Game Development: I Built a Game Empire
Chapter 313
You never know how much potential a player base has.
Soon more and more speed-kill videos and speed-running videos appeared about"Dark Souls".
There are even videos of clearing the level without any damage.
In addition, the plot in the game has always been a hot topic among players.
As players dig into it, the huge game worldview of"Dark Soul" is also fascinating.
After"Dark Souls" was launched, Teng Hua gave"Fantasy" a hope that it could defeat Fengyun Games.
At this moment, there was not much sound anymore.
But"Dark Soul" still has extremely high popularity.
In addition, it makes domestic game designers feel unexpected and reasonable.
That is the response of"Dark Soul" overseas, which is even greater than the popularity in China.
It makes sense that it is a theme of"Dark Soul" that is very suitable.
There is a kind of fate like Nordic mythology.
The irreversible tragedies of each character in the game also imply that the world of fire and hope will eventually be extinguished.
This coincides with a core of Nordic mythology.
Coupled with its own art style, it is the same as the previous"Warcraft"
《The spread of Dark Souls overseas is easy.
What is unexpected is that the topic caused by"Dark Soul" is actually a little bigger than Chen Xu's popularity in China.
You know, overseas platforms are not part of Chen Xu’s base.
And this is simply a powerful quality of"Dark Souls" itself.
Even well-known overseas game media, such as GAMESTOP, use very exaggerated evaluation content to describe the game"Dark Soul".
If it weren't for GAMESTOP, the game media, it would be the oldest and most authoritative game media overseas.
So it really makes people wonder whether this overseas media received a public relations fee from Chen Xu and Fengyun Game Platform.
In the review content, this is how GAMESTOP evaluates"Dark Soul"
‘After two years, the Eastern game manufacturer that developed"Warcraft" once again brought a fantasy-themed game.’
‘But this time it’s not an RTS, but an ARPG full of dark colors. In the past month, it has made countless players around the world crazy.’
‘Unique map design, unique combat system, and unique gameplay ideas open up a new path for ARPG games.’
‘We can even boldly predict here that this kind of gameplay in"Dark Soul" is likely to become a unique branch in the field of ARPG games in the future.’
‘Extremely hard-core, but it makes people feel painful and happy. Death is a good friend who stays with the player for a long time in this game.’
‘Different from previous ARPGs, which directly display a thrilling and exciting story, or let the cultivated characters slowly reach the peak of life,"Dark Soul" chooses to wrap happiness in layers of pain.’
‘If you want to savor it carefully, then you need to fight repeatedly, get braver and braver, and finally surpass yourself, and this will also give you an unprecedented sense of accomplishment and satisfaction. This is a quite bold attempt.’
‘But I have to say, they succeeded. This game is so damn tempting. Every time I defeat an enemy that feels so powerful and invincible, I feel like my blood is boiling.’
‘In addition, there are many NPC branch lines in the game, but there are no clear guidelines. Instead, players need to constantly explore, and players may even kill these NPCs. As a result, in the first week, this content line is completely break’
‘In addition, the art style and map design of the game are even more fascinating. Taking the high wall of Lothrik at the beginning as an example, there are various exploration routes and guide players to carefully walk through every corner of the map.’
‘Moreover, the location of enemy distribution and patrol routes on the map are extremely particular, so that walking along or reversing most of the routes can actually bring players a completely different experience.’
‘In addition, the huge scale of weapons in the game makes the combat system of the entire game reach its peak. In addition, each type of weapon is equipped with different combat skills, which is even more amazing.’
‘What's even more valuable is that each weapon has its own uniqueness and is not just used as a vase to fill in the game.’
‘Finally, in terms of plot, the game describes a dark and desperate world, but it does not show all the clues in front of the players, but buries them in fragments in the game.’
‘But there are still many things that have not been discovered. Regarding the ancient era of First Fire and the experience of the first generation of King Xin, there is even less detail.’
‘We have reason to believe that the game manufacturer that produced"Warcraft" is not incapable of writing this epic story, but it is intentional.’
‘Rating 9.7 points, review recommendation: If you can accept and endure the temporary pain, then"Dark Soul" is definitely worth experiencing. '
Overseas media, led by GAMESTOP, have all given extremely high evaluations of"Dark Souls".
This also made Fengyun Games and Chen Xu once again famous in the overseas gaming circle.
In addition to the previous"Warcraft","Minecraft" and"League of Legends".
Overseas, the reputation of Fengyun Games is no less famous than that of some established overseas first-tier game manufacturers.
It also once again promoted the popularity of"Dark Soul".
Many domestic game designers, including many domestic game designers, are constantly analyzing and dissecting"Dark Soul".
I also gradually discovered the art of"Dark Soul", as well as its exquisite design techniques and design concepts.
And I understand why"Dark Soul" seems to have so many anti-player designs, but it can still make players fascinated.
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