Game Development Mad God

Vol 10 Chapter 510: Non-turn-based, mysticism

For this game, Lin Yan has a plan in his heart, that is, after making magical changes based on the plot of the game itself, after this game, Lin Yan will have to carry out a lot of derivative productions.

Including the follow-up animation movies. After all, in the current world, works of such good quality are unique, and stories with such a heartfelt heart are also unique. If they can be recognized by players, then from business

From the point of view, Lin Yan has no reason not to develop in depth.

"It costs 10 million yuan to make a large-scale game. Are you sure?" The voice of the system rang in Lin Yan's mind, and Lin Yan chose to confirm without hesitation. After all, 10 million may be for ordinary people. A huge sum of money,

But for people like Lin Yan, it was really just sprinkling water.

"Please confirm the name of the game." The voice of the artifact said to Lin Yan again.

"Fantasy" Lin Yan still used the name of the game in the past life, and did not make any changes. The name "Fantasy" in Lin Yan's past life can be said to be a very famous game, almost all Play

Everyone in the play has heard of the four words fantasy, and the fantasy of this work itself has achievements that even the current E Linyan can't match.

A series of fantasy works are definitely a legend in Lin Yan’s previous life, and compared to this fantasy legend, Lin Yan’s current achievements are really nothing, because the sales volume created by the "Fantasy" series of works, Cumulative over

Over 100 million.

Not to mention the past life, even Lin Yan now has no ability to buy a series of works for more than 100 million in sales.

But the sales volume of 100 million is also what Lin Yan hopes to achieve in this world. Lin Yan has conducted a very detailed study on why fantasy achieves such good results, so in this game, Lin Yan will all

The advantages of the game in "Fantasy" have been retained, and Lin Yan naturally discarded those shortcomings, and Lin Yan also optimized the shortcomings.

The first step for Lin Yan to make this game is to make a complete world view setting for the world. Lin Yan has made extensive changes to the original traditional gameplay setting of this game.

Lin Yan wants to make this game a pure action game. All the characters in it can have cool skills and a variety of combinations. The monster Lin Yan is also optimized and specially made. Lin Yanzi

The original monster.

In the original game, all and various settings basically still have this normal range, and even many phenomena can be explained by scientific means.

In Lin Yan’s "Fantasy", Lin Yan added a bit of mystery to the whole world in the plot and information. In the whole story, Lin Yan covered the whole world lightly. The supernatural power lies in it

In the middle, the music feels like there are real gods in this world, but the gods in it do not appear directly, they are just leading the development of the whole story.

And the whole story of this game, Lin Yan’s design is still in the original work, the contest between destroying the world and saving the world. Although the story looks very old-fashioned and there is nothing new and unconventional, it is better than it can be accepted by the public. , and

And enduring.

Bad guys destroy the world, and good guys save the world. This is the essence of Hollywood action movies, and this essence has made Hollywood popular for decades. The same kind of dog-blood battle between good and evil is very easy to eat in this world.

A lot of detailed design is also carried out on the world details. For the scenes when the player is performing the task, Lin Yan made a lot of changes in these scenes, and expanded the entire scene. It can be said that each

The scene itself is very huge. In this scene, players and various enemies will squeeze you. You can also explore in these scenes, collect and purchase various items, each of these items themselves All finished

All different roles.

Although this game is an action game in Lin Yan's positioning, Lin Yan still gives this work a very high degree of freedom. Every scene is not only for players to enter after entering this game for battle.

After the battle, the player can still enter the original battle scenes to explore, and these scenes are not static over time after the player battles. The amount of time changes in these scenes.

It is still very obvious.

A very simple example, for example, the player fights in the environment of the city. When the battle is popular, the buildings will be destroyed, the surrounding crowd will flee, and finally become an empty city, which becomes the battlefield where the two players fight.

But within a period of time after the battle is over, people in this city will gradually come back, and the damaged buildings will be restored. These are Li Yan's unique designs.

Moreover, Lin Yan also made a lot of special designs in these city scenes. The plot and many important plot clues are hidden in these scenes. These battle scenes are very large, and it is impossible for the player to control the entire scene during the battle.

Searching, so players have to repeatedly explore a scene in this world, and even open many hidden plots to increase the experience of the story.

Lin Yan added a lot of hidden plots to this game, and the whole world is almost semi-open. Players are fully allowed to conduct a larger range of exploration activities in the gap between the main story line, and in these exploration activities

In the game, there are various story clues that players can harvest, and many of the hidden plots require players to actively explore before they can be opened.

And many of these hidden plots themselves are for better narration of the main story. That’s why there are very important plot clues hidden in many main stories, which can even make a lot of unreasonable points reasonable.

explanation of.

In general, this is an action game with a high degree of freedom. And what Lin Yan needs to design next is the specific character, the character's model and the character's positioning.

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