Game Development Giant
Chapter 828 Miyamoto Shigeru’s plan
The rest of the day was uneventful.
The development of "Monster Hunter" was also very smooth and very fast, which surprised Jester.
Originally, he thought that the game would be completed by the end of 1998, but by the middle of 1998, everything was almost ready, and the release date could be announced at any time.
But Jester is not in a hurry. Large game companies need to accurately schedule their heavyweight games when releasing games. Just like movies, some heavyweight movies, especially those from their own company, should be avoided. , if it is your opponent's, and you feel that you can win steadily, you will naturally be ranked.
But according to Jester's reputation in the industry, even one of his games has always had a small sales volume, and even Jester himself is not optimistic that the sales of this game will be too high, but there are still no game companies. Dare to put your own heavyweight product on the same schedule as Jester's game - in the eyes of almost everyone, it is simply an act of asking for death.
In the end, Shigeru Miyamoto couldn't hold back his curiosity, and took the initiative to come to the headquarters to ask Jester what kind of game the next Balotelli series would be, and why Jester Tiger is so mysterious - why In this way, Shigeru Miyamoto really hopes to make a Balotelli series game, because he himself is a fan of Super Balotelli. He has mentioned more than once that he feels that "Super Balotelli" "Lee" is a game that can remind many people of their childhood when playing.
The purest kind of joy brought by the game, without being mixed with other magazine stuff.
This was what touched him the most.
Moreover, what he admires most about Super Balotelli's development team is that they always believe that games should be for all ages, and the games they produce must have the charm of allowing people of all ages to feel the fun of the game. , not just for people of a certain age group.
This is also very similar to his development philosophy.
When Shigeru Miyamoto came to Jester, Jester was reading an article in Electronic Game Monthly interviewing Shigeru Miyamoto. After all, Shigeru Miyamoto was the winner of the Game of the Year last year. And he just received the GDC Lifetime Achievement Award. He can be said to be the most popular figure in the gaming circle. The person who wrote this interview article is the gold medal editor-in-chief of "Electronic Game Monthly" for the past two years. This brand-new game media was able to catch up later, and its influence was gradually comparable to that of "GAME". This gold medal editor-in-chief has contributed a lot.
GDC's annual best game media award was given to "Electronic Game Monthly", and the one who took the stage to receive the award was this gold medal editor.
The speech he made when receiving the award also won bursts of cheers from the audience. After receiving the trophy, he said excitedly: "We know that making games is not a glamorous thing. It takes a lot of time and effort to work overtime, and it is not easy. After completion, there will always be trolls whether on the forum or in other places. I believe there will definitely be developers who will ask, is it worth it? I am here to represent thousands of people who have changed their lives because of your games. Players tell you that it’s worth it! Thank you! Thank you for your game!”
Because GDC is a global game developer forum, in addition to game developers from all over the world, it is also the game media. They particularly felt the same way about the words of the gold medal editor of Electronic Game Monthly. It can be said that one of the warmest applauses at the awards night was here.
"What's good to see? It's all about unnecessary issues."
Shigeru Miyamoto and Jester were very familiar with each other, and they also cherished each other. After Shigeru Miyamoto entered Jester's office, he just glanced at the "Electronic Game Monthly" in Jester's hand. When he came to the speculative photo that occupied the entire page, he suddenly said something nonchalantly. Hearing Miyamoto Shigeru's words, Jester smiled.
"You told them that you had plans for a new game? Why didn't I know? You didn't tell me about this in advance..."
Shigeru Miyamoto shook his head: "I just said casually at the time that I did have plans before, that is, I wanted to make a 3D "Super Balotelli". I got it when I was developing "Zelda" Very inspiring, but because I didn’t know at the time that your next game was also Super Balotelli, now that I know it, of course I can’t continue with this plan.”
As he spoke, Miyamoto Shigeru showed a curious look, and he took the initiative to ask Jester.
"Can you tell me about this new game of yours? You know. I was a little bit annoyed by you this time - I actually thought of working with you..."
For other people, Jester may still keep it secret for the sake of concealment, but for Shigeru Miyamoto, the original creator of the Super Mario series in history, and the producer of the Galaxy series he wants to produce, no one is more qualified to help him. I want to review my own Super Balotelli Galaxy development plan.
So Jester didn't even think much and nodded directly: "Of course, if you don't come to me, I would also like to go to Japan to talk to you some time. I have a lot of ideas about this game. And after much thought, I still feel that you are the most familiar with this type of game." As he spoke, Jester took out a thick stack of manuscript paper from a folder.
The above are all the content planning he completed intermittently for this "Super Balotelli" bank, as well as some very classic level design sketches.
Shigeru Miyamoto was also a little flattered to be trusted by Jester so much.
After he took the large stack of bound plans that Jester handed him, he nodded and looked at it seriously. At the beginning, his expression was relatively relaxed, but after turning over the pages of the plans, After the first few pages, his eyes immediately became different. He even glanced at Jester secretly, his eyes filled with uncontrollable shock.
It wasn't because of the content of the game. He had only read a few pages now, and he didn't even see the content of the game.
The reason that shocked him was that in this development plan, Jester revealed one thing, that is, their next-generation console of Mars Entertainment will add somatosensory elements, and the reason why Jester said The reason why the next generation of "Super Balotelli" will be completely different is because it will be a motion-sensing game. And it is very likely that it will be the first real somatosensory game on a home game console.
Even, it is a promotion game for somatosensory games.
The front part of this project was added later, but apart from Shigeru Miyamoto, Jester has not let anyone else see it. Including several core developers from the "Super Balotelli" team that he had already discussed several times before.
"Is our motion sensing technology really as good as what is written in this plan?" Shigeru Miyamoto still couldn't believe it, because he used to be the director of Nintendo's development department, and they were the first in the world to play motion sensing on home consoles. Yes, I played light guns in the FC era. There were even flight simulators, including the later Energy Glove Project, which looked at this idea.
This kind of development idea was also advocated by him at that time.
However, due to technical reasons, these things did not create any waves. To be precise, they were a flood of bad reviews from players.
Later, the competition between Nintendo and Mars Entertainment for home consoles became intense. Nintendo did not have the time or energy to spend on these miscellaneous items, so these somatosensory plans were shelved, but unexpectedly. Many years later, he left Nintendo and came to the company that was once Nintendo's biggest competitor. After receiving some of the biggest honors in his gaming career here, he actually saw it with his own eyes.
The game method they had envisioned at the beginning has actually been completed by Mars Entertainment. Moreover, judging from the news revealed in this development plan, Mars Entertainment is now developing somatosensory games to a greater extent than they originally imagined. It needs to be much more perfect.
"Somatosensory?"
After much hesitation, Miyamoto finally asked these two words.
Jester also nodded: "Yes, it is motion sensing. In the Dreambox era. When we imitated your light gun and made our own light gun, I discovered that using motion sensing technology to play games is very useful. It may become popular in the future, so I formed this somatosensory development team at that time. It has been more than twelve years now."
"Can I see with my own eyes what our current somatosensory technology can achieve?"
Shigeru Miyamoto knew that this question was incorrect. After all, he was one of the highest-ranking developers within the company, but even with his authority, he had not known that such a thing existed in their company before. a department.
However, he was too eager to know the term somatosensory. Unexpectedly, Jester still nodded indifferently.
"I can show you the development plan, just because I want you to give me some advice... It's natural to go and see the development of our somatosensory equipment. If you haven't seen our somatosensory equipment with your own eyes, I'm afraid you won't be able to help. We are a consultant, but this matter is still kept secret. Except for the people involved in it, the entire company knows very little, so..."
Miyamoto Shigeru knew these words without Jester having to say them. He nodded before Jester finished speaking.
"I understand everything you said."
A week later, "GAME", known as the official media of Mars Entertainment, released a piece of news that surprised many people. Shigeru Miyamoto, who had just won the title of Game of the Year and became the GDC Lifetime Achievement Award, officially announced His plan for the next game is that he will participate in the development of Jester's Balotelli's new game as a co-producer.
"GAME" also conducted a special interview with Shigeru Miyamoto about this, although the content was very brief.
But Shigeru Miyamoto still revealed a lot about Jester's new game: "I know many people will find it very shocking or even incredible. You Miyamoto Shigeru has just reached the peak of your life, how can you do this? If you go to hang out in a development team that you can't absolutely dominate, don't you feel sorry for the judges who voted for you?"
"But the fact is that I originally asked BOSS about his development plan for his new game out of curiosity. After all, I had also planned to apply for the development of a new Balotelli game, but when BOSS showed no signs of He handed the development plan he completed into my hands without any secrets. After I read it carefully, I realized that BOSS had gone too far for what I had thought before."
"Believe me, any designer with dreams will definitely make the same decision as me if he sees this plan and is particularly interested in this type of game - and at that time, BOSS He rejected me because he felt that asking me to be his deputy was simply overqualified - I was a little embarrassed to say that at the time."
"However, I was really attracted by the development plan of this game. I couldn't calm down and think about other things. I told my boss unceremoniously at the time that Pardo and BOSS He said the same thing, if I was not allowed to participate, then I would resign, and then BOSS was convinced by me, and I successfully became the co-producer of "Super Balotelli Galaxy"."
"Moreover, BOSS took the initiative to tell me that he and I have the same power position in this game, and there is no such thing as a deputy. However, I think BOSS is the leader of this game from scratch. The creator, he deserves to be the leader of this game, and that’s what I always think.”
Although this interview is short, there is really too much information revealed from it.
Shigeru Miyamoto's talent is recognized by the entire industry.
Many people even say that Shigeru Miyamoto's talent may not be inferior to that of Jester, just because Jester is so dazzling, while Shigeru Miyamoto is a bit unpretentious, but his influence on the entire video game industry Contribution, probably second only to Jester.
However, according to Shigeru Miyamoto, he was impressed by Jester's game just after seeing the development plan of Super Balotelli Galaxy, and even joined as Jester's deputy.
You know, if producers like Shigeru Miyamoto let them become someone's deputy, if they hadn't insisted on doing so, it would have been even harder than killing them, because their reputations in the industry are too high, so how do you treat them here? The family is not good. After they left, countless game companies immediately opened their doors to welcome him. Even if he opened his own studio, there would be no shortage of rich people from all walks of life to invest. (~^~)
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