Game Development: I Built a Game Empire
Chapter 113
The story campaign is no different from other games. You can select the difficulty before entering.
Easy, Normal and Hard.
For this part, Huang Yifeng thought about it and chose a normal difficulty level.
He didn't want to play on the easy difficulty, and he didn't know how difficult it was on the difficult difficulty, so he chose a compromise of the normal difficulty.
After selecting the difficulty, there is only one chapter to choose from.
Obviously this should be the type of breakthrough.
‘Prologue: Thrall's Vision - Looking for the Prophet'
Directly click on another short CG animation that appears in front of Huang Yifeng
‘The sands of time have run out, Son of Durotan’
‘The horn of war echoes in the wind, the afterimages of the past poison the earth, and the raging flames of war are burning the world again’
‘Leading thousands of armies on the bloody battlefield, mortals rush blindly towards their own doom, unaware that the burning shadow is about to engulf everything.’
‘You must assemble the tribe and lead them to find their destiny! '
The human army and the orc army are fighting on the battlefield. Countless warriors are fighting together, giving Huang Yifeng the feeling of watching a Western fantasy movie.
Then, just like the previous cutscene, countless fireballs burning with green flames fell from the sky.
In the end, countless stone figures with green burning flames rose from the pit.
The next moment, the scene flashed by, and the scene switched to a stormy night, with a mysterious wizard telling something to the screen.
A bolt of lightning pierced the sky, and at the same time an orc was awakened from his sleep.
Then the UI screen of the game appeared on Huang Yifeng's computer screen.
The operation of two consecutive beautifully produced CG animations, and the seamless switching from CG animation to actual game content, instantly stunned Huang Yifeng.
Is this buying a CG and getting a game for free?
However, these two CG animations also aroused his curiosity about the entire game background.
Humans are fighting against orcs. What is the existence of the flaming man who fell from the sky?
What is the burning shadow?
And who is the last mysterious person?
Controlling the orc named Thrall who woke up from a nightmare, Huang Yifeng was filled with curiosity.
However, out of curiosity, Huang Yifeng quickly returned his attention to the game.
A character named Thrall is guided by the Prophet.
This is a basic game operation guide, and Huang Yifeng understands it at a glance.
But what surprised him the most was the quality of the entire game.
Pulling the camera closer, he could even clearly see an exquisite model of the character in the game.
The textures including the water on the ground and the grass are all quite exquisite.
Is this really an RTS game?
The quality is too high!
He did not follow the instructions in the game and immediately went to find the prophet.
When they came to a flag position in the middle, the orc soldiers who had appeared in the CG cutscene ran from the blind spot outside the side view.
There are three in total, surrounding Thrall controlled by Huang Yifeng. Obviously, these are the military units in the game.
Instead of rushing to advance the plot, Huang Yifeng controlled the orc soldiers on the spot and experimented with Thrall.
"The operation mode is not the same as that of ordinary RTS!"
Patrol, move, attack, and stay in place. Compared with the general RTS type, the operating functions in"Warcraft" are richer.
And there is another place that makes Huang Yifeng feel something, and that is the setting of heroes.
In some past RTS, it was basically a chaotic battle between various types of troops. Although there was also the so-called restraint, it was basically just building troops and then fighting each other.
In"Warcraft", there is even a hero setting. Compared with ordinary soldiers, heroes can still be upgraded and learn skills. They also have RPG development elements such as strength, agility, and intelligence that are usually only seen in RPG and other games.
In addition, these hero units also have their own equipment. column, you can use props, and the hero icon in the upper left corner is more convenient to select.
This unique setting surprised Huang Yifeng
"It's this Sal who always feels like something is wrong."
Huang Yifeng looked at the game, Thrall, who was muscular, holding a giant hammer, and riding a black wolf.
Then he looked at the attribute column, where the head mark represents intelligence.
This thing should be a magic system, right? ?
But it’s this growth, 20 points in strength, 19 points in agility, and 21 points in intelligence.
Why is this hero’s strength and agility growth and intelligence comparable?
Could it be that the real orc legal profession actually uses a big hammer to hit people? ?
But although there are some complaints in my heart, these are actually irrelevant.
And it is actually quite realistic. After all, it is generally recognized that orcs should be big and thick.
If this Thrall becomes a weak little meat, then Huang Yifeng really wants to I wonder if this thing is an orc.
Now, as an orc legal profession, isn't it normal for the hammer to wear armor and ride a wolf?
"But there are really many places where big innovations have been made!"
Controlling Thrall, Huang Yifeng also began to advance a plot mission.
At the same time, with his control, Thrall and the orc soldiers in the game will also give corresponding line feedback to the player's orders.
In the battle mode, The lines are basically fixed.
But in the plot battle, compared to the previous life, Chen Xu has made some changes.
That is, the feedback of various lines will be a scene matching based on the current plot trend. Feedback brings a higher sense of immersion to players.
A character in the prologue is advanced little by little, and some content is gradually revealed in front of Huang Yifeng.
For example, the impact of the hero on the battle situation.
Taking Thrall as an example, Chain Lightning An AOE skill of the group, Ghost Wolf can summon two time-limited units, and perspective can see a field of vision in the fog of war.
As an RTS player, Huang Yifeng still has a deep understanding of this type of game.
Past RTS , in fact, the competition is more about technology.
Whoever's operation is awesome will be great. As for the mutual restraint of arms, tactics and so on, there are some, but to be honest, the proportion is really not big. And the level of enjoyment is also low.
Not much.
But he saw something different in"Warcraft". The operational requirements of this game are no less than those of previous RTS, and may even be more complicated.
Because there are so-called heroic units, and even the arms have skills.
But that's Such a setting can bring enough changes to a game.
It also makes it possible for more tactics to appear in the game.
After completing the first prologue, Huang Yifeng immediately quit the game and started a new game. Play a single-player battle mode game.
Looking at the four different races, as well as barracks, hero altars, and rich settings of arms and heroes in the technology tree.
Huang Yifeng became excited in an instant.
He can guarantee that"Warcraft" The design concept of RTS like"Battle for Hegemony" is definitely subversive.
This is definitely an explosive game!
Huang Yifeng opened his mobile phone and logged in to his official blog to send a message
"Highly recommend"Warcraft", the quality is amazing!!!"
He even used three exclamation points in a row to express his mood at this moment.
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