Game Development: I Built a Game Empire
Chapter 527
Why did UEgame launch"Special Forces" at this time?
Isn't it because"Special Forces", as a successful big IP, can help it harvest a wave of users?
Previously, it was in the European and American markets, which was UEgame’s home market.
Fengyun Game Platform borrowed《GTA》It is so powerful that gods can kill gods and Buddhas, and gods can kill Buddhas.
UEgame can only hold back.
No way, who will let me《GTA》He does have this ability.
And after the shadow of"GTA" has begun to decline.
UEgame couldn't wait to launch"Special Forces".
What for?
Don’t you just want to regain your strength and stabilize your basic base?
Otherwise, now is actually not the best time to launch"Special Forces".
Because there is no way to maximize traffic.
And because it is a movie adaptation IP.
No one knew the movie would be successful before this, so with the initial movie release, it was obviously impossible.
Therefore, launching sequels with subsequent movies is the way to maximize the benefits of IP.
However, due to the strong appearance of"GTA", Fengyun Game Platform has also made a mark in the European and American markets.
27This makes UEgame have to be vigilant.
And"Special Forces" is one of its initiatives.
As for Tenghua's agents, they simply want to disgust Fengyun Games.
At the same time, in Tenghua's view, the agency of"Special Forces" is also a business that can make a profit without losing any money.
After all, this movie also had a high box office in China.
But now, everything has become a foil for"Call of Duty: Modern Warfare" and turned into green leaves.
Especially after"Call of Duty: Modern Warfare", the media ratings of"Special Forces" also came out.
It basically remains at 8.5 points. It is also as high as 9 points.
Normally, as a game adapted from a movie.
Such a media rating is already very high.
Not to mention movie adaptations, even in original IP games, this is also very high.
It can even be used as a major publicity stunt later.
But now?
《"Special Forces" is very embarrassing.
Because there was an almost monster-level opponent at the same time.
Compared with"Call of Duty: Modern Warfare", the shining points of"Special Forces" have been almost completely crushed.
For example, there are many big scenes in"Special Forces" that are very thrilling.
The building collapsed and then there were flames, explosions, gunfire and bullets in the collapsed building...But compared with"Duty War", it feels far behind.
The White House was reduced to ruins and the Eiffel Tower was blown down.
The scenery cannot be compared..Also in terms of background layout,"Special Forces" still follows the world view of the movie IP, and it is impossible to make major changes.
Because it needs to match the film and television content of this IP, the scale of the display is basically very limited.
It's nothing more than a villain organization trying to do something bad, and then the protagonist's troops send the protagonist to kill the organization.
In"Call of Duty: Modern Warfare", various scenes and forces switch back and forth between the Lighthouse State, the Russian Federation, and many Eurasian countries.
It fully shows players a background world view of international power disputes.
In addition, there is the characterization.
In"Special Forces", there is undoubtedly one protagonist, and the rest are tool men.
In"Call of Duty: Modern Warfare", everyone can be the protagonist. The distinctive features include the sadness caused by the sacrifice of his comrades and the touching feeling of Price's revenge in the end.
It makes these characters feel flesh and blood.
In addition, there is also a comparison of details such as level design and overall rhythm in the game.
《"Special Forces" was almost completely crushed.
Especially after most players have experienced the plot of"Call of Duty: Modern Warfare" and then entered the multiplayer battle.
It was even more out of control.
The number of online players in the multiplayer mode is growing at a terrifying rate.
It is completely different from the fast-paced street fighting style of previous FPS, instantly attracting a large number of FPS players.
In addition, there is no economic system. Whatever weapons you want, you can use them directly after unlocking them. There is also a rich accessory system.
The controls include running, crouching, and crouching, as well as the cover probe, and the firearms in the game feel extremely good.
This allows players to completely experience a different kind of fast-paced fun.
Especially the introduction of skill combinations and serial kill systems in the team competition mode makes the rhythm of the entire game even more exciting.
After killing in a row, the drone is summoned to detect the enemy's location, just like a clairvoyant.
After killing multiple people in a row, you can even summon bombers to bomb a certain area.
Compared with other traditional FPS, the rhythm of"Call of Duty: Modern Warfare" can be said to be extremely fast, and it is also more exciting.
It fully demonstrates the role of modern weapons.
This directly makes modern warfare more popular.
At the same time, it also shocked the gaming industry.
In response to this, Chen Xu, who was looking at the relevant data in the Fengyun Games office, just smiled slightly.
The success of the previous Call of Duty series is partly related to drama series such as early Modern Warfare and Black Ops.
But what's more important is its multiplayer battle mode.
Later, the proportion of single-player plots in the Call of Duty series was already very low.
But any game has sales in the tens of millions.
Why?
Naturally because of its multiplayer mode.
The 843 Call of Duty series has also maintained its unique characteristics.
That's a fast-paced shooting experience.
On the desk, Chen Xu looked at the data report with a faint smile on his face.
Overseas platform users are much more stable than he thought.
One"GTA" and one Call of Duty: Modern Warfare. If we really want to say that it is completely stable, it is still a bit unrealistic.
But it has already made Fengyun Games famous.
"Still need to add some weight though."Chen Xu touched his chin.
How to make players use Fengyun Game Platform more, instead of just logging in because they want to play exclusive games on Fengyun Game Platform.
The best way is to let them spend enough money on Fengyun Game Platform More money.
When the investment cost increases, players will naturally develop emotions.
Just like a game.
It costs money and time, unless there is a big problem with the game itself or it is played through.
Otherwise, most of them will Players will still continue to play.
This is a cost concern.
Now, how to make players have such cost concerns about the platform?
Chen Xu smiled slightly, opened the work group on the platform operation management side, and then sent a green % symbol
Players bought the game at a discount and spent less money, Fengyun Games made money and cultivated user stickiness.
This is a win-win situation!
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