Game Development Mad God

Vol 10 Chapter 659: "Killer"

To make a good game, the first thing to do is to find a relatively weak market gap, which is very important for Lin Yan when developing a game.

Of course, not every time when Lin Yan makes games, he chooses blank spots in the market, otherwise Lin Yan can't develop so many games now.

But this time Lin Yan wants to seek a breakthrough in the field of work again, so Lin Yan himself wants to try to find a blank spot in the market to make.

What I have to say is that now is an era of great industry development, not only the real economy, even the virtual economy like online game production, so it can be said that finding a blank spot in the market may be better than finding three legs. Cats are even harder.

However, there was a TV series in Lin Yanji's previous years. There was a line that Lin Yan strongly agreed with, that is, any blank spots. As long as they are willing to look for it, then they must be found.

So in light of such spiritual guidance, Lin Yan really found what he thought was a blank spot in the market. This blank spot lies in the games currently on the market, whether it is Lin Yan’s own favor or someone else’s. At least in the shaping of the game itself, there is a lack of a breath of life, that's it.

The direction and plot of the entire game are planned. No matter how free a game is, it is played in accordance with an established procedure. Therefore, there are fewer places that players need to master by themselves, which is why Lin Yan seems to have encountered a bottleneck recently.

Art comes from life, and it is also higher than getting angry, and the current game works generally lack the breath of life. This is where Lin Yan is more confused now.

Therefore, to make a game that has a more obvious life atmosphere without losing passion is a very good direction in Lin Yan's opinion. At least there should be no such style of game on the market now.

Then it will be the only one after it is made, so since it is the only one, it naturally has many natural advantages, and this can definitely bring huge benefits to Lin Yan.

What needs to be made clear now is what kind of game the entire game is to be made into, and in what style it should be presented to the players. This is the most important thing.

In Lin Yan's own definition, this will be a game that has never appeared before, or even a game that has never appeared before in the game industry.

Whether in this world or in the world where the game industry was very developed in Lin Yan's previous life, a game that has never appeared before.

So this game is an absolutely original game by Lin Yan himself. This is also the first time that Lin Yan has tried to make the entire game entirely by himself, even without an inherited prototype.

As for the theme of this game, Lin Yan also thought about it in his heart. The whole game revolved around two words as the game's theme "killer."

These two words are the theme of the entire game. In Lin Yan's opinion, these two words can give players a strong sense of excitement in the game, and the same can bring enough life to the game.

This game zombie is a killer-themed game, and Lin Yan thinks it will be a dark legend in a brightly lit metropolis.

Just do it. This is Lin Yan's own style, so in this game now, since all the production themes have been clarified, it is time to start production at home.

In Lin Yan's opinion, this game will be the most complicated and unprecedented game that he has made for such a long time. As for whether it can be a newcomer, even Lin Yan doesn't know.

"It costs 10 million yuan to make a large-scale game. Are you sure?" The sound of the artifact system appeared in Lin Yan's mind, still as cold as before, but in Lin Yan's opinion it doesn't matter. As for the 10 million yuan Lin Yan didn't care about the cost, but it was just one one, plus seven zeros, crossed out ten million, and it was impossible to even reduce the number on Lin Yan's account by one digit.

Without any hesitation, Lin Yan decided to spend ten million to develop this game. Ten million seems to be a lot, but in fact it is actually quite low compared to the production cost of a large-scale game.

Lin Yan still remembers that there was a stand-alone game in his previous life. He has forgotten the name, but the development cost of the entire game is as high as 500 million US dollars.

You must know that the investment cost of a Hollywood blockbuster in Lin Yan’s previous life may be less than 500 million US dollars. Even if it is the second work of the very popular "Pacific Rim" sequel, the total investment cost of such a big production is only 235 million. US dollars only.

So the cost of making a stand-alone game is very high, but it is a mere 10 million yuan, and the amount of US dollars converted at the exchange rate is less than 2 million. This cost can be said to be extremely low.

However, at such a low price, Lin Yan has produced the best works in the industry. In fact, the extremely low production cost has always been Lin Yan's biggest guarantee when he is engaged in various commercial competitions.

Because Lin Yan has no possibility of losing money at all, all, the total cost is only 10 million yuan, compared to Lin Yan's sales of tens of millions of copies, this development cost can be said to be There is no humility at all.

Therefore, for Lin Yan himself, the profit after each new work is released is the existence of huge profits. Even if the shares of various platforms are removed, Lin Yan's profit is the most.

A profit of several hundred to a thousand times is unimaginable in the entire business. In fact, according to the general definition, 30-50% of the cost is already a high profit, one to two times that It is huge profits, and what Lin Yan has not been able to create now is tens, hundreds, or even thousands of times of income. Such income will definitely make many people shocked.

It's a bit far to say this. Lin Yan has been thinking about the production of this game for a long time. As for how to make the entire game, he already has a general blueprint in his heart.

Since what we are going to make is a game with a killer as the theme, we have to clarify what the killer is, what kind of people the killer is, and the characteristics of the killer itself.

Only when these attacks are done in the game can this game be truly exciting.

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