Game Development Mad God

Vol 10 Chapter 731: Achievement system

In this game, Lin Yan divides the various weapons into three different parts, one is a melee weapon, the other is a variety of firearms, and the other is a throwing weapon. In this game, you can say weapons. It is very complicated. There are many weapons that players can use during the game, but the damage to zombies is completely different. Almost every weapon in the game has a certain degree of damage to zombies. However, depending on the nature of the weapon, the lethality is different. For example, melee weapons are divided into many types in the game.

There are many types ranging from pan golf clubs to mountain knives and military bayonets. It can be said that there is a huge difference in the lethality of the items, but the weapons in this game are almost everywhere. Players can use them freely. Even the rocks and bricks on the ground are good things that players can use to smash zombies in the distance, because zombies have a slower reaction, and players can basically smash things like rocks. However, the lethality of different items is completely different, so players must use different weapons reasonably. In the game, if players can use the weapons in their hands reasonably, they can often gain some meaning in the game. Unexpected effects. For example, a weapon in the game is a boomerang. Although the boomerang is also a weapon, its lethality in the game is not high, but it can knock down multiple zombies in one shot. Although it can't kill the zombies, but In the process of escaping, this weapon has a good effect.

It can be said that there are no useless things in this game. As long as you learn to use weapons and scenes reasonably in this game, players will find the hidden fun in this game. When Lin Yan made this game , Did not design Yang Ge’s fighting rules that way, so in the game the player has a very powerful degree of freedom when fighting.

In the game, the player can even make traps in the game to ambush the zombies. If the player finds something such as grenade or traps in the game, he can put it on the road behind him to deal with the zombies. A degree of obstruction, especially when evacuating, this arrangement is more effective.

In addition to not throwing a hole in the earth in the game, the player can destroy many things in the game, even if it is to demolish the house, so this provides the player with the wisdom to fight their own when fighting. Ample space. For example, Lin Yan designed explosives in the game. If players are lucky to find a lot of explosives during the search process, it will be a very good thing for a long time.

Players can find Yizhuang in the game, install explosives in the main support structure, and introduce zombies into this building full of explosives to kill a lot. It can be said that the player has a high degree of freedom in tactics.

Although the game world is a sea archipelago, but this archipelago has many features of a modern city. The game scene has a complicated road network. Players can follow these roads to any corner of the entire map. The map in this game can be said to be quite complicated, so the protagonist has a map of the entire island in his hands. In the game, the player can take out the map at any time to refer to where he is, so that the player will not get lost in the game. .

Of course, in this game, Lin Yan will not give up the construction of social system and community system. Although the main story of the game is that players need to escape from the archipelago and seek assistance from the outside world, the main story of the whole game is very long. In this game, players and other survivors will not receive any external support, so players must be self-reliant in the game.

In other words, the player needs to find a way to leave the archipelago, so the focus of the game and the later stage of the game is no longer the escape on the island, but the process of the player and other survivors working together to find a way to open the archipelago. In the later stage of the game, players will build a community together with other survivors. In fact, it is not a community. It is to build a safe fortress together, and then continue to improve the fortress, and then collect and collect them according to the instructions of the task. Materials or some other methods to collect and integrate resources, and finally leave the archipelago.

It is worth mentioning that in this game, Lin Yan established a prestige system. The more side missions the player completes, the more zombies killed, especially the mutant zombies, so what the player can get in the game The more prestige is. This prestige may not be very important in the early and mid-term of the game, and many players may not even see the role of this prestige.

But in the later stage of the game, after the player and other survivors merge, the role of this reputation value is also reflected. When it comes to the role of this reputation value, Lin Yan must first say that in this game, although the player is in the game It is also growing continuously, but as long as the other survivors in the game have not been chewed by the zombies, they are also growing and improving. Perhaps the original player was a coward beside the player, when the zombies came. Shivering and crying for father and mother, but maybe after a period of time, after this period of growth, he may become the kind of person who kills without blinking. It can be said that Lin Yan is also trying his best to describe it. Yes, after all, in Lin Yan's own opinion, it only shows the growth of the protagonist, which somewhat loses authenticity. So as long as the other survivors in the game are immortal, they are growing up with the protagonist.

The reputation value is also a main direction of growth. The prestige value can be said to be very important in the later stages of the game, because the prestige value directly determines the player's dominance in the late game community, yes, it is the dominance. In the late game, the person with the highest reputation value will become the leader of the entire community. Being a leader has huge benefits. He can allocate various resources according to his own preferences and divide the defense of the community. , It can be said that players will personally shape such a community, so that all survivors will survive and work according to the players' will. And after becoming a leader, it will also be a huge help for players' ratings in the background of the game.

Even in the achievement system established by Lin Yan, becoming a community leader is a very important achievement in itself. Of course, Lin Yan will talk about the achievement system in this game. The achievement system can be said to be one of the most distinctive systems in this game.

Players can obtain different achievements for different performances in the game, and these achievements are not placed there to feel good and decorate the player's game interface, but can actually obtain system attribute bonuses. In the process of fighting with zombies, players who kill more than 100 zombies with melee weapons can obtain the primary achievement "Killing Vanguard", and after killing 300 zombies with progressive weapons, they can get the intermediate "Killing Vanguard" ", if it exceeds five hundred, then you can get a high-level "pioneer".

The added game attribute of Killing Vanguard is the player’s power attribute. Every time a level of achievement is added, the player’s power will increase by 20% on the current basis. After getting the title of advanced, the player’s power is almost It is doubled. In this case, when facing zombies or even powerful mutants, the player's disadvantage in strength is not so great.

It can be said that the achievement system is equivalent to the attribute multiplier of the entire game, and there are dozens of achievements in the game that are the same as "Killing Vanguard".

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