Game Development: I Built a Game Empire
Chapter 410
"Minister Hou, what's the matter?"
After answering the phone, Chen Xu went straight to the topic and asked curiously.
Generally speaking, if you contact him directly through the phone, it must be serious business.
Otherwise, you can contact him directly on social software.
"Well, a major matter related to the game industry, wait until tomorrow afternoon at the Game Committee, there will be an internal meeting."
During the phone call, Hou Yalin was a little unclear.
Listening to Hou Yalin's words, Chen Xu couldn't help but become curious. It's a major event related to the game industry.
Could it be that some policies in the game industry have changed, or is it something else?
But Hou Yalin's side He didn't say anything, and Chen Xu couldn't make any inquiries.
Opening some chat groups in the industry, Chen Xu didn't find any rumors.
But it was not surprising. After all, with Chen Xu's current position in the game industry, plus his relationship with Hou Yalin, A personal trainer.
He didn’t know anything in advance, and other game designers basically didn’t get any news.
With curiosity, Chen Xu went to the conference hall of the Game Committee Building the next day.
Chen Xu was a little surprised, because not only were there It was him alone.
Some of the well-known domestic game designers were basically all present.
Tenghua, Yilong, Interactive Entertainment, and other major manufacturers, basically all of them who were ranked in the queue were here.
Among them, Chen Xu was also I saw some old familiar faces.
For example, Lin Jiayi from Tenghua.
Everyone present was also discussing a situation of the game committee this time.
But they didn't wait too long, and soon Hou Yalin came on stage.
They were there I understand the purpose of this meeting.
"You are all top leaders in the gaming industry. The purpose of calling everyone here this time is actually very simple."
"The new generation of game editor system has entered a test version stage"
"Compared with previous game editors, there has been a relatively high breakthrough in the physics engine and AI system."
"According to the system's own logic, it can complete a behavior and feedback on its own"
"Of course, I believe everyone knows that overseas, not long ago, a press conference was also announced on the application of AI and physics engines to games."
"In this regard, domestic progress is no worse than overseas, and when applied to editors, their performance is naturally demonstrated through games."
Hou Yalin said in the conference hall the main reason for inviting many domestic game designers this time.
Chen Xu, including everyone present, almost understood at this time.
The content of the new version of the game editor, a new physics engine feedback AI technology can be applied to future game development.
However, this time it also involves a technical confrontation with overseas.
Unlike the previous life, this situation is not uncommon in this world.
Every few years, there will be something like this A situation.
And a confrontation of national power involves all aspects.
Game entertainment is also a big sector.
Many game designers were invited this time because they wanted to urgently show the latest results to the outside world..
But the general public and players obviously do not have an intuitive understanding of various professional parameters.
So when this technology is applied to games, it will naturally be demonstrated by the performance of the game.
That’s why the Game Committee Such an effort mobilized people.
After learning this, Chen Xu, including the game designers present, basically understood. They also responded with expectations.
After Hou Yalin's brief introduction, everyone quickly took the game under the leadership of the game committee. A corresponding bus arrived at a scientific research park.
Under the leadership of the staff, we watched what kind of effects this new artificial intelligence technology can have.
On the big screen, the staff selected some materials from the material library.
In the arena, there were two soldiers wearing armor, one holding a knife and the other holding a sword.
After formulating a simple action, the two soldiers fought in the arena.
The soldier holding the knife, The strength is obviously higher than that of the soldier holding the sword.
Every time the swords clash, the opponent will take two steps back to offset the strength.
After a few moves, you can obviously see the soldier holding the sword, and his movements become sluggish..
In the end, he was hit in the chest with a knife by the opponent, and he let out a wailing sound.
Then a group of spectators made excited sounds in the auditorium of the arena.
At this time, the screen fell into a slow-motion picture.
The damaged armor, including one of the limbs The injuries are all shown in a close-up so that everyone can clearly see them.
At the same time, the expressions of the audience on the stage are also shown in a close-up.
Those present are all well-known game designers in the gaming industry, so they naturally understand what these close-ups are. Meaning.
The scene in front of you is actually nothing.
If you really want to do it, you can basically do it.
But it won’t be so easy.
For example, the battle between these two soldiers is currently based on the physics engine of the editor. Free implementation.
According to the strength feedback of the player pressing the button, the strength presented in the game is different.
Mainly the so-called small jump in fighting games.
In fact, it is to determine the reaction time of the player pressing the button.
For example, the trigger time of the button It takes 3 seconds.
Then within these three seconds, it will be triggered according to the strength of the button and divided into several different points.
Press for 3 seconds, that is, it will jump to the highest level.
Press for 1 second, it will be the 1 second level, press for 2 seconds It is at the level of 2 seconds.
But this requires manual execution of a corresponding program and numerical values.
But now, according to the demonstration, only one overall action needs to be entered.
Including a close-up of the auditorium, this is an application of AI.
Everyone could clearly see that the expressions of these spectators were all different.
After a short visit, I also asked the corresponding staff about the current parameters of this system.
Everyone couldn't help but start a heated discussion.
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