Game Development Mad God
Vol 10 Chapter 654: Reality max
The Datang Empire is a powerful empire in the east of the entire continent. The power of this country is the existence that makes the entire continent tremble, but the power of the Datang Empire always exists in the legend. This is a mysterious country that has been closed for many years. Let outsiders all not understand this powerful ancient eastern country.
And our protagonist is a powerful swordsman who came out of this powerful eastern country, with a four-foot-three-inch black long sword in his hand, walking the entire continent, and returning to Datang when the continent was in crisis. , Opened the ancient city gate that had been closed for a thousand years, and hundreds of thousands of Datang troops set out to fight.
It can be said that Lin Yan's shaping of this format is very delicate and very spectacular and exciting. The majestic atmosphere of the plot directly makes the screen required by this game and the plot of this game reflect each other.
Regarding the construction of the entire world of this game, that is, the construction of the world model, Lin Yan himself has adopted a relatively macroscopic model.
It is no longer the kind of big map design like horse riding and slashing. Although that kind of map is simple and very easy to construct, in Lin Yan's opinion, the construction of such a world map more or less affects the experience of the game itself. , Especially when the world background of the entire game is very clear in the game story, so Lin Yan wants to construct the entire world completely.
And this world is different from the simple world composition of horse riding and slashing, but a real world, at least in the game, it is a real world, and the player will appear very real in the process of the game. In the world, players will truly see the customs and customs of this world, and even various famous mountains and rivers, and players will truly appear in this world.
According to Lin Yan's idea, although the whole world has been reduced by a certain proportion, the area of the whole world map is still huge.
In Lin Yan's opinion, when he was making "Grand Theft Auto" before, the world map was already huge enough, with an area of more than 500 square kilometers, even if it took a few hours to drive around.
But in Lin Yan's opinion, such a range still seemed to be a little bit small for the game, and the troops were too small.
Such an area is simply not enough to fully show the face of the entire world and fully display the plot, and it will not even work to expand the map two or three times. So Lin Yan enlarged the big map of this game, about four times the size of "Grand Theft Auto", covering an area of 2,200 square kilometers.
In Lin Yan’s opinion, the area of two thousand two hundred square kilometers is enough to show the whole plot, and it has been scaled to a certain proportion, so the whole world of the game is very intuitive and can be displayed in the player’s game. In front of it, this can give players a sense of substitution directly.
In the game, if the player wants to play the main storyline of the game, then the player must follow the route prompts to go to the target destination, and in this process, the player needs to find the appropriate means of transportation to the destination.
Whether it is riding a horse or taking a car, it’s all right, and there is no such thing as teleportation in this game. Players can only go to the destination of the game task in the game.
And in this game, in addition to the main storyline, there are also a large number of sideline plots. These sideline plots are for players to go to the game's destination. Some of the sideline plots can also be done with the mainline plot. In Lin Yan's view, this is a very reasonable design.
In the game, the player spends the most time on plot tasks, and outside of plot tasks, players will spend a lot of time on the road, but in Lin Yan's own opinion, this kind of rushing process It is also very interesting.
First of all, in this game, Lin Yan created dozens of countries in which each country has its own different customs and customs. It is definitely a good choice to experience the customs and customs in each country. Among the huge cities of various countries Purchasing and sightseeing can also allow players to minimize the tension in the game.
In the game, there is no time limit for the main task of the player, and the player can do it whenever he wants to.
And in the game, players must continue to improve their level by fighting and doing tasks, as well as establishing their own forces and recruiting trusted personnel around them.
All of these require players or time to take it seriously, so the content in the entire game is very rich, coupled with the extremely well-made models in the game, as well as the characteristic buildings of various national forces and different positioning and design. Even if the player does not do missions on the entire road and just travels, it is impossible to get it without more than ten hours of game time.
What's more, in the game, when the player is on the way, the system will randomly let the player encounter some unexpected events. These times are side tasks, and in these side tasks, the player can choose to do or not, and again How to do it.
Even in the process of the task, the player has a very high degree of freedom, so that it can give the player a sense of substitution to the greatest extent, and this sense of substitution is the basis for the player to experience the entire game.
Lin Yan also adopted a very unique approach in how to plan the route of travel. Lin Yan removed the map system in this game. The player only has a very simple world map, but the various roads on it Such things are very vague, so if the player wants to go to the mission location smoothly, asking for directions becomes an inevitable option.
When the player goes to the character's destination, he can choose a few of the node cities as his staged destination, which makes it more efficient to ask for directions.
Players can ask any person they see on the map during the process of asking for directions. Of course, if these people answer or not, that is another matter.
On the way forward, players may encounter various emergencies, and even when following the caravan to act together, they may also encounter bandits who block the road and rob, but no matter how they follow Lin Yan’s own ideas, these are all It is a characteristic system in the game.
It is to make the player seem to be living in this world.
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