Game Development Mad God

Vol 10 Chapter 1166: Hero Sam (5)

At present, the "Hero Sam" produced by Lin Yan is definitely the pinnacle of the top three in single-player games for all the first person to become the main player.

Regardless of the games made by any game developer, Lin Yan is absolutely confident to defeat them, and through Lin Yan’s design, a lot of exciting elements have been added to "Heroic Sam", not only for players Experience the thrill of killing, this game also reflects the wisdom of the players.

In fact, in this game, players face monsters, and the battle mode they conduct is very singular, and all the players can do in the game is to kill monsters or be killed by monsters, although sometimes they have to Escape from monster hunting, but Lin Yan did not design a template for upgrading in this game. Therefore, here, players only have endless battles and endless slaughters. This kind of pleasure makes players excited.

In addition to the extremely handsome transportation, it is very plain in the previous levels, but in the subsequent levels, there will be a lot of transportation, which is also a good experience for the player.

Due to the increased difficulty in the back, the player is almost in a state of frantic escape, and the most difficult thing to deal with is the monster group. It can be said that in the previous level, the monster in front is not too powerful, and the player is confident. Face it, but in the later levels that have increased in difficulty, all kinds of monsters have gathered together, almost driving the players crazy.

Moreover, in the game of "Heroic Sam", the player cannot make a little mistake. Faced with those monsters, if the player is not cautious, I am afraid that ten lives are not enough to live, and it is also possible to start again, because this is the last One level is also the most powerful, and the hardest level to play. There is no save here. If the player can’t pass, I’m afraid they will start again.

However, this kind of level is naturally not a difficult thing for players who are serious about playing the game and carefully discover the weaknesses of the monsters, and in this level, the player needs to rely on IQ instead of crazy slaughter. , Often some hard fists can not solve many problems. In this level, some players with high IQ especially like it, and this kind of players especially like challenging high-difficulty games.

But for some ordinary players, this level is a bit difficult, and it's not even a little bit difficult, but as long as these players are serious and slowly discovering them, they will see the flaws. This is also Lin Yansuo. Designed, otherwise, you will definitely lose a lot of players, so in this regard, Lin Yan still thinks very well.

In this game, you can clearly see that in the process of making this "Heroic Sam", Lin Yan can be said to be comprehensive, and Lin Yan did not design according to his previous version, but added a lot to the design. Own ideas, with new elements.

After all, for a shooting game, the most important thing is the plot and the combat mode. As for some other designs, they are made around these two points. Now, Lin Yan’s design is not only It was different from the one he played in the previous life, and the good gaming experience that Lin Yan wanted in the game was what Lin Yan wanted most.

And now Lin Yan’s production plan for this game is almost a game work that Lin Yan completed independently, but the approximate plot of the game itself is almost based on the game he played in his previous life. In this game Here, Lin Yan also processed some levels in cartoon version, also to prevent this sudden monster from frightening the player, so that it would not bring much fear to the player.

Similarly, Lin Yan has a lot of changes in the game. Among them, Lin Yan feels that there are some levels, and he is afraid that the player will not be passionate enough to experience it, so he added some novel heavy weapons, which can also play a great role in these levels. But the lethality of these heavy weapons is only a little bit more powerful than that of light weapons. After all, if all levels are designed so easily, the players will also feel bored.

Secondly, Lin Yan thinks that the pistol is not so suitable. In the front level, the hand can be used as a self-defense weapon, but in the back level, the pistol is indeed too low in damage, and hitting monsters is like a needle stick. At a glance, there is not much blood loss at all, just like a joke, so Lin Yan intends to design the output in his hand.

For the previous level, the damage on the hand is sufficient, but for the later level, the pistol damage may not work, but Lin Yan plans to also replace his hand with more bullets, not only single shot, but also The fire is repeated, and the damage is greatly increased, but in the previous level, the pistol is still the same as the original. These are determined by the system during the player's game play. In this way, the player is in the back level. You can also use a pistol as a weapon for self-defense.

The biggest highlight of this game is the slaughter, the plot and the adventure. From contact with various monsters to explore the whole story, to experience this exciting adventure. In the game, players can not only slaughter monsters, but also Appreciate the beautiful surrounding scenery. As I said before, that game, Lin Yan uses a powerful engine, so in terms of picture quality, these things are reflected incisively and vividly. When the player is tired, he can also look at the surrounding scenery to ease Some mood.

In the game, the player can go to outer space to watch the scenery of the universe and swim in different areas. It will definitely make the player have a very refreshing feeling while playing the game. After all, no matter any game, the player can experience it. It is also very important to enjoy the game when playing games. Whether it is a stand-alone game or an online game, since it is done, it must be the best. This is also Lin Yan's long-standing mission.

In Lin Yan’s design, a stand-alone game can make players feel that it is very complete, and give players the feeling that it is taller than online games. In fact, to put it bluntly, these ideas that Lin Yan thinks are just invisible installations. Forcing it, but pretending to be forced, Lin Yan also has this strength, and it doesn't work if he refuses to accept it.

In Lin Yan's view, the so-called tallness of a game is just to do a good job in the picture quality, sound effects, plot, and to make the player enjoyable and reluctant to play. Then it is a success. The game, whether it is a stand-alone game. It is still an online game, it has its own soul, that kind of soul can hold the player's heart tightly, if it can make so much, it will be a success. The latest chapter of Game Development Madness: https://www.wuxiaspot.com/book/113064.htmlReading the full text of the game development crazy god: https://www.wuxiaspot.com/read/113064/Game development crazy **** txt download address: https://www.wuxiaspot.com/down/113064.htmlGame development crazy mobile phone reading: https://m.wuxiaspot.com/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1166 Hero Sam (5)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (www.wuxiaspot.com)

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