Game Development Mad God

Vol 10 Chapter 663: Inspiration interaction, a different kind of life

Although the killer is the theme of the entire game, after all, it is impossible for the killer to perform assassination missions all day long, and that kind of plot-mode killer game is because of the continuous plot brought by its own coherent plot, which makes it easy for players to have a kind of battle. Fatigue, so proper work-rest combination is a very important element.

And the theme of the killer is still a heavy topic in nature, and appropriate life elements can also play a role in lubricating and diminishing the dark side of it.

The life of the player is just like the actual life. During the day, he has a normal job. Every day he eats, drinks and sleeps. The player can choose what to eat for three meals if he wants, and he can also interact with the rest of the game world. Anyone who communicates, even in love, can still choose to get married if the player thinks that the protagonist’s ability is sufficient to protect his family at the right time.

So in this game, the increase in the elements of life is definitely not a little bit. It can be said that there are many, so many players can feel that this game is not a sequel to the "The Sims" series, but it is a pity Is it a sequel, this is a completely independent work.

I have to say that the entire game is very unique from the perspective of the player. When the game is in progress, Lin Yan adopts a third-person perspective similar to the player’s perspective in "Resident Evil", which is convenient The player shuttles through the entire world, which is more convenient for the player’s battle. When driving or driving some other vehicles, the player’s perspective will be a perspective of the player in the cockpit, which is almost completely driving. This can strengthen The player's own sense of substitution.

But Lin Yan also considered that some players may not be used to such a perspective, so when driving vehicles, Lin Yan also added a third-person perspective, that is, the player will look at the entire body from a certain angle. Driving on the road, not in the cockpit, such a narrow view.

It can be said that most players can freely switch between these two driving perspectives.

As mentioned earlier, there are real-world rules in this city in the game, but Lin Yan weakened some of these rules to enhance the gameplay of the entire game.

To make a very simple analogy, the traffic rules in the real world are very complicated, and the speeding line is something. Such real rules are inappropriate for the game.

Therefore, in some aspects, Lin Yan relaxed the restrictions in the game. In the game, when driving to the destination, players can speed and run red lights as much as they want, and even drive the car in front of them, as long as they don’t kill anyone. The police will not find the protagonist.

Although this is completely different from the rules in the real world, this is a game after all. Many players in the entire game may not be able to drive, and they don’t understand the traffic rules that old drivers can know. So this compromise is not harmful. .

In addition, the big map of the entire game is really too big. If you want to go around the map of the entire game and not many disappear, you don’t even think about it. In such a situation, if you follow the traffic rules, Then the player doesn't need to do anything else in the game. The entire game process basically runs around the city.

Therefore, Lin Yan himself must make a certain compromise on this point. Fortunately, such a compromise will not affect anything. And in Lin Yan's opinion, as long as he has money, traveling freely in this city is no less than a self-driving tour.

There is no difference between the game and Grand Theft Auto. Players in any building in the game can walk in, players in any store can go in and consume, and players can even watch it in the movie theater in the game. In a movie, Lin Yan saved many of the works of the film and television company under his own name in this game.

This can be regarded as a very bold innovation of Lin Yan in the game. If the player himself wants, the player can also wear a few virtual friends in the game, whether it is his lover or his ordinary friend, to There is a picnic in the forest park. The whole world is highly personified in Lin Yan's design.

Although the flexibility and richness of various exchanges in the sense are not as rich as normal people in the real world, such a setting is already unique in the entire game.

It’s absolutely unimaginable to have such an experience in other games. It can be said that in this game, this kind of life setting can be said to be the biggest bright spot in the entire game, and it will also become the largest in the entire game. Buy point.

Lin Yan himself divides the entire game into two large parts, and the part of life has a lot of content. The place that needs to be produced can even be described as massive, such a huge workload is generally It takes one to two years for the studio to complete, and this time may have to be extended, not to mention that this is only less than half of the content of the entire game. If it is the entire content, then the possible production time of the entire game may even take several Time of year.

Fortunately, Lin Yan himself has the help of the artifact, which can shorten the production time by hundreds or thousands of times. This is the fundamental reason why Lin Yan dares to make the entire game so complicated now.

After all, Lin Yan is only a person, not a real god. Lin Yan can't cope with too much workload. The reason why Burning Sky is so popular is that it is both high quality and very productive.

Therefore, the artifacts play a very important role in the development of Burning Heaven.

It took Lin Yan a whole day to make the whole part of life. After all, the workload is too large, even the artifacts take a long time to make, especially the entire game itself has extremely complex modules. It takes a lot of time to build.

It’s not that Lin Yan is not self-confident. In the next few decades, only artifacts may have the ability to shape the world of the game on such a large scale. It’s not that others do not have this technical ability, but such a huge module production. The time and energy required are too great, even if it is an investment, it is an astronomical figure.

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