Game Development Mad God

Vol 10 Chapter 651: "Dragon Age"

It’s been a while since Lin Yan himself has released action games. If the most popular type of games in Lin Yan's hands, then it must be survival games. Now on the market, although there are various types of games. Such apocalyptic survival games are emerging in endlessly, but most of the most popular games of this kind are still from Lin Yanda’s Burning Sky Company, which is already a recognized fact.

For Lin Yan now, what kind of game to make next seems to be a more difficult matter to decide. Is it a shooting game, a survival mode game, or an action game?

This is a difficult direction for Lin Yan to choose. After all, in these three categories of games, no matter which category it is for Lin Yan, it is his own song, and the response in the market is the same. Hot.

After thinking about it, Lin Yan finally decided to make an action-type stand-alone game is the most secure solution at present. After all, Lin Yan relied on a "Devil May Cry" when he first made the game. The action games of the government have governed the entire public, so Burning Sky’s action games have a high special status in the hearts of many players, although there will be many super popular action games such as "God of War" in the future. However, compared with "Devil May Cry", there is still a slight gap in the response from this mountain. After all, "Devil May Cry" is too classic, so there are always players on the Internet looking forward to the next Burning Game What kind of action works will appear.

Whether it can surpass that generation of classic "Devil May Cry" is also what players are looking forward to, so now players have a huge market vacancy for Burning Sky action games.

In addition, Burning Sky hasn’t released a new action game for a while, and the voice on the market is also very high, so in Lin Yan’s own opinion, it’s time to launch a masterpiece of action. On the one hand, it fills the vacancies in the market, and on the other hand, it is also to meet the needs of players.

As for what kind of stand-alone game to make, Lin Yan has already thought about it. Lin Yan remembers that there was a rare masterpiece "Dragon Age" in his past life. Although it is not very famous, its gameplay is very It's not bad, if its promotion is stronger, it is definitely a rare classic.

In fact, Lin Yan has noticed this game a long time ago. The reason why it was not developed is because there are still many very Changshu works in Lin Yan’s heart that can be used for production. There are still a lot of mature works, but now Lin Yan prefers a little challenging.

"Dragon Age" is a brand-new role-playing game developed by a studio owned by EA, a major company in the game industry. It was first launched in 2009. Players will choose different roles at the beginning of the game to start the game. Different characters experience the main story, and different choices have a huge impact on the beginning, development and ending.

The design of the butterfly effect like this is very reasonable in Lin Yan's opinion, giving players a lot of realism and sense of substitution. Similarly, in Lin Yan's view, such a butterfly effect design can become an important opportunity for players to repeat the experience in the new work with a little modification.

Lin Yan wants to make this game a game that will never be tired of playing, just like "Horse and Blade", it has a super high degree of freedom, but also has a strong gameplay.

So Lin Yan is very fancy about this point in the game.

The only barbarian exile who survived the slaughter, the dwarf prince who was chased by his brother and banished. Players can choose people of several races as the protagonist to play the game, and each race has its own nine and legendary yarns. Every choice of the player in the game will affect the general development of the entire game plot.

Players’ actions in the game will change the fate of the entire world, use their own power and command to build a powerful kingdom and then rule it. Governments who do not want to surrender to your country and power, or create their own legends, heroes Or the villain, these are all between the player's own thoughts, and the game itself has this exciting plot and epic adventure.

The game itself also has a novel and variable-scale combat system. Players will participate in large-scale and fierce group battles in the game, or use the special abilities of each teammate to destroy a large number of enemies or giant creatures. .

This is for players to perform "spell combinations" to combine different magic to leave to produce unexpected and amazing effects and cause a lot of damage to enemies.

The degree of freedom in the entire game is very high. Players can cultivate their own characters and the characters within the team according to their own preferences, and obtain powerful special abilities.

And in that exciting storyline, players can also choose to form an alliance with any force according to their own preferences, or make life and death facing each other.

It can be said that every move of the player in this game is changing the world.

Therefore, Lin Yan likes this game very much. If it is made, the style of this game is also very in line with the style of Burning Sky, with super high degree of freedom, exciting and plot, and epic world. Scenes.

Although the original game seems a bit rough in the production, these are not problems here for Lin Yan. With the most advanced screen production technology in the entire industry, Lin Yan can definitely fully integrate this game in terms of screen performance and world impact. The impact of the background and worldview can be fully demonstrated.

In this game, Lin Yan will also redesign the main storyline to make the plot more tense and impactful.

No matter when the plotting is the focus of Lin Yan, Lin Yan believes that only a good plot can truly attract players, and a good plot must be well thought out.

Lin Yan now doesn't want the story of this game to have any educational significance. He only wants this game and the story has enough impact Liu, so that the majority of players can quickly accept it, and is deeply attracted by the story.

And each character is a different perspective of energy and interpretation of the main storyline of the game, which is also a big challenge for Lin Yan.

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