Game Development Mad God
Vol 10 Chapter 697: Wildness
In fact, in the eyes of many people, first-person shooting games are known for their refreshing. In the game, players can fully feel the thrill of shuttle through the rain of bullets. It can be said that this feeling is the entire first-person shooting game. The core gaming experience of the game.
But this kind of experience is aimed at warfare first-person shooter games like Call of Duty or Medal of Honor. Relatively speaking, the game "Left to Survive" is more refreshing in this regard. It's cramped, at least not as refreshing as Call of Duty.
And there are no such games in the market before, so no one knows where the core of refreshing is. In games like "Resident Evil", the refreshing is more in the plot. But for many of the contents, it fits this central point very well.
In contrast, "Legend of Survival" is more like adding zombies under the framework of a war game, turning enemies in the war into biochemical monsters, and the plot of the entire game should fit the theme of escape, so In fact, there is no very good breaking point in the plot.
Therefore, Lin Yan can only look for the power point in this regard, but it is difficult to decide how to make it.
However, I want to go to Lin Yan to define the most central refreshing point in the entire game as the word "slaughter". Since shooting games themselves are the most important game experience, the explosive point of refreshing points lies in the game content, so in this game Still so.
But in this game, players don’t feel that kind of rain of guns and bullets, because zombies don’t use firearms, but the number of zombies is very large, so in the game, players can completely create a firearm in their hands. For the massacre of zombies, experience the feeling of flying flesh and blood.
Although bloody, it is refreshing enough in Lin Yan's settings, and this refreshing can even arouse the wild pleasure deep in the human heart.
Of course, blood and gore may be an eternal element in biochemical apocalyptic games. After all, zombies are to eat people. How can a scene that does not eat people without blood is a biochemical game?
So in the game, players can use their guns or some other weapons to dismember the zombies in front of them, especially when a group of zombies are attacking the player, the player can see all kinds of arms. The scene where the legs keep flying horizontally.
Although it feels a bit abnormal, this kind of game scene may be the only one among the many biochemical games that Lin Yan has developed.
After all, the game nature of this "Legend of Survival" is quite special. Even the category positioning of the game itself is more difficult, but these do not affect the fact that this game has become a boutique after being remade by Lin Yan.
In fact, in this game, Lin Yan still divides the whole game into several modes like the previous one. The so-called main storyline and key production part are just a story mode in the whole game.
That is, the stand-alone mode of the game.
In addition to the story mode, there are several game modes, such as the real mode. If the so-called real mode is compared with the story mode, there is not much difference, but in the real mode, players will face new challenges.
The plot is still the same but the plot and the process are still the same, but it is more real. In the story mode, when the player slaughters the zombies, they don't have to have a headshot. A bullet hit on the body can quickly kill the zombies.
And every player in the same team has an aperture to determine their position, and if they are in distress, they can quickly support them.
But in the real mode, the player can only slow down the zombie or knock out part of the zombie's limbs when the bullet hits the zombie in the game.
But it can't give a fatal blow to the zombie in a short time, so in the real mode, the player can only shoot at the head of the zombie as much as possible, so as to kill the zombie quickly.
But this will be a big challenge to the player's ability.
But for a powerful weapon like a light machine gun, there is no need to worry too much about this. The great power of a light machine gun can completely break the bones of the zombies and quickly tear the zombies into pieces. These do not need to worry too much, but Relatively speaking, the number of light machine guns is still relatively small.
The same aperture that was originally set on the player has also disappeared, so all the team members should try to unite together, otherwise when they are scattered, it is really possible that they don’t even know how to die. After all, in such a monster is full of monsters. Only when the survivors are closely united in the world can there be such a chance.
In addition to the real mode, there are also confrontation mode, scavenger mode, survival mode, etc., all of which can be said to be extremely challenging game modes in "Left Left".
So far, the production of the entire game has come to an end. At the same time, Lin Yan has already hurt the bulletin board of Burning Sky about the announcement of "Left to Survive".
Lin Yan is not very concerned about Perineum Qi now, at least in terms of the brand appeal of Burning Sky, if it is not an Internet feast, Lin Yan himself does not believe it.
As for the specific launch, Lin Yan decided to sell it three days later. This is considered a habit. After all, the previous games were released in Lin Yan's hands three days after they were completed.
These three days were mainly for repairing some minor defects in the game. Even though the artifact was omnipotent, there were always some areas that Lin Yan was not satisfied with, and some modifications were needed.
After finishing all these things, the rest is waiting. This process of waiting may not be a big deal to Lin Yan, after all, it can be a rest time, waiting to count the money.
But for those players on the Internet, this is not the case at all. It is not an exaggeration to say that the suffering of waiting is a day and three autumns.
Although Lin Yan didn't do much by himself, during these three days, there was a lot of news about Burning's new work "Road to Survival" on the Internet. Various speculations that this will be a What kind of game, and just in such speculation, the day of "Left to Survive" is finally here.
It went on sale on time at 12 noon, and Lin Yan himself was sitting in front of the computer, looking at the background data of major platforms, and wanted to see what kind of performance impact his new work could bring.
Lin Yan doesn't have too much worry about the results of this game. What Lin Yan himself is more looking forward to is what kind of results this game can achieve.
After all, the game "Legend of Survival" can be regarded as a new attempt by Lin Yan in the game industry to a certain extent, and it can also be regarded as a comprehensive combination of shooting games and biochemical games. What kind of recognition is still unknown.
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