Game Development Mad God

Vol 10 Chapter 692: Cool layering, improved combat system

For the theme of the entire game, Lin Yan has a complete production structure in his heart. Compared with the previous game, Lin Yan, the producer of this game, strives to have some comprehensive improvements in all aspects.

For the front seat, many of the first feelings when first contacting the game "Legend of Survival" are to kill very cool. It must be said that this is the biggest advantage of the game itself, but the advantages of the game are also the game. Its biggest shortcomings and shortcomings.

It’s just that when this game was made internally in the studio, this point was too prominent. The operation of the entire game is very simple, and the game mode is also very much like CS, even better than CS. It's much simpler.

In the entire game, the player has no interactive things. The player only needs to hold the firearms inside the safe house, then walk out of the safe house, and find the way to the next safe house in the city full of zombies. Finally successfully escaped from the city.

This game does not have too many interactive things. Compared with "Resident Evil" with a large amount of interactive content, the game content of this game itself is very simple and direct.

As long as you keep designing the zombies that rush up with the guns in your hand, even when facing some relatively powerful biochemical monsters, the player will not have the right choice, and can only use the weapon in his hand to make the powerful The enemy strafed to death.

Although this kind of simplicity simplifies your gameplay a lot in terms of the complexity of the game, so that players do not have that dazzling feeling, but the more simplified things, itself proves that the amount of content filling is scarce. Therefore, Lin Yan pays more attention to the balance between content and game experience in the game.

That is to say, the content of the game itself cannot be too small, so that the whole game will give people a very hollow feeling. It may be fine in a short time, but when you experience a game mode or game mode for a long time Deterioration, everyone will feel boring, even if the game itself is the same, a single game mode is destined to be only suitable for some small games, although there is a single operation mode and experience mode in the game, it can make the player in the shortest Find the refreshing breaking point of this game within the time.

But it also shows that this game lacks continuity in some of its settings. To make a very simple analogy, many players used to like the game "Left to Survive". The big reason is that they like to have enough ammunition in their hands. Use a rifle or a submachine gun to shoot the zombies that are constantly rushing towards you.

Dozens of zombies rushed over together, and even in certain specific levels, hundreds of zombies rushed over together, and the rifles in their hands were constantly falling. These things were all swept down. This feeling is bound to be very It's refreshing, refreshing, and even makes people feel like a **** of war.

But this kind of pleasure is like a drug. After the experience is over, it is empty. This refreshment is not continuous. Even if this refreshing sensation is enough to stimulate, there is only this kind of refreshment in the entire game, and there are no other but some elements. Time, then the entire game will be greatly affected, at least in the continuous experience is inherently insufficient.

And in this world, whether it’s past or present, the sustainable experience of the game, players will not feel bored no matter how long they play, it is actually a more important element than refreshment. At this point, "Resident Evil" does Is much better than "Left to Survive". , Even though there is no such obvious refreshment in "Resident Evil", other aspects have been enough to make up for the shortcomings in this area.

Of course, Lin Yan hopes even more that his game can not only have cool points, but also have other game content to effectively balance the lack of game content.

But there shouldn't be too much content in this area, too much, it will easily affect the feeling of the entire game, after all, every player does not want endless boring content, which fills the entire game time.

Especially for those players, such as elementary school students, middle school students or office workers, who have relatively limited game time, the requirements for game content in this regard are even higher.

In Xilin Noodles of this type of group, it is more hoped that the content in the entire game is as useful as possible, and it is best not to have useless things at all.

But these two requirements are actually contradictory, at least Lin Yan can't see where they are compatible, so they can only strike a balance before then.

Anything more is not good for the whole game. If the content is less, the refreshing feeling is more prominent, but after playing for a long time, the whole game will feel very empty, but if there is too much content, it will It feels that the content of the entire game is very diverse, making people a little overwhelmed, and if the useless content is increased, it will easily consume the patience of the players and cause abandonment.

Although the stand-alone game is a one-time consumption, it is not a big deal to discard the pit after buying it. After all, you have already paid for it, but the loss of word-of-mouth caused by this may be more serious than a few hundred dollars.

So it can be seen how important the balance of the game content is. Of course, many people have not seen the seriousness of this problem before, which has resulted in many works, which have the ability to name the classics of this life, but ultimately because of their own design errors. , Which was covered with dust.

It has to be said that this is not worth the gain. At least in Lin Yan's view, the theme and content of "Left to Survive" are very good games. They are not very good in this regard, which seriously affects the development of this game. .

But there are a thousand different Hamlets in the hearts of a thousand people, so these problems do not prevent Lin Yan from being really very fond of the game "Left to Survive".

It's just that Lin Yan's liking does not mean that the public likes it. Fen Tian has produced too many in-depth works, and the content is too simple and straightforward. This is not a good thing for Lin Yan and Fen Tian.

So many places must be changed, and the first place to bear the brunt is the combat system. After all, the battle system is no different from CS. Although it is mature and simple enough to make it easy for people to use it, it is also simple and easy. There are not many outstanding points in the battle system.

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