Game Development: I Built a Game Empire
Chapter 26
In addition, the commercial performance of"Soul Knight" itself is actually very outstanding.
First of all,"Soul Knight" is a game that combines Roguelike and dungeon crawler types.
At the same time, its characteristics are relatively good and can be compatible with the characteristics of multiple players.
This is quite important for laying a foundation for your own Fengyun game platform in the early stage.
Secondly, the commercial performance of"Soul Knight" may not be that dazzling, but it is definitely not weak.
In less than a week since its launch, it has accumulated 4 million active users.
The number of users exceeds 10 million in one month, and the highest number of daily active users is 1.4 million.
It's nothing compared to mobile games like"The King".
But you must know that what the former has is the comprehensive promotion of Penguin, a social giant.
And"Soul Knight" is just a low-cost game.
As a low-cost mobile game, this achievement is not unsatisfactory.
Especially in this world where the game market is more developed, but the game design concepts are not as advanced as in previous generations.
Chen Xu is more optimistic about the results of"Vitality Knight".
Of course, Chen Xu will not directly throw out all the contents of"Vitality Knight".
More subtle adjustments will be made to the content in the game.
Make it more relevant to the gamers of this world.
Another point is that the picture style in the game is presented in what mode.
Sitting in front of the computer, Chen Xu looked at the document he was writing and supported his chin with his hand.
In the previous life,"Soul Knight" adopted a pixel art style, mainly because of saving money.
And as a Roguelike game, every time the terrain is generated randomly, using pixels can greatly reduce resources.
But this world is different from the previous life. With a game editor, this aspect is not a big problem.
After a brief thought, Chen Xu quickly made a decision.
That is to make the modeling and graphics of the game itself more refined.
Even the pixel style is actually different.
There is a huge difference in cost between ordinary pixels and pixels that have been adjusted for color contrast.
As for the graphics, for players, some players may like the pure pixel style, but some players may also find it crude.
But if it's a movie-level picture performance, players may not like it because of the gameplay, plot, etc., but they won't hate it either.
Sitting in front of the computer, holding a digital tablet in his hand, Chen Xu sketched some characters in the game.
My memory is not very clear, so there must be some differences in details from the original.
But Chen Xu didn't pay much attention to this aspect.
Because"Soul Knight" itself is different from card games like"Onmyoji", excellent art is just the icing on the cake.
The core point is still a gameplay of Roguelike.
Among Roguelike games, the ones with better art are probably the ones like"Lost Castle".
After writing down some points that need attention in the next development, Chen Xu also entered the game editor industry forum.
Looking at some news about the industry.
Knowing something is a must.
For example, player preferences and mainstream trends.
These are very important.
For example, in terms of game operation, the mainstream in the previous life was that WSAD was the direction key.
But if the mainstream arrow keys in this world are IJKL, and he insists on making the game keys WSAD, then he is violating a player's habit, and it can be said to be asking for death.
"The tastes of players in this world are quite mixed!"Chen Xu smashed his mouth, looked at some of the information collected, and sighed.
Mainstream 3A masterpieces are naturally indispensable, and Chen Xu did not pay much attention to the VR platform.
If he wants to truly present immersive VR , a game can easily cost two to three hundred million yuan to develop, which is a luxury for him now. At present, his main platforms are still PC and mobile phones.
As for the game type, it is different from FPS and MOBA in the previous life, which occupied half of the country.
ARPG、RPG、FPS games are still the mainstream.
Niche categories such as real-time strategy and horror games also have a large market, at least much larger than in previous generations.
But Chen Xu had some surprises, that is, although the design concept of the game in this world is not as good as the previous one.
But you can also see some buds blooming.
For example, sandbox and open world, these two types also already have similar concepts.
For game makers, this is truly the best era!
After understanding it, Chen Xu couldn't help but sigh in his heart.
(Rolling in Ice and Snow 360, please support me with various data ~ including comments)
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