is not the battleships, but the collection and illustrations. Regarding the illustrations of this game, Jester thought for a while and felt that although the level of the team in his company, Sons of Mars, was extremely high, After all, if you are not a painter of this kind of vertical painting, you may not be proficient in it. It is better to go directly to Japan to find an artist who draws H comics to complete it.

The level of such vertical painting does not need to be too high. An average comic artist can do it. And Japan's comic industry is so developed that it is not difficult to find an artist.

However, Jester still feels a little emotional. The current domestic atmosphere is still a bit conservative. If he waits ten or twenty years to make such a game, he will not need to find a professional artist in Japan to draw it. There are many unknown domestic artists. Artists are very good at drawing vertical paintings of this style. For example, the level of vertical paintings of Battleship Girls is a little lower than that of Battleship Girls.

But overall, it's still on par.

However, Jester simply made a general plan for the game on paper.

It is unlikely that he will make this game anytime soon.

And this is not the future, the sales volume of such a game will not be too high, it can be regarded as a niche game, but although it is a niche game, Jester has also made "CLANNAD" before, which is also a niche game for otakus. There are also many supporters. Although the otaku orientation of the ship girl is slightly different from the otaku orientation of "CLANNAD", the development elements are still the same.

Therefore, Jester does not have any expectations for the sales of this game.

However, at his level, what kind of game to develop depends entirely on his own ideas and mood. As for how to develop it and what type of game to develop, he doesn't really care.

Of course, sales don’t matter either.

After putting away the game plan that he had written for a few pages, Jester began to calm down and read the recent promotional documents about Dreambox 3. It can be said that this time the promotional campaign of Dreambox 3 is not inferior to Sony's promotion of PS2 a year ago. Moreover, in view of the huge gap between our own publicity planning and Sony's.

This time Mars Entertainment also learned a lot from Sony's promotional methods a year ago.

In fact, the most important thing is to be willing to spend money.

This is a characteristic shared by Sony a year ago and Mars Entertainment now. However, Mars Entertainment needs to spend more money to achieve the same effect as Sony last year. There is no other reason than that they are competitors now. Sony and Sega can't possibly watch you swaggering over their heads to promote it, they will definitely snipe.

For example, compete with Mars Entertainment for prime time TV commercials.

As a result, Jester has to spend more money to be able to get a TV commercial at the same level as Sony last year, and the same is true in other aspects.

This also caused Mars Entertainment's publicity budget to be spent very quickly. The originally planned publicity budget of 200 million US dollars took more time than the estimated time in the budget. As a last resort, Mars Entertainment internally supplemented the publicity several times. budget.

However, Sony and Sega's methods are just some trivial measures, and they cannot stop the increasingly heated feedback about Dreambox 3 in the market. This is much hotter than before the launch of PS2 and Sega Saturn. It can also be seen that in the In the North American market, Mars Entertainment has a much stronger foundation than Sony and Sega.

Whether it's a forum on the Internet, an interview in real life, or a survey in a magazine.

Players' support rate for Dreambox 3 to win this generation has never been lower than 70%. You know, PS2 has sold more than 5 million units, and Sega Saturn has sold a full Six million units! And Dreambox3 was released a full year later than them! Under such circumstances, it is simply unbelievable that there is such a support rate.

But no matter what.

These are all false, and we won’t know what the outcome will be until the actual release. (~^~)

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