Game Development Mad God
Vol 10 Chapter 683: The Three Kingdoms
If Lin Yan has the most intolerable point about the Three Kingdoms Warriors, it is in the story world of the Three Kingdoms Warriors, the kind of second-class spirit that permeates the Japanese people everywhere.
In fact, the so-called enterprising spirit of the Japanese is everywhere in the game, and all kinds of inspirational paragraphs are derived from the lines of the second in this plot.
Lu Bu's martial arts, Zhang Liao was attracted by Lu Bu's martial arts, and he was desperate. Liu Bei was benevolent, and many people were moved by Liu Bei's benevolence.
It seems that these people do not have any selfishness except for these great benevolence and righteousness. In the whole game, they are all for the whole world to shine, without thinking about themselves?
The most unbearable thing is that Boss Cao, who is known as the minister of the world and the traitor of the troubled times, has been transformed into a good old man who wants to end the war and unify the world for the welfare of the people, although he is still tough. Domineering, but Lin Yan always felt that such boss Cao lacked that kind of aura.
If you say it, I'd rather take the world's people, don't let the world's people take me? This is something that Lin Yan himself is very unhappy. In such a game, there is no problem with motivation and S2, but the biggest problem is that this kind of general motivation has become the main theme of the whole game.
Lin Yan remembered that Zhao Yun had such a line in Three Kingdoms Warriors, Changshan Zhao Zilong, would like to be the lord’s gun of benevolence and righteousness and level the world...
Although these words are very high-level, in Lin Yan's view, such lines themselves are inappropriate, at least from the many plot settings and line settings in it, they do not reflect the slightest sense of historical weight.
In the plot of Three Kingdoms Warriors 5, Zhao Yun said that he left Gongsun Zan and left, turned around and left, without the slightest hesitation, even Gongsun Zan did not stop him.
If this were in real history, Zhao Yun had either been killed from Gongsun Zan's territory, or Gongsun Zan had his head beheaded.
Therefore, in the plot, Lin Yan himself must give him this kind of thing that lowers IQ, at least it can't become a slot.
The second wind in this kind of game seems to have become a major brand in Japanese games. It is more serious in Japanese and European games, especially for some more passionate game works.
Lin Yan himself cannot say that this kind of thinking is completely wrong, but at least in Lin Yan's opinion, this kind of content filling is really inappropriate for a game with a historical theme, which obviously requires a sense of history.
Because history is a serious topic, even for games.
Lin Yan has been familiar with The Romance of the Three Kingdoms, and even the old version of The Romance of the Three Kingdoms TV series, which is still the new version of Gao Xixi's Three Kingdoms, has been watched dozens of times by Lin Yan.
In Lin Yan's own feelings, the entire Three Kingdoms is a contest between a group of smart people.
Cao Cao, Liu Bei, Sun Quan, Zhuge Liang...These are all smart people, and the struggle between these smart people is accompanied by the surging tide of the world.
Therefore, Lin Yan is absolutely loyal to the original work for the production of this game in terms of plot, and Lin Yan's own art is processed in it.
Players can examine the powers of Wei, Shu and Wu from different angles from many aspects.
Whether it is, I would rather let the people of the world take over my Cao Cao, or start the game, and rely on the crying Liu Bei for the rest, or Sun Quan, who is praised by Cao Cao for having children like Sun Zhongmou, these people have their own complexities. One side of it.
Players will look at these characters from many different angles, and ultimately have their own understanding of these people.
So in Lin Yan's view, the core of this entire game is not the plot of the characters, nor the special effects of those Lin Yan's familiar roads, nor the systems in those games.
In the entire game, what Lin Yan really wants to shape is to make every character have flesh and blood. Just like Cao Cao starring Chen Jianbin in the new version of Three Kingdoms, he has the heroic pride of fighting all directions and calming the world. There is also the distressed and lonely appearance when he suffers from the pain of losing his son and when the brothers are mutilated.
Every character in the Three Kingdoms is very complicated, and this complexity cannot even be described in words. No matter in the past life or in the current world, there are many game works about the Three Kingdoms itself, but the focus of shaping is more on shaping the screen and special effects of the entire game, and shaping the fun in the game.
It ignores the fundamentals of the entire game, the shaping of the characters, and the plot is the soul of the entire game itself, but the characteristics of the characters themselves are as important as the soul of the plot.
Three Kingdoms Warriors itself still has a feeling of being too albino in the plot. This kind of passionate plot of the albino can be very attractive to some young people, especially the students who are still in the upper ranks out of the school. This kind of plot is as naive and ridiculous as a pediatrician for adults, especially those who have been working hard for many years and have experienced the vicissitudes of the world.
But what Lin Yan himself is going to do is a work for all ages. Obviously, this aspect must be changed.
Based on these ideas, Lin Yan must first shape the overall plot of the game.
In this game, there is a complete set of plots. This is the plot mode in the game. This is the first competitive mode in this game and the most distinctive mode in the entire game.
In the previous Three Kingdoms Warriors, the protagonist of the game was basically Zhao Yun, but the protagonist itself was only formal. In all versions, Zhao Yun was not used as the main character, running through the story of the game.
This has to be said to be a very big regret in the whole game, because there is no main line running through the whole game, so although the whole game has a lot of paving on various game modes, there are many personal small plots of characters.
But these are not things that can connect the whole theme of the game, so although the game is very large, it is also very successful, and even received a generation of praise.
But from the overall point of view, the content of this game is somewhat trivial. Although such a problem is not big, it is inevitable that some players who observe and feel more meticulously will have a bit different in their hearts. feel.
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