Game Development: I Built a Game Empire
Chapter 363
The entire design proposal for"PlayerUnknown's Battlegrounds" is not very complicated.
In addition to a related content, it is necessary to focus on a core rhythm point of the game.
And this is what makes PlayerUnknown’s Battlegrounds completely different from other hunting types.
《The success of"PlayerUnknown's Battlegrounds" is not just the success of a simple game mechanism.
The same goes for the success of the pacing points in the game.
That's a pacing issue.
Compared with other FPS games,"PlayerUnknown's Battlegrounds" pays more attention to social elements.
Although Lan Dong later slapped himself in the mouth and abolished his martial arts, this rhythm point was completely abolished, which to a certain extent became one of the reasons for the decline in popularity.
In the early days of PlayerUnknown's Battlegrounds, the pacing was basically a roller coaster experience.
And there are basically only two types.
The first is to choose a place with abundant resources and a large number of people, land to search for supplies, engage in direct firefights, run in circles to move to favorable terrain, and engage in another firefight.
The second type is to search for supplies, run in circles to move to favorable terrain, and exchange fire with other players.
No matter which mode it is, it is basically a roller coaster experience.
Relaxed, tense and then relaxed again.
Or it could be tense, relaxed, and then tense again, in sequence.
This also builds the social side of"PlayerUnknown's Battlegrounds".
Because as long as the players want to, it can even happen that there will be no fighting for more than ten minutes from landing to entering the finals.
This period of time is the firefight vacuum period of the game.
This is basically what happens as players search for supplies and brag about each other.
This is also an advantage that other games do not have, including"League of Legends".
Because"League of Legends" requires concentration whether it is farming, laning, or fighting in a team.
And"PlayerUnknown's Battlegrounds" is actually a very relaxing state when there is no firefight.
Secondly,"PlayerUnknown's Battlegrounds" is also a game with a good experience for non-FPS players.
This good experience does not mean simply collecting supplies, but more importantly, the map of"PlayerUnknown's Battlegrounds" is quite large.
Most of the battle situations in the mid-term are long-distance battles, and in team mode, players will be in a dying state with blood loss after death.
After pulling it up, he became a good man again.
For some FPS shooters, with a high-power lens, they can still shoot twice, and maybe kill someone.
In ordinary FPS games, this phenomenon is basically impossible to exist.
Because everyone meets to decide life and death.
Invisible social elements and a good experience for novices are the core reasons why PlayerUnknown's Battlegrounds has become a phenomenon-level game in a short period of time.
Of course, for high-end players, advanced gameplay of the game also exists.
The first is team collaboration ability. Compared with other FPS games,"PlayerUnknown's Battlegrounds" is actually much lower.
Because the map is big enough, there are enough players participating, and there is an element of luck, even if you are the only one left, it is still possible to win the final victory.
The performance of teammates has a much lower impact than in other games.
In addition, in"PlayerUnknown's Battlegrounds", the source of happiness is not just killing people and winning the final victory.
After all, in a game with 100 people participating, only one person or a team can enjoy the final happiness.
Therefore, it is necessary to bring happiness to players from other places, and this point is to pick up garbage.
No player can resist the joy of picking up trash. nobody!
A fully equipped M4, a high-magnification 98K with a silencer, I accidentally found a level 3 head and level 3 armor in a toilet, and a ghillie suit and an AWM were found in the airdrop box and they were also given away. A silencer.
While running drugs, I found a motorcycle. My teammate was knocked down and I risked my life to get him up.
These are the little joys that can be accumulated in the game.
And compared with other FPS, it can be said that"PUBG" is also very friendly to ordinary players.
Although I can't hit anyone, I can pick up trash.
Do you want a first aid kit? I have!
Do you want a high-power lens? I have!
Do you want a level 3 old steel helmet? I have!
What's the big deal if you can't hit anyone?
I am a mobile level 4 package. As long as you want it, I will have it.
Just like a stand-alone game player who is reluctant to use good things until he clears the level, in"PlayerUnknown's Battlegrounds".
The collection of such items can also satisfy their sense of accomplishment.
After all, what player doesn’t love picking up trash?
………………
After completing a basic design concept draft, Chen Xu also called Qin Yi into the conference room to explain the development plan of"PlayerUnknown's Battlegrounds".
Different from the original version, Chen Xu considers it to be more comprehensive and more for ordinary players.
Rather than making it an eSports benchmark.
It can be said that the previous life is actually a negative example on the road to e-sports for"PlayerUnknown's Battlegrounds".
Because it can’t wait to balance the things in the game and then move towards formal e-sports.
However, due to the limitations of the times, or blindness, we did not realize its greatest advantage.
That's how popular the game is.
As long as the game remains popular and there are enough players, then e-sports is only natural.
So for"PlayerUnknown's Battlegrounds", Chen Xu still followed an earlier version. Of course, he will also adopt some subsequent versions of the previous life, as well as some more interesting settings from the mobile game"PlayerUnknown's Battlegrounds".
As a subsequent quick update version.
After all, both"Fortnite" and"PlayerUnknown's Battlegrounds" mobile games have proven one thing, that is, quickly updating a version of content is very important to attract players and maintain the popularity of the game.
In the early"PlayerUnknown's Battlegrounds", a small number of level 3 heads would still be refreshed in the map. Level 3 heads were not produced only in airdrop boxes.
Of course, as a major feature of the game, the airdrop box must also have its own characteristics.
Level three suits and auspicious suits will inevitably be produced, just like in previous lives.
At the same time, M24 will still be refreshed on the map.
Only two guns, MK14 and AWM, are retained, one is the strongest bolt sniper and the other is the strongest continuous sniper.
In addition, in the game, different wardrobes will be refreshed in each defense zone according to the gorgeousness of the house.
Instead of everything being refreshed on the ground like"PlayerUnknown's Battlegrounds" at the beginning of the previous life.
There will be clothes with common outfits and clothes with rare outfits.
For example, in schools and dormitories, there will be wardrobes containing clothing such as student uniforms.
At the airport, there will be OL work clothes, and the houses in the harbor city will have sailor uniforms.
This section is mainly for ordinary casual players.
Kill people and live to the end to eat chicken.
Perhaps for most ordinary players, not even one of the ten games can achieve this kind of happiness.
Naturally, there must be other channels, such as picking up clothes to dress yourself up more beautifully.
This is their source of happiness.
In the previous life, PlayerUnknown's Battlegrounds was originally called PlayerUnknown's Battlegrounds, and there is a reason for that.
In this area, Chen Xu is also ready to deeply explore this leisure element.
After all, this is also a subsequent profit system.
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