Game Development Mad God
Vol 10 Chapter 435: Development of "Diablo"
A big net has been rolled out, and Burning Sky’s development has always been telling the lane. How fast is it to say? It may be that the high-speed rail is not as fast as the current Burning Sky. This is an interesting thing that is imperative, and there is even nothing that can stop the two fast trains, unless the world is end.
For example, a period of time has passed since the last sale of works. During this period, the performance of Burning Sky is still rising. At least there is no sign that Burning's performance has stopped rising.
The rise of a company is already an indisputable fact. It may not be long before Fentian will become the pinnacle of existence in the industry in the world, and the entire industry will tremble at the words of Fentian.
Just like a decision made by Microsoft can affect the entire Internet industry, Burning Sky will also become such an existence. Any decision made by any intention can become the vane of the entire industry. Only then can Lin Yan be called a general. A person who has achieved the ultimate in his career.
Lin Yan himself thinks that he is not a person who pursues perfectionism, but he does not deny that he is an ultimateist. The ultimate is not equal to perfection. In other words, the ultimate is actually a belief, a way to do everything. The pinnacle of faith.
Just like a thief, he will steal the invincible hand all over the world. To fight, you must become the world champion. Only with such a belief can we truly lead the development trend of an era.
Lin Yan wants to be the creator of a trend. For this goal, Lin Yan is now working hard, because this is Lin Yan's dream and the goal of his life.
A period of time has passed since the release of the previous game. Both large-scale games and mobile games are now undergoing rapid and stable development, and it seems that the time has come to release new works.
It seems that there are no gaps in the market for Lin Yan to dig out. What needs to be produced now is the transformation of quality and soul, and now Lin Yan wants to remake a large-scale game.
"Diablo" Lin Yan's mind came up with the classics of the previous life. This is a very classic game, and even the most impressive game work in the minds of many post-80s players in the past, and such classic Lin Yan himself There is no reason to forget it.
"It costs 10 million yuan to make a large game. Are you sure?"
"Yes!"
Lin Yan doesn't care about 10 million, not only is it not worth the money now, but also because the cost of this 10 million is absolutely worth it compared to the works produced.
As far as the work produced by the artifact itself is concerned, the cost of 10 million is actually very worthwhile, whether it is image quality, interactive experience, and flawless programming, let alone 10 million yuan, even 100 million. U.S. dollars, I can't imagine it can reach this level. This is the power of the artifact. Compared with the quality of the artifact, the investment of this mere ten million is not worth mentioning.
"Please confirm the name of the game!"
"Diablo."
It was already the name of the previous life, Lin Yan did not change the names of these games, at most he only named those games specifically. Classics are always classics, even their names have become classic symbols, and they can never be obliterated.
This is true and true whether it is in the past life or now.
"Diablo" is a third-person RPG game. The graphics in the game are very intuitive. However, in the past life, this game itself still has certain problems. The picture quality is too squalid to be a key point.
Regardless of the picture quality of the game, when directly playing the game experience, the rough model is always considered a relatively obvious loss point, especially for players who have been used to the high-quality graphics games of later generations. First of all, such a game has no appeal in terms of image quality.
It's just that this is not a problem for Lin Yan. The image quality produced by the artifact has reached the peak state that can be achieved in the industry, and it is not what the current technology can achieve.
Lin Yan firmly believes in this, so the problem of image quality itself is not a big problem, it can be solved easily.
The second problem is that because the operation mode in the game is too simple, it is easy to feel boring during the game. Although the operation mode of the game is extremely simple, it shows the excellent difficulty of the game itself. , But this is undoubtedly an option to lose points secretly in the hands of advanced attribute players.
Therefore, Lin Yan set up three completely different operation modes for maneuverability in the game. The three operation modes can be switched freely. Although each operation mode is different in difficulty, it also has a completely different game experience. This is one of the very important points. Players of different levels can choose different operating difficulties and get a completely different operating experience.
Also, although each of the three works of Diablo has a very rich plot, these plots themselves are fragmented structures, which require constant exploration in the game to gradually splice them into a complete one. The plot, this is obviously a headache for very honorable players, and it is also unacceptable to Lin Yan himself.
The fragmented plot itself is very brain-burning, and once any side missions are missed, it is easy to lose or miss the content, so the plot experience is incomplete.
The sharp decrease in the number of Diablo players in the later period has a lot to do with this and the fragmented release of the plot. It can be said that this is a failure.
It is a very important job to make a complete story for the game itself. The organized, infectious, and logical background story is not just icing on the cake for the entire game. It is the soul of the entire work. Only works with soul can truly attract the attention of players.
There are also some changes. The five major player systems in the original "Diablo" are somewhat too rigid and lack their own characteristics. This makes people feel somewhat uniform when playing. This feeling is What is impossible to play, because of the time, the boredom of the actual use of the characters will arise spontaneously, and the life of the entire game may end at any time.
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