Game Development Mad God

Vol 10 Chapter 656: Worldview shaping

Lin Yan always believes that, for a game, the real enjoyment that players can get is not the enjoyment in the senses, but the enjoyment in the soul.

Also for a game, the real offtake is not how good its special effects are and how many sales, but even after decades, when players mention this game, they still have a deep heart. I will praise this game and give it a thumbs up. This is the most fun game I have played in my life, the classic among the classics.

In the process of making games, Lin Yan’s name is to make the kind of games that can truly be called classics. Not to mention anything that will last forever. At least, it can have a great impact on the player community and let the players listen. Said the name of the game and the attendees sounded the Burning Sky game.

Lin Yan can be heard. It can be said that this is the dream of every game producer. A friend of Lin Yan in his previous life once said a sentence that Lin Yan agrees very much with.

That is, when a person has enough money, he will continue to fight in the market not only for money, but also for pursuing a goal in his mind.

Even if you have a palace, you can only sleep with a bed. Even if you have inexhaustible money, how much you can spend in your entire life even if you buy a BMW a day and smash a car a day.

Therefore, there is always a goal in Lin Yan's heart, but this goal is like being in the mist. Even if Lin Yan knows his goal, he still doesn't understand what it is.

So Lin Yan himself has been in a process of searching, but only Lin Yan knows how long this searching process is.

Of course, Lin Yan himself liked this feeling of constant pursuit, at least this process made Lin Yan feel fast, which was enough.

The final result is just a momentary pleasure. What really enjoys is the process of constant pursuit. After all, the harvest in the process is often more attractive than the final fruit.

Returning to this game, in Lin Yan's view, the main body of the game itself is already completed, and the rest are more changes to the entire game.

In this game, Lin Yan clearly introduced the concept of time. The player's journey in the game will be divided into two time periods, day and night, and the concept of time of twelve hours is introduced.

In different states of day and night, players experience different things in the process of driving. Take the simplest speed of driving as an example, the speed of driving during the day can obviously exceed that at night.

And in the process of rushing at night, players may also encounter more various dangers, which are more dangerous than during the day. Of course, high risks also represent high returns.

If the player wants to upgrade quickly, it seems to be a very good way to improve the proficiency of skills while fighting monsters while on the way at night.

Although this may seem like a waste of time, a real benefit is that the player's role strength in the game can be quickly improved.

What I have to say here is, don’t put this ultra-high degree of freedom game in the kind of very simple game. In Lin Yan’s view, this game designed by myself is even in some scenes. There is a lot of difficulty in it.

An inattentive player may face the possibility of mission failure, and the only consequence of mission failure is the death of the player, such deterioration, the player can only come back from the archive point.

Therefore, Lin Yan still suggests that players should save more during the game process, only in this way can they play better in the game.

In this game, players can actually learn different skills and martial arts based on their own experiences. This can be said to be a very distinctive thing in this game. Players can freely display these skills during the battle. Bring a lot of damage to the enemy.

But if you want these skills to truly exert their power, players need to constantly hone the proficiency of these skills in the battle. Only when the number is enough, the protagonist can truly use the powerful skills in these games in the battle. Come out with real power.

The proficiency is divided into nine levels by Lin Yan. As for why there are nine levels, because in Chinese culture, nine is the highest, and it disappears upwards, and the number nine is a very noble number. Five is the same, so it has the title of Nine-Five Supreme.

It can be seen that Lin Yan’s expectations for this game can be seen in a nine-character. Each skill is divided into nine levels. At the beginning, when the player gets this skill, there is no number of players, and they want to exert their power It is necessary to gradually hone these skills in the battle.

The proficiency of each skill increases by one level, and the power will increase exponentially. After these skills are upgraded to the highest level, the damage is extremely considerable even in the face of enemies with large BOSS levels.

Similarly, as the skill level gradually increases, the improvement will give players a strong sense of accomplishment, just as a small goal is finally achieved, and more and more times will bring a very good game experience.

And shaping in these details has always been Lin Yan's strength.

Of course, to hone the proficiency of skills requires battle, so the process of going to the mission location is not entirely for the player to travel by himself. It is purely a waste of time, and the player can go a lot in this process. Receive various side missions and play various random missions.

In this way, players will participate in a large number of combat missions, the skills will be gradually improved, and a lot of experience can be obtained to help players quickly upgrade, so that they will be more important in the main missions in the future. A lot easier.

Of course, in this game, Lin Yan did not design that level limit. It is completely possible for players to start the main task even at full level. Players can continuously improve their level by brushing the wild, as long as If the player has this patience, then the player will definitely be an extremely powerful presence in the main mission.

The higher the level, there is also a certain impact on the plot of the game itself, which is directly related to the player's ability to assess the player's ability when accessing the entire mainline plot.

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