Game Development: I Built a Game Empire
Chapter 438
Watching myself being transported back to a camp by a cat car.
Yang Xin was a little confused.
Was he being beaten like a baseball by his teammates?
I just wanted to climb up the dragon and kill him, but my teammate was hammered directly into one of the dragon's car's paths.
And then he was killed suddenly?
It shouldn’t be!
Isn’t it true that teammates can’t be harmed in the game? ?
Yang Xin returned to the prop box and replenished the recovery potions on his body.
Then he ran towards the battlefield again.
But when Yang Xin was running halfway, he saw the bright four characters
‘mission failed! '
Yang Xin, who was on the road, was instantly shocked.
"what's going on! Why did the mission fail? ?"
Yang Xin was completely stunned.
You know, in the game, if a mission fails, any one of the conditions needs to be met.
The first one is very simple. If the cat moves three times in a row, the mission will fail directly.
The other one is that there is In the hunting mission of time, the dragon has not been successfully conquered within the time limit.
Then the mission is considered a failure.
Now, it is obviously impossible that the time has come.
So this is the third time?
Counting his time Cat cart, has been cat carted three times in total!?
Yang Xin was shocked.
At the same time, in the friend's voice room, the voice of his teammates also came from
"Oh my god, the attack range of your sword is too big! Cut me straight in one go"
"There's nothing I can do. I'm not very familiar with cutting blades, so I can only use this stupid four-stroke combo. And if I don't use the blade, the damage is very low."
"too difficult! The deflection of the bow and arrow will also interrupt my attack!"
"Think about Sister Xin who was beaten away by you, this is considered a good thing."
The depressed voices of several people came from the voice.
After listening to a few sentences, Yang Xin also understood what was going on.
Everyone died about the same as him in terms of feelings. He was accidentally injured by a teammate's attack!?
Not just Yang Xin, including the audience in the live broadcast room, couldn’t stop laughing at this time.
‘Haha, it was promised that justice would be four against one, but in the end, they were all delivering food to the horned dragon!’
‘By the way, Sister Xin, you really don’t feel that the difficulty of this team is higher than that of a single player?’
‘I thought Sister Xin your team was a macho team, but I didn’t expect it to be a toy car team!’
‘There are actually two teams of Crouching Dragon and Phoenix chicks in this small team, which is really shocking!’
‘Sister Xin, can you still form a team to fight?"
Looking at all kinds of weird barrages, the corners of Yang Xin's mouth couldn't help but twitch.
In terms of technology, a few people really don’t have much of a problem.
But the key is that the judgment mechanism of this game is poisonous!
Although there is no damage to teammates, why is it hard to attack teammates?
"If this fight breaks out, why do I feel that my teammates are more of a threat than the dragon?"
Yang Xin said a little speechlessly.
Two of the three times the team was wiped out, the cat car was accidentally injured by teammates.
This teammate is the biggest BOSS!
……………………
Not just Yang Xin, but also many hunters online who choose to hunt in teams.
At this time, everyone is actually discussing the issue of online team hunting in"Monster Hunter: World".
Except for players who play with friends.
Most hunter players basically fight by themselves at the beginning.
Until I encountered the Brutal Claw, the Barbarian Jaw Dragon, the Ceratopsaurus and the Fire Dragon, monsters that are difficult to defeat alone.
Only then use the matching team function.
After all, you can't beat it alone, so let's team up.
Although the blood volume of monsters will also increase in multiplayer mode, the attack, defense and AI will not change.
It's definitely easier to do it with multiple people than with one person. For example, monsters can only attack in one direction at a time.
Then teammates in the other three directions can output at will?
But when the fight actually started, everyone discovered that this was not the case at all.
Indeed, there is no teammate damage in the game.
But the key is to have physical feedback effects.
And the attack can interrupt teammates' combos.
It will also put it into a state of immobility!
The original real physics engine is only experienced on Zailong's body.
But in the case of multi-player teams, players quickly discovered how realistic the physics engine of this game is.
When the BOSS is in the dragon carriage, you are preparing to roll to avoid the BOSS's attack.
At this time, the teammates fighting alongside you showed a 'ferocious' smile.
Swinging the weapon in his hand will knock you into a state of stiffness.
Then you saw how your body was pushed up by the dragon cart, and how you were pushed back to the camp by two kittens.
At the same time, in the multiplayer mode, charging the sword, ascending the dragon with the sword, and transcending the shield and ax are simply more difficult than single player.
Because hatred can be transferred.
So in the multiplayer mode, many players discovered a wonderful scene.
A big sword player's three charges will always hurt the floor in the end.
The shield ax player's super solution, regardless of whether he hits or not, as long as he releases it, it will be output.
Tai Sword's Climbing Dragon Divine Sword became the Naughty Divine Sword.
Because the monster's hatred is always transferred when you jump and chop.
The hammer with the head on it can only fix the feet. If you can faint, it will be a blessing to fix the feet and your life.
The bow and arrows of Zhan Zhuang can be stored as long as possible, and they will come again after death.
Dream Chaser's flute never assists, only outputs.
The ghost's double swords danced wildly, slashing his teammates wildly.
A gorgeous player who can only jump around.
Use the light crossbow to blow up the crotch of your teammates, and use the heavy crossbow to shoot through the defense of your teammates.
The running spear pierces the enemy and takes away teammates.
When the sledgehammer is full of power, it will always be his teammates who are beaten away.
This phenomenon frequently occurs in team hunting situations.
Countless hunters discovered that after forming a team, they turned out to be the biggest threat they had to face.
It doesn't come from the enemy, but from the teammates around you.
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