Game Development: I Built a Game Empire
Chapter 413
In the office, Chen Xu began to write a design concept draft for"Monster Hunter: World".
A word about Monster Hunter: World.
This is a very special game.
In other multiplayer games, there are more or less PVE elements.
But"Monster Hunter: World" is a pure co-fighting game
《In Dark Souls, players can also invade other players' worlds.
This is PVP among them.
But in"Monster Hunter", players have no way to cause harm to each other.
Of course, there are hard shots and explosive barrels, but they don't count in a strict sense.
The game advocates teamwork among players to hunt dragon creatures together.
And from the game itself, no matter it is a background content of the game.
Or the design of the combat system and ecosystem, etc.
Taken alone, it is very different from many games currently on the market.
This is a game with a unique style.
Chen Xu’s design concept draft was also prepared to explain clearly to everyone in the team.
First of all, the core selling point of this game is an action system in the game and a more realistic hunting.
These are all designed to create a hunting experience throughout the game.
In general games, the battle between the player and the BOSS lasts for about a few minutes, no more than ten minutes at most.
But in"Monster Hunter: World".
Facing some powerful BOSS, for most ordinary players.
The fierce battle lasted for twenty or thirty minutes, which was considered a relatively normal thing.
Of course, killing the boss quickly, or the Gan Emperor who has already equipped himself with powerful equipment and then bullies Xiaolong does not count.
The second is the career system in the game.
Or rather a weapon system.
There are no professional divisions such as warriors and magicians in the game.
But there are different weapon divisions.
Just like different weapons in"Dark Souls" have different attack methods.
In"Monster Hunter: World", there are a variety of distinctive weapons for players to choose from.
At the same time, each weapon has different combo skills.
Just like a fighting game, players need to make a move before they can successfully release the weapon move.
Of course, in actual operation, it will not be like a fighting game, which requires players to be given a long list of moves.
Also, it doesn’t mean that if you don’t know how to combo weapons, you won’t be able to play.
It’s just that there is no way to perform very cool operations.
In addition, in terms of difficulty, compared with"Dark Soul".
In fact, Monster Hunter: World is much simpler.
Because there will be a gradual difficulty rhythm in the game.
And"Monster Hunter: World" itself is a game that players can play for hundreds, even thousands of hours.
Why is this happening?
Because the game itself has an attribute of swiping, but at the same time, even if you face the same monster every time you hunt.
But it will still be a different experience.
For some BOSS, even if the skills are not up to par, as long as enough props are prepared.
Even with all the equipment fully loaded, I can still get through it.
This aspect is much more humane than"Dark Souls".
Of course, this does not mean that there is no difficulty at all.
……………………
After completing a preliminary concept draft, Chen Xu called everyone in the team into the conference room for a meeting.
These days, there is news about the new version of the game editor engine.
It has also spread in the gaming industry.
Although at this stage, only the top game designers in the industry can obtain the corresponding permissions.
And it will still be some time before games are developed using new technologies.
But this does not prevent players in the game industry from having heated discussions about this area.
It seems to be a mainstream hot topic at present.
In fact, everyone inside Fengyun Games is also discussing
"Mr. Chen went to the Game Committee before. He must have authority over this area, right?"
"That's for sure! So is this meeting about using new technologies to develop games?"
"It's very possible. I wonder what type of game Mr. Chen is planning to develop!"
"I’m inexplicably looking forward to it!"
At this time, Chen Xu opened the door and came in, and everyone became quiet.
Sitting on the main seat, Chen Xu looked at everyone and said,"I believe everyone knows the news about the new engine, so I won't say more nonsense."
"The main purpose of today's meeting is the development of a new game. Let's watch it on the big screen."
As Chen Xu finished speaking, the game title"Monster Hunter: World" appeared on the projector.
"First, let’s briefly talk about the theme and direction of the game."
"This is a hunting-themed game, and the combat system will be quite unique, which is different from other action games currently on the market."
"At the same time, in the game, we will create a relatively large ecological world to demonstrate a feature of AI intelligence."
After Chen Xu's brief introduction,
Qin Yi was a little strange:"Mr. Chen, is it a hunting game? This type seems to be relatively niche."
"But are they hunting monsters? Not an ordinary hunting game?"
Everyone was talking about it.
Chen Xu also smiled and nodded:"That's right, the objects that players are hunting this time are not ordinary animals, but these creatures."
As he spoke, Chen Xu opened a sketch of his own flower.
The sketch showed a huge ancient dragon with open wings. The huge wings were covered with needles, and the two horns on its head were even more frightening.
In front of it It was a hunter wearing armor and holding a sword that was longer than a man.
"Mr. Chen, this... this feels like a dark soul!"
Qin Yi blinked.
Cold weapons and huge monsters reminded him of the game"Dark Soul" at this moment.
Monster Hunter, won't this turn into a monster torturing people, right?
Hear Qin Yi's words.
Chen Xu showed a kind smile.
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