Game Development: I Built a Game Empire
Chapter 389
With the advancement of time.
Within Tenghua, Lin Jiayi's mood is no longer as good as it was when the"Gunfire" project was established.
Because judging from various statistics,
《The popularity of"PlayerUnknown's Battlegrounds" has been growing crazily.
If it weren't for Tenghua's recent channels, they would still be promoting"Gunfire".
The popularity on the Internet may have turned into a one-sided suppression.
In fact, if you really want to say it,"Gunfire" is not unsuccessful.
Judging from its performance, even without the promotion behind Tenghua.
It's also definitely an excellent game.
In previous years, this was such a product.
Whether it's Tenghua, Yilong or Interactive Entertainment.
They are all star-level games.
As an emerging IP game, it can be ranked high.
And there will definitely be a larger budget in the future to launch an IP game for the sequel.
But the key point is that this game was launched by three companies together, aiming at suppressing Fengyun Game Platform in the PC area.
Whether it can make money was actually not the main purpose of the game"Gunfire" from the beginning.
Otherwise, it would not be released as a free model.
Despite the media evaluation,"Gunfire" has always maintained a high reputation.
After all, compared to"PlayerUnknown's Battlegrounds" which only has multiplayer mode.
"Gunfire" itself also has a good plot battle level.
So in terms of media ratings,"Gunfire" still has a slight advantage.
But it was of no use.
Because"Gunfire" is not about media ratings and awards.
I just want to gain an advantage over the players.
Now, although"Gunfire" is gaining momentum, it seems to want to surpass"PlayerUnknown's Battlegrounds".
It feels almost like when I used Hero Battlefield to play"League of Legends" before.
Even in the current situation, the situation of"Gunfire" is even more embarrassing than that of a heroic battlefield.
Although the heat didn't create much distance.
But only Tenghua, Yilong and Interactive Entertainment continue to promote it.
But this is just drinking poison to quench thirst.
This game was jointly launched by the three major companies, and each of the three major companies also has its own business.
Therefore, the subsequent promotion content of"Gunfire" will inevitably be greatly reduced.
Under this circumstance, the ending of"Gunfire" seems to be completely doomed.
As for e-sports?
If you can’t compare to others in terms of popularity, how can you turn it into an eSports game?
If you want to be e-sports, you need enough traffic.
Just like"Warcraft" and"League of Legends", they are also games under Fengyun Games.
Why is it that the"League of Legends" World Championship is full of possibilities and even has the effect of breaking the circle?
Even players who have never played"League of Legends" will watch some large-scale competitions.
As for"Warcraft", what breaks the circle more is its plot and RPG maps.
And the characters in the game, injecting Arthas, Frostmourne and Juggernaut, this kind of thing?
The biggest reason is that the RTS gameplay of"Warcraft" does not attract as much competitive attention as"League of Legends".
So even"Warcraft" actually has more competitive elements than"League of Legends" in terms of competitive attributes.
However, the lack of a player's attention and audience pool also doomed its e-sports competition.
It is more limited to the core group of"Warcraft" players.
It is difficult to promote it on a large scale.
This is the situation faced by"Gunfire" now.
If the popularity is high enough, it will take advantage of today's new e-sports culture.
Then perhaps"Gunfire" can directly soar into the sky and become the second"League of Legends".
But now"PlayerUnknown's Battlegrounds" is a hot topic.
Even if e-sports is launched, can it really be compared?
Lin Jiayi from Tenghua, including Yi Long, and Ma Lei and Ding Teng from Interactive Entertainment, were all speechless after a meeting.
Including some game designers in other industries, they all feel swollen at this time.
At the beginning, many game designers discussed the Big Hunt mode.
Some of them also said they were not optimistic about the big sale model.
Because the gameplay is relatively simple, the popularity will definitely gradually decline as players experience it in depth.
At that time, it will affect subsequent profits, thus forming a vicious circle.
But the reality is exactly the opposite.
After"PlayerUnknown's Battlegrounds" was launched, Chen Xu updated a new version during this period.
A new small island map called 'Sano' has been launched, and some new elements have been added to the game.
And some improvements to map elements have been made.
For example, in the game, some houses have basements.
At the same time, the game itself also launched a pass reward.
After the player purchases it, he plays the game and completes certain task requirements.
For example, how far the vehicle is driven and what items are picked up.
After completing the mission, you can gain experience, upgrade your pass, and receive gun skins and cosmetic skins.
These fresh elements have made the popularity of"PlayerUnknown's Battlegrounds" fall instead of rising, and it is likely to become more and more popular.
As for profit, in addition to passes and built-in mall skins.
There is also a player trading market.
Because from time to time, some skins will be released in the game, and some of them are limited editions.
Once purchased, it will not be available online in the future.
Skins issued or purchased by players using gold coins can be freely traded in the market.
Fengyun Games charges a 5% handling fee from the seller.
The proportion is small, but it cannot support the number of players, and the transaction volume is huge.
Some game designers just looked at the pricing and transaction volume of various accessories on Fengyun Game Trading Platform.
You can feel that Chen Xu is making a lot of money in this game.
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