Game Development Giant
Chapter 802 The problem of 3D dizziness
Can this game model really make money?
This was a question in everyone's mind, but looking at Jester's excited expression, they didn't know what to say to Jester.
In this way, doesn't this game they made alone mean that those who are Mars Entertainment's Battle.net paid members can play all the content for free?
"Is this really okay?"
Finally, after a few minutes of silence, someone asked.
Jester naturally knows a lot about the power of this charging model and is extremely confident, because in the original history, this charging model is really superior and outstanding, especially for this kind of personal battle game. , the number of players is the soul of this type of game.
"Won't you know if you try it?"
Jester replied with a tone that left no room for doubt.
"I personally am very confident in this new charging model for this type of game, but new things still need to be tested. Just use your "Counter-Strike" to experiment. I think it is very good. good……"
Since his boss has no objections, the development team will naturally not say anything. After that, they will redesign the plan based on Jester's new charging method. In fact, the plan is basically a part of the previous COD. A kind of remake, even most of the maps just need to be copied from the previous "Counter-Strike" MOD.
What they did was to re-model the characters, objects and scenes.
Of course, there's also some brand new UI.
UI is still very important, especially the UI of 3D games. Some game companies without 3D game development experience can easily make a poor UI when they develop a 3D game for the first time, and the UI of 3D games is poor. , it is easy to affect the player's operating experience, and may even cause 3D dizziness in the player.
3D dizziness is a new term that has just appeared in the gaming industry in recent years.
It is a very special symptom for some people who are dizzy from 3D images. There are many possibilities for causing this symptom, including but not limited to UI, frame drops, color matching of the picture, etc.
Originally, no one would think that playing 3D games would cause dizziness.
after all. Everyone lives in a 3D world. You won’t get dizzy in the 3D world. How can you get dizzy in the environment created by the game?
But with the advent of the first 3D shooting game "Quake", 3D vertigo also followed.
Jester also knows a lot about this issue. But there is no way to eradicate this. Later game companies have also tried their best. Whether it is tilt angle, color matching, etc., they have been studied and experimented for many years. Jester has no experience in these things, and he cannot If you get it out of thin air, you can only draw your own conclusions by testing one game after another.
In the original world, 3D vertigo was a special word exclusively for gamers that arose with Carmack's "DOOM", also known as "Doom". Also known as DOOM syndrome.
However, in this world, since "DOOM" does not exist, 3D vertigo will certainly not be called DOOM syndrome, but the name Quake Syndrome cannot escape.
This is just a correction for 3D dizziness.
Not to mention the UI, a poor UI can even make players have the idea of not continuing to play the game, no matter how fun the game is.
For example, "Fallout 4" was released at the end of 2015.
This game was highly anticipated before its release, and expectations were very high.
Especially with Obsidian making "New Vegas" at the forefront, and Bethesda's name being so resounding, plus Fallout, a very legendary IP, players will naturally have high demands for this game. Very very high.
Even before Fallout 4 was released. This year has masterpieces such as "The Witcher 3", as well as platinum IPs such as "MGS5", "Bloodborne" and "HALO5", but the vast majority of players predict the best time of the year. I still believe without hesitation that "Fallout 4" will definitely win the best game of the year.
Moreover, before the release of "Fallout 4", the favorite thing of Fallout fans was to laugh at the Polish jackass' "The Witcher 3" for choosing the wrong year, and it actually followed me again ~ Meet Bethesda's "Fallout" , It’s really a narrow road between enemies. The reason for this statement is that "Fallout 3" met "The Witcher 2" in the Game of the Year selection.
In the end, "Fallout 3" almost effortlessly won the honor of Game of the Year.
Therefore, this time, Fallout fans once again used old memes to mock fans of The Witcher 3, and fans of The Witcher 3 also know the name of Fallout and the strength of Bethesda, coupled with the extremely brilliant "New Vegas", so Most of them don't argue, and they also agree that "Fallout 4" is more likely to win awards than "The Witcher 3". After all, the "Fallout 4" displayed by Bethesda at E3 is amazing, and even if it is almost excellent .
The emotional value of "Fallout" is still there.
"Metal Gear Solid 5" had an anticlimactic end, and the later games were boring, but the three major media were under pressure to give it full marks at the same time, let alone "Fallout 4".
At that time, just two or three days after the release of "Fallout 4", the entire situation was completely reversed.
On the famous Metacritic, none of the three major platforms of PC, PS4, and XBO received a comprehensive media score of nine points, which is the lowest in the series. In terms of player ratings, it hit the lowest point in history. More than 1,400 PC players gave When it comes to ratings, the overall score is 4.7. More than 540 XBO players have rated it, and the overall score is 5.3. More than 800 PS4 players have rated it, and the overall score is 5.5.
You know, the overall score of the "Heroes of the Storm" player who was sprayed was more than six points.
Of course, the metacritic website is called a cesspool by many people, because only registered users can rate it, and there is no way to prove that you bought the game.
But under the same standard, what is the score of "The Witcher 3", which was previously ridiculed by "Fallout" fans?
The comprehensive scores of all media ratings for the three major platforms are above nine.
Not to mention the player scores, more than 900 XBO players rated it, with a comprehensive score of 8.6, while PS players rated it more than 3,600 people. The overall score is 8.9 points, and more than 3,900 people rated it on PC, and the overall score reached an astonishing 9.1 points.
You know, it's on the M station. It is very difficult for a game to achieve a comprehensive player score of 9.1, because registered users can vote, and many people are just fooling around.
The PC score of The Witcher 3 can be so high, which shows how satisfied players of this game are with it.
Even though many people think Station M is a cesspit, their overall player scores are not trustworthy. Let’s not talk about Fallout 2, Fallout 3, and New Vegas’s frighteningly high comprehensive score on the M station. Let’s just talk about the STEAM platform. Only those who have spent money to purchase the game are allowed to post reviews. In 15 years and 10 years On January 11th, The Witcher 3 had more than 22,000 STEAM reviews, the number of negative reviews was 1,192, and the negative review rate was 5%.
And "Fallout 4"?
Only three days after its release, the total number of reviews is more than 7,600. However, the number of negative reviews is more than 1,490, and the negative review rate is as high as 20%.
This is even when "Fallout 4" has only one-third of "The Witcher 3" as reviews.
In this case, the fans of The Witcher 3 who were ridiculed by Fallout fans once again remembered the ridicule of Fallout fans before, and started to fire at them in major forums. After all, the supporters of Fallout also laughed at them in the same way. Polish jackasses don't pick the right time to release games.
But then again, the reason why "Fallout 4" has such a low score is not that this game is too bad. In essence, this game is still quite fun, but. This game is not a casual game of cats and dogs. This is "Fallout". This is a "Fallout" that was preceded by "New Vegas", but Bethesda did not do anything in the production of "Fallout 4". not serious.
Don't worry, this is the tradition of B club.
What an old-fashioned picture. The old-style bugs and the old-style UI are not enough to justify the fact that players spent sixty dollars on a AAA masterpiece to get such a semi-finished product.
Especially in terms of UI, it can be said to be extremely unfriendly to new players, but old players naturally don't care. But if your plot level is N levels worse than that of "New Vegas" and you don't pay attention to the feelings of new players, then you can expect negative reviews of this game.
Of course, the UI can only be said to be a minor problem for this game.
The biggest problem with this game is that the greater the expectations, the greater the disappointment. What players hope to see is a super god that can block gods and kill gods. As a result, what B has come up with is just a passable game. In this contrast, The players naturally couldn't bear it anymore.
In particular, B Company is careless about game production, and is almost conceited.
They always think that I don’t need to do too well, I only need to complete a plot and a world, and the rest only needs to be solved by the player’s MOD.
Bad picture?
This is nothing, no matter how good my graphics are, players will always make their own high-definition texture packs.
Then why should I make materials that are too good?
This kind of thinking in game development is simply putting the cart before the horse. The reason why Lao Gun 5 is like this is because Lao Gun does a good enough job, so players are willing to do it.
And what qualifications does "Fallout 4" have to compare with "Old Gun 5"?
But to be honest, in Jester's eyes, "Fallout 4" is not really as bad as the current reputation shows. The reasons for this kind of reputation are other than the rekindling of "New Vegas". In addition to the so-called core players who hope to be brought back to their original form by 4 that inherits the style of the third generation, the most important ones are the ordinary players who were made to vomit blood by the extremely unfriendly first few hours of the game experience of Fallout 4 as mentioned before - and Excessive expectations before the release resulted in a large number of eagerly awaited players, which actually amplified this negative perception many times.
Of course, this is a good thing for non-Fallout series fans like Jester, because with the brilliant success of "Old Man 5" and "New Vegas", Bethesda has indeed changed in the past few years. Somewhat carried away.
The collapse of word-of-mouth this time was a wake-up call for B Club.
This allows them to devote all their efforts to the development of Lao Gun 6 and restore their lost reputation. After all, Jester is a deep-rooted Lao Gun fan.
Of course, the UI problem of "Fallout 4" is that it is too retro, but for new players, this UI is too retro and does not look like the UI of this era at all. Coupled with the picture level of the PS3 era almost seven years ago, After a disastrous initial experience with the game, how can you get players who follow the trend to give you a good review?
More importantly, "Fallout 4" didn't pay attention to the problem of 3D dizziness at all.
This should not be a problem at all for companies like Bethesda. In Rolling Stone 5, Fallout 3, and even with their technical support, this is not a problem in "New Vegas" made by Obsidian. , in fact, they also did a good job.
But look at the dizziness in "Fallout 4", especially the color matching. The whole picture is too bright. Such colors can easily make people feel sick, and there is also the perspective processing in a small space. .
Of course, it's not just these issues.
All in all, B Club's performance is like a novice who has never made a 3D game.
It's so clumsy that it's laughable.
These are the details of a game that must be paid attention to when developing a game. The difference between a good game and the best game may lie in the handling of details. This is what Jester often A word on the lips.
"You must pay attention to details, especially the issue of 3D vertigo, the color matching, and the UI. It must be concise and clear. Also, you must agree more with the 3D vertigo test team."
When Jester left, he made a somewhat uneasy confession.
Apart from plug-ins, the biggest enemy of FPS games is 3D vertigo. It is impossible to completely remove it, but it can be reduced through some technical means.
That’s why some people don’t feel nauseous when playing a 3D game, but have a strong feeling of nausea when playing another game. These things are all related to game development. Details take time to accumulate in large quantities. (~^~)
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