Game Development Mad God

Vol 10 Chapter 1172: European truck simulation (3)

It can be said that "European Truck Simulator", this game can be said to be a very distinctive game. Although it is only a stand-alone game that simulates driving, in many places, the quality revealed by this game is in many places. In terms of quality, it seems that it is not inferior to large-scale online games. It can even surpass those games.

Regardless of whether it is from the system design of this game, or some other places, the game "European Truck Simulator" is regarded as a particularly interesting game in Lin Yan's view, and in this game , Lin Yan uses a particularly powerful engine, which is also the most brilliant work in making games since the listing of Burning Sky Group.

In the entire game, it’s not just about pulling goods. In the game, players can start a company, modify vehicles, and say modification. That’s a bigger part of the bright spot. When the player has enough level and money, You can spray paint your truck, change the lights, and so on. Lin Yan's design is very flexible, and it's better than a dull one.

And in the game, players are particularly free. The trucks designed by Lin Yan are also very real. Wipers, turn signals, horns, double flashes, etc., are available in real cars. In the game, Lin Yan’s designs are vivid and vivid. And, the amount of gasoline designed by Lin Yan and the fatigue of the characters are all reflected in the game.

Although this kind of design is very much in terms of content, in essence, this game has been shaped very well in this respect, and everything can be said to be perfect.

The most interesting thing is that Lin Yan designed this game as a game that can be built. Here, players can form a team and friends, drive and pull goods together, run on the highway together, and in the car, there are This walkie-talkie, this way of presentation is to allow players to identify with the content of this game in their minds. In fact, it can be regarded as a fairly clever shaping technique in the listing.

Although "European Truck Simulator" is not all very famous in Lin Yan's past lives, and even in the later stages of the game, players have been drowned in the vast ocean of stand-alone games, but in general this game is still in The operator’s problem is not a problem of its own design.

But Lin Yan is a powerful game producer. Moreover, Burning Sky itself is a powerful group. From the games produced by Burning Sky, no one dared to say a word. After all, there are many large games and stand-alone games. Because of the difference, Lin Yan believes that after this game is launched, it will definitely become popular.

In this game, Lin Yan also worked hard in the design process. Although it is only a stand-alone game, Lin Yan also has to make it very perfect, and the picture quality of this game is the most important.

Some companies, when making games, were very confused about the picture quality, and they were also stuck, and the computer requirements were particularly high. Whether in this world or in Lin Yan's past lives, it was like Burning Sky Games. A company with a constant development cost didn't exist at all before Lin Yan appeared. Therefore, the cost is not allowed to a large extent, and the game itself will be average in terms of picture quality.

However, those companies that make games always complain about why their game players don’t buy it. If the player buys it, I’m afraid the player is a fool.

It takes a huge amount of money to invest in super-high picture quality. This is a difficult point for any game producer. Lin Yan believes that every game producer has his own ambition in his heart. Highly ambitious, but the harsh reality restricts the pace of these people's development on their own stage.

After all, it is difficult for a clever woman to cook without rice. Everyone wants to make a game that transcends the classics, but how many people do it? Moreover, making a game is actually very difficult. Not only does it require brainpower, but financial resources are also a greater demand for developing games.

But in Lin Yan’s world, there are very few games that can really make a lot of money in the game industry, and more are still making money slowly. For most game makers, they can be profitable. , Is already very good, very good. Although some people have a vicious vision and understand that games make money, they don’t have huge capital, technology, and brains. In this industry, they can’t stand up at all, and there are some games. It is very common for producers to go bankrupt due to losses. Therefore, not everyone can make a great game, nor can anyone control it.

Therefore, making a game is a very, very costly process, and some game makers can only make choices on some game performance, which has caused many games themselves to be in a situation where it is not low.

Especially in terms of picture quality, picture quality can be said to be one of the most money-burning places in the entire game. In the picture can be done vividly, it also needs to allocate a considerable part of the funds for other places in the game. In terms of shaping, it must be said that this is also a helpless compromise.

However, in Lin Yan's view, compromise is not necessary, and it is people who are making games, not game producers. At least in Lin Yan's opinion, this is the case. The importance of picture quality has already been said by Lin Yan. Up.

For some good games such as "Hero Sam", because the game itself is made quite well, it is not a problem to compromise on some screens, even if the compromise sacrifices a part of the screen quality, but this The picture quality of this game itself is still a medium-to-high level.

So when "Heroic Sam" was launched, it was a huge success, and it directly created the success of the next few works. It can be called an eternal classic game work among the games of massacre, violence, and blood. So, "Hero Sam", this game, until now, the download volume is still increasing. Although it is slow, it is still on the rise.

And for the quality of the game itself or the plot of the game is not good enough, the content is not rich enough, and the reality is not enough, it is difficult for such games to retain players. Let me ask, the content of the game is garbage, and the screen is also garbage. It can be said that it is from Rubbish from the inside out, will players choose this kind of game?

Making such a game is just a waste of money. For a stand-alone game, some producers are also very smart. Even if it’s garbage inside, it’s perfect on the outside, at least it can deceive some players. Let these players pay for the game. Even if the player scolds his mother and does not greet the eighteenth generation of the creator’s ancestors, at least they get real money in their hands. However, in the days to come, the players will Will not buy it again. The latest chapter of Game Development Madness: https://www.wuxiaspot.com/book/113064.htmlRead the full text of the game development mad God: https://www.wuxiaspot.com/read/113064/Game development crazy **** txt download address: https://www.wuxiaspot.com/down/113064.htmlGame development crazy mobile phone reading: https://m.wuxiaspot.com/read/113064/For the convenience of reading next time, you can click "Favorites" below to record this reading (Chapter 1172 European Truck Simulator (3)) and open it next time You can see it on the bookshelf! If you like "Game Development Madness", please recommend this book to your friends (QQ, blog, WeChat, etc.), Thank you for your support! ! (www.wuxiaspot.com)

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