Game Development Mad God
Vol 10 Chapter 734: Evaluation report
If Lin Yan’s biggest breakthrough for this game is, then according to Lin Yan’s idea, it must be a breakthrough in horror elements. In fact, whether it is in the zombie works of the previous life or in this world Among the zombie works, even Lin Yan’s own works, have long suffered from a shortcoming, that is, the lack of horror. The focus of the game is too much on the degree of freedom and the amount of damage to the content of the game. Players are missing a deeper Hong Kong dollar experience. To put it bluntly, zombies, something comparable to vampires, do not have any mental pressure on the players in the game, that is, they can't play the players.
Can't give the player the kind of thrilling experience that comes from the depths of his heart. Lin Yan feels that this is not good. After all, something like a zombie is a scary existence. It comes from one of the deepest fears in the human heart. Just like the demons in the Chinese population, they exist like the demons in the West. These things really appear in the world and have always been feared in the hearts of human beings. In the game, they are treated in a disguised manner. This kind of fear is presented to the players, but because of the deviation of the manufacturer, it is not scary. This is not a good thing, but should be regarded as a work error.
Of course, in some zombie works, this kind of horror element still exists more or less, but even in Lin Yan’s own works, Lin Yan also has less of the horror element in those works, so Lin Yan is here. Among these games, the fear of zombies’ horrible appearance and habits is emphasized.
The main color of the whole game is set off with a relatively dark color, because in Lin Yan's opinion, under such a color, it can create a sense of tension by itself, although it is itself in the world of this game. There are no such things as monsters, ghosts and snakes, but the existence of those zombies is much more real than those illusory things, and it can give people a strong sense of horror, plus the rhythm of the game and some content. The whole game gives people a kind of tension and oppression like nurse golden suffocation, so that the feeling of horror and horror can be shaped more clearly.
Of course, none of the scenes in this game are extremely horrible. After all, blind horror is not a good thing for casual and entertainment stand-alone games, so there are still a lot of relaxing content in the game. Only when the two are combined with each other can it be considered a perfect shaping for a game.
Lin Yan’s promotion of his work is not just a promotional video, but dozens of different promotional posters. Lin Yan has also completed the production simultaneously. There are a series of posters of the game and posters of the main characters in the plot. There is even an introduction poster for the monster inside, which can be said to be very detailed. Soon Lin Yan posted these propaganda videos and posters on his official website of Burning Sky, and the same evil deeds were sent to his partners via email. Lin Yan knew that these things would soon It can be hung on all major media websites in the game industry, and even mainstream search platforms such as Baidu and Google will have a lot of information about "Dead Island".
Lin Yan himself does not intend to delay the launch of this game for too long. After all, this game still has a strong experimental color in Lin Yan's eyes. I still want to know the results of the experiment earlier, so Lin Yan is online The specific launch date of this game was released soon, but it was only two days later, which was one day shorter than the three days from the completion of production to the official sales of the previous works, which made a lot of The players were ecstatic, and left a message under the official website of Burning Sky to express their support for Burning Sky and Lin Yan.
In this world, the passage of time should be regarded as the fastest. After all, as someone said, "When you close your eyes, you open it! This life is over." Although Lin Yan did not feel fast in two days , But it’s not expensive when you think about it. It’s as fast as a thought. In these two days, the news of "Death Island" has almost spread throughout the Internet, and almost no one even knows "Death" "Island" are three words, and today is the day when Death Island will go online.
Regarding the sales of Dead Island, Lin Yan himself is not at all worried. There is the brand effect of Burning Sky. In addition, consumers now have a kind of instinctive trust in Burning Sky, so at least this time, the sales are still With guarantee, what Lin Yan really feels a little uneasy about is the word of mouth afterwards. If the player feels dissatisfied in the whole game experience, even though the thing is sold, he also smashed his own sign. The gain is not worth the loss.
The time to start selling really came soon, and Lin Yan’s own forecasts were almost immediately after the official start of sales. The sales volume of "Dead Island" began to rise steadily. In just half an hour, the sales volume The number has exceeded 50,000, and the price of this game is 450 yuan. In a blink of an eye, Lin Yan has doubled the development cost and recovered.
Of course, how about the specific sales of "Dead Island" Lin Yan himself is not very worried, or even cares about it, he is still waiting now, as for what is waiting? Of course, it is the comments of journalists and media who are more sensitive than a dog's nose about the game. This is what really determines the vane of the game industry. Sometimes what consumers say may not be what everyone wants to hear, but what these professional game reviewers say is definitely worth reading. As for the usefulness of it, the benevolent sees the wise.
Waiting seems to be the only thing Lin Yan can do now. After all, the entire game has just started selling and it hasn’t even been more than an hour. It will take at least two or three days for related game reviews to come out. Fortunately, Lin Yan himself is a better player. Patient people. Don't care about the boredom of waiting.
Time passed quickly. Three days later, the first professional game review about Burning Sky’s new work "Dead Island" finally appeared in the game magazine. When I saw this report, Lin Yan The hanging heart can be considered let go. Although there is not much nonsense, at least the content of this article is still affirmative for "Dead Island", and the attitude of the majority of players on the Internet is the first to appear. For this game, there is still more than slander.
As for the original text of the game review, Lin Yan read it several times carefully:
The products produced by Burning Sky must be exquisite, it can be regarded as a curse-like discourse in the entire game market now. I believe that countless people in this world can cheer for joy while listening to this sentence, but they can also grit their teeth, but I have to say But this time, the curse imposed on the industry by Burning Sky Company and Mr. Lin Yan himself has been fulfilled again...
From the beginning to the end, the game is a high-quality, high-level, superior work. Whether it is from the picture or the special, or the plot or character depiction and operating experience, this game has reached what can be achieved in the industry. The top level, from the perspective of my career for nearly a decade, companies that can produce such works in the entire industry can be counted with one hand.
But what I want to say this time is that not only does Fentian do a great job on these hard indicators, but the same Fentian will also innovate the game content and game experience, embarking on a path that no one has ever followed. The road passed...
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