Game Development Mad God

Vol 10 Chapter 1181: Strong Army (4)

In fact, in addition to the image quality and sound effects of this powerful game of the year, there are also certain flaws. At least this game itself does not represent perfection, so many people later gave up this game.

A very direct problem in the game is that the difficulty of the entire game is too high, which may not be a big deal for the expert players.

But for some ordinary players, the game mode of this game seems to be a bit painful for ordinary players whose consciousness, marksmanship and positioning are much worse.

What I have to say is that this game itself, in Lin Yan's view, is obviously a game that pursues authenticity. However, due to past technology, it is not satisfactory in some places, but it is more game-oriented than Lin Yan. Reality, one of the points is that in the game, the player has only one life.

No matter what the player is in any mode, the player has only one life, and when the game is in progress, there is no checkpoint design in the level, which means that the player cannot save in the middle of the game. Yes, if the player dies in the game, then the player can only restart this level of the game.

There are no exceptions, but this game is still a first-person shooting game. Various physical effects in the game, such as footsteps and other physical effects, have been optimized, but they still do it. Not to the extent that people can easily perceive it.

Many times, when the enemy appears behind you and hits you, you don't even know how you died. It can be said that this design is somewhat uncomfortable.

And in the game, the character controlled by the player is actually very fragile. It also adopts a design similar to a health bar. The player will hang up after a few shots. If it is a key protection part such as the head, it may be directly Only one returned to the West, not to mention the few medical boxes that can replenish the player's health in this game.

All for great **** level players, this game is very good, but for ordinary players like Lin Yan, this game is actually full of challenges.

So in this kind of situation where there is only one life itself and it is very fragile, the game experience of ordinary players really can't say how good it is. After all, this is just a game, not a real war scene.

Even if you are pursuing the authenticity of the game itself, there is actually a limit. After all, the players themselves are here to play the game, and they want to experience the refreshing feeling from this game, rather than being abused in this game.

While ensuring the authenticity of the game, allowing players to have the ultimate gaming experience, and ensuring the absolute reality of the players being abused are two completely different concepts, and at the same time, these are two completely different directions.

For many games, they may have adopted a neglected attitude towards the game experience brought about by the difficulty itself. In fact, it is not. In many cases, the difficulty of the game itself is actually a double-edged game experience. sword.

If the difficulty is well controlled, the player can have a better gaming experience in the game. After all, a moderate difficulty can give the player a better challenge and give the player a sense of tension and excitement to challenge forward.

However, because of the moderate difficulty, players will not feel that they are being abused, but their own skills will be challenged to a certain extent.

However, if the difficulty is not well shaped, the player will not be able to talk about the game experience in the game, because it is death to go up. This is not called playing the game, but called abuse. Only people with a serious tendency to abuse will like it. Such a game.

However, Lin Yan does not have such a serious tendency to be abused. Not only does Lin Yan do not, but many people do not have this tendency. Most people in this world do not, so the difficulty itself is not well balanced. For the game, it's all about taking death.

Of course, this is the case relative to ordinary players, but if it is relative to those very powerful players, it is of course another matter, but how many very powerful players are in this world? It is impossible to say no, but there are more ordinary players.

And as I said before, this game has no checkpoints on the way. For players who have managed to break through the level, if the next player dies, then the player can only start from scratch. I have to say that this mechanism is still quite a dog. Bloody, you have to know that for a level of 20 to 30 minutes, you have to start all over once you die. In fact, it is a very test of the patience of players.

Therefore, to a certain extent, this design also caused the game to lose a lot of players. At least some low-tech players have difficulty seeing hope in this game. At the time, Kobayashi Yan was such a person, but Lin At that time, Yan was very persevering and persevering, and finally passed the customs after several years of hard work, but sometimes he was tortured crying and scolding his mother.

But obviously it is impossible for Lin Yan to make such a mistake when dealing with this game. In fact, speaking of the games of Call of Duty and Medal of Honor, the balance of the game is actually very good.

These two games themselves are actually very difficult levels of difficulty, and it can even be said to be listed infinitely close to the real battlefield environment. Players may be a little careless in the game, and the enemy’s two or three bullets Can send the player his life to the west. The intensity of the battle and the death rate are far beyond the level of this powerful army, but in Lin Yan’s view, the former’s game balance is actually much better than the latter, and it’s much better. .

The reason for this is that the two games themselves have a checkpoint mechanism, and the game can be automatically stored at any time, so even if the player dies in the game, it can be resurrected from the checkpoint, so that the player can continue to be in one Fight in the level.

It can be said that this is a good way to balance the difficulty of a game. It is not that the player is in the game. Even if the game is over, if the player dies, it is not designed to be scolded by the player. Will bring any benefits.

In fact, the difficulty itself is a very complicated thing. It is not just to be considered in the game. The combat power and damage of the enemy in the game. For example, some game mechanics in the game will affect the whole game invisibly. The difficulty of it.

This difficulty may be increased or decreased, but in general, designers still need to make various trade-offs to allow players to have a better gaming experience in the game.

Therefore, game producers must think carefully about any system in the game, or maybe a certain system in the game may have a relatively huge impact on the entire game.

Therefore, Lin Yan will adopt a completely different difficulty model in this game to shape the game. Of course, there is difficulty, otherwise the player will not even have any difficulty in playing the game. What kind of competitive game is it called?

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