Game Development Mad God
Vol 10 Chapter 714: Lone sniper
So in this game, many small stories that actually happened in history are also good seasonings in this game.
It’s just that Lin Yan has made a lot of different changes in the current game. Players will naturally appreciate the fun in many places. Of course, although there are many places in this game that are very interesting, they are the same. It also has a very high difficulty in this game.
The sniper has never been a simple and easy job, and the particularity of the task also determines that the difficulty of the sniper in this game will not be very low, but in Lin Yan's eyes, a game has no difficulty, how can it be achieved? , A game must have some challenges, otherwise the player will be dull and the game will lose its meaning.
In fact, the sniper is an evergreen character in the news. In almost any war game, there are all sniper-like characters, especially in some war games similar to first-view shooting such as "Mission" Games like "Summon" have a lot of sniper elements in the game itself, but in Lin Yan's view, although these games have more or less sniper elements in them.
But they are not very rich. Generally speaking, it should have a strong relationship with the positioning of the game. The main role of games such as the previous "Call of Duty" should be a relatively broad special force. In these games, many times the protagonist plays a variety of roles in the team, but more often he plays a role similar to a pioneer.
Therefore, although there are sniper elements in various aspects, the entire sniping process has been simplified. Players only need to use the sniper rifle in their hands to insert the enemy into the crosshair ID, and they will definitely be able to hit accurately, even It is definitely a good marksmanship that can show the player himself.
But what Lin Yan wants to say is, how can sniper behavior in this world be so simple? Even the use of ordinary rifles such as the AK47 itself is not so simple, and since this game is shaped with sniping as the main game core, it is inevitable to show players a world of sniping.
In reality, there are many elements that can affect the sniper’s sniper. Such a close range within 300 meters is pretty easy to say, but once it exceeds this range, things that can move like bullets in nature are too much. too much.
For example, wind, which greatly affects the trajectory of the bullet. Maybe the sniper aimed very accurately at the beginning, but at a distance of 800 meters, the bullet may fly without edges, and even a deviation of a few meters is very normal. thing.
In addition to the wind, the humidity of the air, the shooter's personal heartbeat, etc., can affect the accuracy of the bullet, so the real sniper is not as long as the enemy is placed in the cross of the scope.
Because sniping is a very complex complete set of projects, it has been greatly simplified in some games. This is understandable. Even in the previous "Sniper Elite", there are many aspects of sniping unprofessional, so Lin Yan wants to make this game a professional sniper game. Of course, Lin Yan will not lose the refreshing shooting parade that should be in this game.
It's just that in Lin Yan's own opinion, shooting the enemy with a gun from a long distance, which is an excellent refreshing point. Of course, Lin Yan will not forget the difficulty in this game.
Wind force and wind direction in many places in this game will affect the accuracy of the sniper rifle. Therefore, when the player is doing long-range sniping, the wind and wind direction will have a huge impact on the bullet, so in the game, the player must be Accurate judgment is made on the landing point, and the heartbeat of the player controlling the character is also affected by the accuracy of the rifle.
In the game, with the strong movement of the character, the character's heartbeat will gradually accelerate. The faster the speed, the more difficult it is for the player to aim, and the scope will continue to shake, so the player should have a relatively flat mix when shooting. The heartbeat will do.
Of course, if these rules are strictly followed, the difficulty of this game is a bit abnormal. This may not be a big deal for players of the Great God level, but for some players who are not very good in operation and judgment. In other words, this kind of difficulty is more abnormal.
The game is divided into three levels of difficulty, namely recruit, veteran, and elite. In recruit difficulty, the player’s scope has a red dot to mark the landing point of the sniper rifle. The deterioration of the invisibility has also reduced the difficulty a lot, so although the difficulty is high, it is still within the range that most players can accept.
Of course, in this game, Lin Yan still has a lot of design on the game system. In the game, the player mainly uses the third-person perspective, because this allows the player to better observe the surrounding environment, but when fighting , Especially during close combat, players can freely switch the first-person perspective, which makes it more convenient for players to fight in the game.
Especially when the player is following a large force for a forward attack, because the battle is fierce, the player is more suitable to use the first-person perspective to snipe the enemy. Of course, the player can also carry a submachine gun to fight during the battle. of.
Lin Yan's changes in difficulty only focused on the sniper rifle, but Lin Yan did not change other weapons. Most of them were close-range combat weapons, so even if they had an impact, they would not have much impact.
Weapons for the same players in this game are also a great feature. Let’s not talk about those weapons. Players can carry a lot of weapons. Players can carry a lot of weapons during battle.
Sniper rifles, submachine guns, pistols, and grenades are the four major items on the player’s body. However, some weapons can be replaced during the game. Players can choose their favorite weapons according to their needs, or use them All or part of the grenades are replaced with mines or explosives as needed.
It can be said that this design fully respects the profession of the sniper itself. After all, in the course of the battle, the sniper may not always be surrounded by companions, and loneliness is the eternal theme of the sniper.
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