Game Development: I Built a Game Empire
Chapter 183
Hearing Chen Xu's words, Qin Yi, who was sitting there, widened his eyes.
If it was a guess before.
What Chen Xu said now can be said to prove one thing.
That's this map. Chen Xu really took a fancy to it.
"Mr. Chen, will the next game be related to this map?"Qin Yi asked Chen Xu curiously.
Zhao Shan and Chen Qingzhu next to him also stared at Chen Xu.
"It's related, but it's not this map. This map is far different. It's mainly about one of the concepts. You should think about it carefully and you will know later."Chen Xu didn't say it directly, but just smiled and let it go.
Then after Han Yue handed him the contact information of the author of this map, he stood up and left Qin Yi and the others back to the office.
Hidden merit and fame
"What is the design concept of this map?"Looking at the map on the computer, Qin Yi scratched his head, puzzled.
Zhao Shan and Chen Qingzhu next to him also frowned, carefully understanding the content and information of the map.
Here, Chen Xu Back in the office.
This map is quite surprising to Chen Xu.
Although in Chen Xu's opinion, this map is not even a prototype.
Because it has too many shortcomings.
In terms of user experience, For example, there is no dubbing or positive feedback similar to the continuous kill in the game.
After killing the enemy hero, there is no feedback except getting more experience and money.
Even consecutive kills To count, you have to open the battle report information in the upper right corner to see it.
There are also equipment synthesis stores scattered around. If players need to buy items, they have to look for them one by one if they are not familiar with them.
At the same time, in the game The most important point is the lack of balance.
Strong heroes are too strong, weak heroes are too weak, and there is no accurate positioning.
For example, human shield tank, physical output, skill output, support burst, these positions are basically all No. It
’s quite a hodgepodge.
But it’s actually quite normal. After all, this map was developed by one person, and it’s only been more than a month since it appeared.
Of course, it’s officially because it appeared in a relatively short time, so currently players I don’t know much about playing this type of map, so I find it very interesting.
But as time goes by, a series of problems will arise.
Imbalances in maps, equipment, and heroes will make the game explode.
This is also The most difficult part of MOBA games is not the development technology, but the balance of values.
And now, for Chen Xu, it is already a suitable opportunity.
《"Warcraft" brings a systematic concept of heroes and props.
The map editor subtly brings the fun of controlling a hero to players.
Secondly, maps with budding concepts such as"Warcraft Heroes Brawl" were also born during this period.
Nowadays, Fengyun Game users are not far behind Chen Xu.
It can be said that everything is ready and all we need is the east wind.
Come up with a dominant game, let Fengyun Games completely gain a foothold, and then start to enter the channel market, this is what Chen Xu expected.
As for MOBA games, it can be said that they are the last piece of the puzzle that allows Chen Xu’s Fengyun gaming platform to gain a foothold on the PC.
In the past life, the early definition of MOBA games was actually more commonly known as 'DOTA-like' games. However, in the early days, it was actually just because DOTA came out first, and subsequent works wanted to gain more popularity.
So later, the more general name of MOBA was determined, which is a multiplayer online tactical competitive game.
The two representative games in previous lives are"League of Legends" and"League of Legends".《DOTA》.
It’s not that they are the two most popular MOBA games on the market, but they are popular.
The mobile game"Honor of Kings" that appeared later was even more exaggerated in terms of users and profit revenue.
It’s just that these two games represent different concepts and directions.
First is the art style.
Among them, DOTA2 is biased toward a European and American realistic style, while"League of Legends" is an art style with surrealistic characteristics, paired with cartoon-style rendering, and the overall style is more diversified.
The second is the concept style of the game.
To use a metaphor,"League of Legends" is a thrilling small-scale assault battle.
The game has simplified things such as denying, pulling in the wild, hoarding the wild, and highland vision, and canceled the intelligence attribute, and added hero settings such as no blue bar in the rage value, lowering the difficulty of getting started, allowing it to be better promoted..
At the same time, in terms of operations, we maintain a fast update rhythm and launch new heroes and other content to keep players fresh.
This allows"League of Legends" to have a larger market even though it is a latecomer.
If it can be said that there is Penguin's help in China, then Penguin in the overseas market at that time did not have such a big ability.
But it also brings limitations, such as fixed routines and balance issues.
For example, in"League of Legends", although there are a large number of heroes in the game, the ones who played in some early games were almost all familiar faces.
This point has been significantly improved since Riot later shifted its focus to competition.
For example, in competitions, most heroes who had never been seen before were given the chance to play.
But there are also many heroes who have been forgotten due to mechanical and balance issues, or are rarely seen except in the Brawl mode.
For example, Udyr and Emerald God.
Many players may not even see Udyr once in a hundred games, whether it is a low-end game or a high-end game.
DOTA is another way.
Just like a large-scale battlefield, the balance should be achieved as much as possible so that every hero has a place to play. Various tactics and combinations between heroes are ever-changing, such as the Guanjian combination of Poison Dog and Tiger, Naga and Thrall. A great sleeping combination.
The consequence of this is that each version update lasts for more than half a year, or even a year.
Including new heroes, it basically only takes a year to launch one.
It is precisely because of this reason, coupled with its extremely difficult entry threshold and art style, that"League of Legends" caught up from behind and became the most popular MOBA game in the world.
But as long as you have really played"League of Legends" and《DOTA》You will understand that the directions of these two games are completely different, and each has its advantages and disadvantages.
We must pay attention to balance and enrich tactics, which will inevitably increase the threshold for getting started.
The same goes for expanding the market.
For Chen Xu, currently the game"League of Legends" is obviously better able to achieve his goals.
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