Game Development: I Built a Game Empire
Chapter 444
This routine about cutting apart the cult.
Showing it to the players, Chen Xu naturally also considered the follow-up issue.
For example, after the players learned about the Cult of the God of Cutting.
Will it make the game less fun?
In Chen Xu's opinion, this would not happen.
Because"Monster Hunter: World" itself is a game that prefers stand-alone content.
It's just an attribute of being online.
As for severing the cult itself, let alone the subsequent proliferation of the cult that requires equipment support.
Compared with other weapon equipment styles, the Slash style is even a perfect equipment.
But its output is also at the bottom level.
So for players who know exactly how to play the game"Monster Hunter: World".
I will definitely choose other genres later.
Because it is a sect of the Sundering Cult, the output is not as high as expected.
Secondly, the God-Severing Cult thing is because it can interrupt the output of teammates.
So if you use it, it will basically be the kind that focuses on solitary students.
Of course, having the same church members is another matter.
Secondly, that is the setting of 387 AI systems in the game.
For some special monsters, the effect of cutting apart the cult is not too obvious.
In the early stage, use the God of Cutting to skip classes crazily and not even go to the examination room.
Then the corresponding operation in the game and the on-the-spot reaction will definitely not work.
If you get to the back, then wait for crazy suffering.
………………
The other side takes place some time after Demon Ring was released.
There are also more and more players comparing these two games.
At the beginning, the ratings of both games were very good.
Whether it's sales or feedback from players, it's very good.
But as the game went online for more than a week, this phenomenon began to slowly change.
The first is"Monster Hunter: World". Chen Xu has released a brand new video.
It not only shows a physics engine and AI performance in"Monster Hunter: World".
At the same time, countless monster hunting players have been updated to solve a problem.
On the other hand, the score of"Devil's Ring" began to slowly decline.
From a high score of 9 at the beginning, it gradually dropped to 8.6.
At the same time, more and more third-party media reviews are gradually released.
Regarding the performance of the game"Demon Ring", many players were excited after seeing it for the first time.
As time went by, I soon felt the differences.
The biggest problem is that the content of this game makes many players feel bored afterward.
The storyline itself is not too surprising.
Because it is also"Monster Hunter: World", many players also did not feel that"Monster Hunter: World" has any exciting plot after experiencing it.
It's nothing more than investigating the mystery of the ancient dragon and then hunting everywhere.
Obviously this is not a plot-driven game.
But"Demon Ring" is different. As an ARPG, plot content still accounts for a large proportion in it.
But this is not the core issue.
The real issue lies in the gameplay itself.
For many players, after experiencing"Devil's Ring" and"Monster Hunter: World", they have discovered a difference.
In"Devil's Ring", a value in the game is mainly driven by attributes.
This has led to a situation where the plot is driven by chopping up melons and vegetables without encountering a strong challenge.
Or you encounter a strong enemy but cannot conquer it in a short time.
And because of the special effects of the physics engine, the combat mechanism in"Devil's Ring" makes the player's combat time very long.
It's just a waste of blood.
Although in"Monster Hunter: World", it was actually designed to grind blood from the beginning.
It can be combined with the theme of hunting. The monster is defeated and then runs away, while the hunter pursues it.
This kind of tug-of-war gives players a very exciting feeling.
But Demon Ring just feels boring.
In addition, it adopts a numerically improved system design, which also makes"Devil's Ring" an equipment-driven game.
If players want to pass the level, they have to swipe and swipe.
But compared to the same, half equipment-driven"Monster Hunter: World"》
《The gameplay of"Demon Ring" is not as rich as that of"Monster Hunter: World".
Just one kind of weapon has many derivatives and subsequent enhancements.
Not to mention the matching of beads.
Therefore, the ratings of"Demon Ring" soon began to slowly decline.
On the other hand, the score of"Monster Hunter: World" has remained at around 9.3 points.
In the previous levels of Ceratopsaurus and Fire Dragon, many players indeed lowered their ratings because they were mistreated.
But when Chen Xu's video appeared, it caused an uproar among the player community.
It also guided many hunters to a new path.
Many players quickly discovered that the combat system in this game has a very high ceiling, and most of the weapons in the game have their own strengths.
And the subsequent gameplay of severing the cult has opened up a new direction for many hunters.
As a hardcore action hunting game
《"Monster Hunter: World" fully demonstrates its charm.
Hardcore bosses use awesome equipment such as tachi, katana, and bug sticks to farm the cologne alone.
As for ordinary players, they use Slash God Cult and use various traps to deal with ancient dragons.
As for the God-Severing Cult, some players did say online that this genre was too strong at the beginning.
But as the hunters progressed.
Soon they discovered what kind of difficulties were waiting for them ahead. _To read the underlined version of the novel, please download the Feilu Novel APP! Support
the original works of Faloo Novel Network (b.faloo.com).
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