Game Development: I Built a Game Empire
Chapter 116
"Too... too special! Awesome! Every CG animation feels so shocking!"
"Can you not be shocked? This is 84 million!"
"Sure enough, from the previous plot, I felt that something was wrong. Arthas had indeed fallen!"
"The Prince of Lordaeron has become a dutiful son of Lordaeron, hey……"
"What a filial son of Lordaeron!"
"Haha, actually I already knew that Alsace would fall. Didn't you notice that the art manuscript posted by Chen Xu's official blog had already revealed something?"
"I wonder what kind of encounter Alsace will have in the future, and what exactly is the origin of Frostmourne!"
"Lao Huang, stop scratching and start the next plot quickly!"
The barrage in Huang Yifeng's live broadcast room is going crazy, and the popularity of the number of people in his live broadcast room is also rising. It is even more popular than some FPS and RPG anchors in the same period.
Obviously these are games. A popularity boosted by"Warcraft".
It is obvious that"Warcraft" is completely different from other competing RTS products. Although players have not yet completed the game, it can also be seen that"Warcraft" has a huge world view. World, these current stories only reveal the tip of the iceberg of the content in the entire game.
But these are enough to make players excited. This is something that no RTS has done before.
Even in As the plot unfolds in the game, many players feel that even some plot-based RPG games cannot compare with"Warcraft".
………………
In the gaming circle, the popularity of"Warcraft" continues to rise.
Before"Warcraft" existed, RTS games were actually quite popular. They were not as popular as FPS and RPG games, but they were still unique.
However, there has never been a truly top-notch product, and the quality of most RTS games can only be said to be average.
But now that"Warcraft" appears, it's completely different.
The ultra-high game graphics, as well as the huge plot and world view, as well as the innovative settings of various arms and heroes in the game, it is not an exaggeration to say that it redefines RTS.
For most RTS players,"Warcraft" brings them a shock.
It turns out that RTS can still do so well!
A huge epic story with great connotation and perfect mission shaping.
These points have caused the popularity of"Warcraft" to quickly ferment.
And it quickly swept through major game forums and live broadcast platforms.
Different from previous RTS games
《Warcraft is simply too special.
The first is the innovation in game mechanics, a more complete RTS operation.
For example, the patrols, formations, attacks, pauses, etc. in the game are all very complete in"Warcraft".
In addition, there is a brand-new setting of heroes, which has made countless RTS players shine.
In addition,"Warcraft" is not only a game that focuses on multiplayer mode, but the proportion of single-player plot battles is even less than that of some RPG games.
Each of the four major races has its own plot story. The story of the orcs is led from Thrall, the story of the human race is led from Alsace, and there are also stories of the night elves and the undead. Most players have not played it yet, so Not sure yet.
And the stories of these plot battles are not separated, but closely connected.
For example, Thrall of the orc tribe led the orc warriors to rescue Hellscream, showing his hostility to humans.
Later, in the capital of Lordaeron, the loyal ministers' discussions also showed that they were fighting against the orcs in an all-out manner, and the so-called plague was associated with the undead.
Including the fall of Arthas, it seems that it is inseparable from the undead natural disaster.
These plot points have also attracted many players who have never played RTS before to purchase it.
………………
The heat will get stronger and stronger.
"Warcraft" itself has a variety of topics to talk about.
Under this situation, Chen Xu is also conducting a hot promotion in the subsequent market.
Soon the popularity of"Warcraft" became a hot spot and spread to more game player groups.
And major media have also begun to conduct a series of comments and praise on"Warcraft"
‘RTS is ushering in a new revolution with"Warcraft"!’
‘What is the charm of"Warcraft", which is highly recommended by more than 90% of well-known RTS players?’
‘Buy the CG animation and get the game for free, the shocking plot of"Warcraft"!’
‘Another masterpiece by Chen Xu,"Warcraft" is shocking! '
Among these topic press releases, some of them were promoted by Chen Xu with money, and of course more of them were spontaneously involved in order to ride on the popularity of"Warcraft".
In any case, it has played a very good role in promoting the popularity of"Warcraft".
At the same time, after the charm of"Warcraft" was revealed, sales increased instead.
The sales volume of"Warcraft" on the first day was 180,000 copies.
But as the popularity of"Warcraft" increases, and the quality of the game becomes known to more players.
The second and third day.
Sales of the game started to increase immediately.
The sales volume on the second day was 210,000, the sales volume on the third day was 260,000, and the cumulative sales volume in the three days reached 650,000.
More than 60% of sales were contributed by Fengyun Game Platform.
Converted into sales amount, the turnover in three days was nearly 55 million.
After this data was disclosed, countless designers in the game industry were stunned.
《A data of three days of"Warcraft", sales of 650,000 points. In fact, this is not very high at the beginning.
You must know that on the PC platform, it is not uncommon for masterpieces to sell millions of copies on the first day.
But as an RTS game, the data of"Warcraft" can be said to be very strong.
And the most critical point is that the current follow-up data of"Warcraft" is showing an increase.
Most games basically have the highest sales on the first day, and may even experience a drop of nearly 70% in the subsequent days.
This mainly depends on whether the early promotion was done well or not.
《The sales volume of"Warcraft" on the first day was only 180,000, which is basically linked to the popular promotion of Fengyun Games.
But subsequent sales began to increase, which shows that the game's reputation has been fermented. The potential of"Warcraft" is not only the first-day sales of 180,000 copies.
So it is obvious that the pace of"Warcraft" will never stop here, this is just the beginning.
Whether it’s the gradually increasing sales volume in the last two days, or the cumulative more than 20,000 player reviews on the official platform, and the high score of 9.7 speaks for itself.
The remaining question is how high"Warcraft" can reach.
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