Game Development Mad God
Vol 10 Chapter 671: Ship = life
A complete world view and an attractive storyline are just part of creating a good game, and more of the rich content of the entire game, these are the places that really attract players.
The rich content is mainly in several aspects. One is more interesting and always able to dangle the player's appetite, which exists in the course of the game.
The attraction in this respect can be said to be the reward in the mission, it may also be a certain plot worth looking forward to, or even better equipment.
The same attraction also stems from the development of various functions in the game. Many of the unique game functions will be a main source of attracting players. Once these functions are combined, they form a circular system and reflect If it is interesting, the attraction for players is undoubtedly fatal.
Moreover, the systematic experience mechanism in the game should be built as the core of the game for any game.
The huge worldview in the game is the foundation of the entire game, and the plot is the core of the value and spirit of the entire game, and the functional mechanisms in these games have become the most important core experience in the entire game.
It can be said that the establishment of game-related functions is the most important for current games.
Since it is the era of great voyages, we must first clarify that great voyages will affect the entire world afterwards. It can be said that after this, the opening of trade will have the greatest impact on the entire world.
In the game, various trade behaviors have become a very important part of the game. Then since it is a trade, there must be goods, and the player is the captain of a smuggling ship at sea in the game, which has a natural advantage.
In the game, players can collect goods by plundering at sea or relying on money purchases, etc., and then resell them to another place at a high price.
This is a basic mode of business operation, but when transferring the same item to another place, players need to understand the needs of the entire market, so as to sell various materials, otherwise it may not be profitable. Money, but a real loss.
For example, London in the game lacks raw silk, which is the raw material for making velvet. Raw silk can be bought here at a high price.
Then the player can purchase a large amount of raw silk from the place where the silk is produced at a relatively low price, and then ship the raw silk to London at a relatively high price to make the difference.
In this way, players can get a lot of benefits from it, and because the output of a place is limited, a large amount of purchase is likely to be too high for the price of raw materials, causing more serious inflation, so although it makes money, it must maintain a moderate amount. .
However, players can purchase all kinds of goods along the voyage, then transfer them to various places where they need them, and then buy all kinds of finished products and sell them back to the origin of various materials to earn money. Take the major difference.
And self-production and self-sale in the game is also a better way to make money. Of course, this requires players to have a certain amount of wealth accumulation in the game.
Players can invest in the construction of a processing factory in a certain raw material production area. For example, players can build a velvet production base in the raw silk production area. In this way, the player's factory can obtain cheap raw materials near the production area, and then sell them at high prices by sea. Go, and as long as the player has enough financial resources, such a factory can completely open many homes.
Thus these factories can bring players a lot of wealth, and his wealth is the most important data in the entire game, if this data grows to a certain extent.
With this money, players can do many, many things, even building their own powerful fleet, building their own contract, and forming their own private army. These are completely possible.
Money can make ghosts grind, this is very obvious in this game, and the main purpose of the game's protagonist is to give his wife a better life.
Of course, if you need to do business, you must have money, but at the beginning, the player is surrounded by his own wife, a ship, and a few old sailors who are already old and should go home to hold their grandchildren. There is not much money, and this ship is the only remaining property of the protagonist and cannot be sold.
So how to earn the first pot of gold has become the first problem facing the protagonist in the game.
In fact, in Lin Yan's own settings, making big money in this game requires establishing a complete set of business operations, but if you want to make some small money, it is actually very simple.
There are many and countless islands in the entire Atlantic and Indian Oceans. There will always be some special products on these islands, whether it is some rare animals or some fruits such as coconuts, etc. They are still not small.
Players can collect more of these things to earn some small money, at least enough to maintain a fixed daily cost and food. If luck is good enough, the player can even find one or two shipwrecks in shallow waters, on these shipwrecks Maybe there are some more valuable things.
In the early stage, although it was said that making money was still relatively small, the victory lies in the accumulation of less. When the wealth has accumulated to a certain level, players can start the game's trading mode.
Through trade to continuously accumulate their own wealth, and the accumulation of wealth can also bring huge changes to the players themselves.
For a maritime era, the ship itself is very important. Without a ship, it basically means losing the source of wealth. When the player starts the game, there is only one ship, or an older merchant ship. After soaking in the sea for decades, players want to make better money and develop better in the game.
It is a very important thing to transform this ship as a whole, and to upgrade the whole ship. But all of this requires money, and players can spend thousands of years to replace this ship with a stronger shell, which is very important in the rough Atlantic Ocean.
At least mom no longer has to worry that I will sink the ship.
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