Game Development Mad God

Vol 10 Chapter 601: Boutique spell

For the sound design of this sneak attack itself, Lin Yan made a very large change when fighting in this game.

All sound effects will gradually change according to the form of the battlefield. For example, at the beginning of the game, the game’s concerts are more soothing and pleasant, but as the game progresses, especially during the increasingly fierce battles, in the game The sound effects will gradually become faster and faster with the intensity of the battle scene in the game, and the concert will become more and more tense, thus rendering the feeling of excitement in this game.

After all, the main element of this game is the war between zombies. If the sound effect of the game is a kind of music that is more cheerful or has no tension or excitement, it will definitely make it in Lin Yan’s view. The gaming experience of this game is greatly reduced, which is totally outweigh the gain.

It can be said that a good game work, whether it is the picture, the story, or even the sound effects, is indispensable in this game.

The picture quality, plot, and sound effects are called the core three elements of the player experience by Lin Yan himself. It can be said that as long as these three points are done well, the player's own game experience will not be much worse, at least not being scolded.

Lin Yan has done a very in-depth research on the online game industry. Lin Yan found that those games that were unsuccessful on the market have a common feature that among these three elements, there must be one or two that are not well done. , Or it's a mess of all three.

In Lin Yan's eyes, those successful games have done well with these three elements. For example, a game called "Call of Duty 13.: Infinite Warfare" that Lin Yan liked very much in his past lives. This game itself has very good picture quality, because its main battle location is in space. In terms of picture quality The space element is very good.

In the story, it can arouse great resonance among many people. Although the main theme of other games is a little bit different, the whole story is extremely attractive, especially the kind of comradeship between the characters. Many people were moved to tears after the Wanwan game.

One is the sound effects. Perfect sound effects can definitely make a game burst out with a different kind of charm, and it also has a powerful increase in the experience of other places, so in the eyes of Lin Yan, this game itself is The perfect example of the combination of these three elements in Lin Yan's mind.

It is of great reference value for any game, so in the previous game production, the picture quality is naturally not much, the picture quality produced by the artifact is definitely in this world, and the existing technology can The top-notch picture production technology brought, and the plot and sound effects are where Lin Yan has always been very focused on shaping.

From this point of view, the success of Lin Yan’s previous games is not just because the prototypes of those works are sufficiently classic. It can be said that every game Lin Yan has made a considerable degree of originality, and try to keep the original work as much as possible. The essence of it is like adding something to yourself, and this has achieved the previous success.

And now this "Plant Zombie War" is such a work, Lin Yan has retained the essence of the previous work, and for some places that Lin Yan does not agree with and affect the game experience, Lin Yan Made a drastic modification with my own stuff.

It can be said that the current plant zombie war is almost a brand new work, at least in the core combat experience and which of the original games are already very different.

Of course, the premise of such a change is based on the experience of various elements in this game and the comprehensive improvement. Lin Yan is not stupid, and will definitely not change the elements in the game to worsen.

The sound effects and other aspects are all made, which means that this game has basically taken shape. For this game, Lin Yan has changed the charging mode of going inside. This game will not be traditional in the process of listing. For sales, the whole process is free when players download on major platforms.

The real charge is that on some of the exclusive items in the game, it is necessary to know that the difficulty of the Plant Zombie War is constantly increasing with the progress of the level, and in some of the later levels, the difficulty is for the player It's quite challenging.

And the props that Lin Yan collects in the game are not some specific plants or some other things.

Lin Yan sells attributes. For example, if the player feels that his Pea Shooter’s rate of fire is relatively low, then in the game mall players can purchase items to increase the Pea Shooter’s rate of fire by 10%? 20% increase? It failed to increase to 30% at most.

If you feel that the power is not enough, you can also buy some props to increase the power of the Pea Shooter bullets. These are all available for purchase.

It can be said that this will not affect the balance of the game, and it is not very helpful to the player, but there is always some help. It all depends on the player's tactical use in the game to what extent.

In the final analysis, in this game, the key to the player's final victory depends on the player's own formation and reaction ability.

So far, the entire game has been made, and the rest is the start of online sales, which seems to be much simpler.

This game is not a big production. The data packet size after the entire game is completed is only 1.2G, so Lin Yan did not conduct much publicity, but directly released it to the majors after a short life. On the cooperation platform.

But although there was no advertising, no money, and no time, the game was noticed by those players almost the moment it was launched for download.

Lin Yan was sitting in front of the computer, looking at these post-reported data, almost personally, the initial download data rose very slowly.

But after only a few minutes, the downloads of this game started to increase in speed, one hundred times a second, hundreds of times a second, and thousands of times a second.

Up to now, there are tens of thousands of downloads per second, and the number of downloads that are raised is an absolute dominance of the entire network.

And Lin Yan also knows that "Plant Zombie War" is definitely the most popular game in the future, and there is no one.

Until now, no one could break the curse of "Lin Yan produced, it must be a fine product."

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