Game Development Mad God
Vol 10 Chapter 745: Justifiable Defense (2)
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In the world of legitimate defense, the entire game scene is very large, over a thousand square kilometers as a whole, which can be said to be very huge in a game, and it exists in the scene of more than one thousand square kilometers. A variety of topography, such as deserts, oceans, snow-capped mountains and tropical jungles, and cities, villages and military bases in these topography.
Although many topography and landforms in the map can be said to have relatively large conflicts with each other, on the whole, the producer has integrated these scenes very well. It can be said that there is no sense of violation. I have to say that "Justice Defense 2 "The overall production level is very good, absolutely the top production level at that time.
In "Justifiable Defense 2", there are highly improved stunt systems such as air, land and sea, combined with the parachutes and hooks used by the protagonist, plus a large number of vehicles equipped with advanced driving modes. Players are in the game You can definitely experience a variety of special effects systems. It can be said that "Justifiable Defense 2" itself is a game with special effects as its main selling point.
In the front seat, the enemy is no longer a cannon fodder character, but in the quiet planning system, the enemy will have a very intelligent response to the player’s behavior, and those who chase the protagonist will make better use of the surroundings To fight with the player in a unique environment, such as hiding behind a rock while fighting, or outflanking from a corner, attacking the player from the side, this is all possible in the game.
Even when the damage caused by the player reaches a certain level, powerful vehicles will appear to attack the player, such as the powerful armed helicopters in the game. More importantly, the enemies can communicate with each other and are in battle. In the process, enemy reinforcements will continue to arrive, and in the end there will even be airborne troops, armed helicopters, and armored units.
In order to bring players more challenging challenges, "Justifiable Defense 2" has also redesigned the battle engine in the game compared to the front seat, allowing the game to mix the locking system, and you can use different sights to allow the player to aim at the enemy's body Various parts.
What’s more interesting is that there is a brand new arsenal of weapons in the game. A large number of powerful weapons have been added to the game, such as laser-controlled individual anti-tank missiles, grenade launchers or mini-guns that can be disassembled, as well as blasting. The necessary C4 explosives, etc. What's even better is that both vehicles and weapons controlled by the player can be upgraded, and there are more than two thousand kinds of parts that can be used.
It can be said that "Justifiable Defense 2" is a very good game, in Lin Yan's own words, it is definitely a classic work.
And then Lin Yan is about to start the production of the legitimate defense. The first thing to say is that Lin Yan has played all the works of the legitimate defense, so in the game, Lin Yan can take advantage of the advantages of many games. Highlight, correct and replace shortcomings.
"It costs 10 million yuan to make a large game. Do you want to confirm it?" The voice of the system appeared in Lin Yan's mind, and Lin Yan quickly chose to confirm it. Ten million is early for Lin Yan. It's not a big number anymore.
The name of this game is still called "Justifiable Defense".
To make a game of justifiable defense, the first thing to make is naturally the carrier of the entire story, such a huge game world.
The size of the world map of the original "Justifiable Defense 2" is already more than one thousand square kilometers. In such a huge area, a variety of terrain and landforms are integrated. It can be said that this game is made on the integration of terrain. It’s very good, but in Lin Yan’s view, more than 1,000 square kilometers is still a bit smaller. Standing on the highest mountain in the game, you can basically see the whole world of the game. At least got a general impression.
In Lin Yan’s view, this is still too small, so Lin Yan wants to expand the world map of the entire game, and make a very large expansion. In the end, Lin Yan’s designer set the size of the world map of the entire game at 3500 The huge number of square kilometers.
This number can be said to be very large, more than three times larger than the map size in the original game. The same E Linyan has also greatly expanded and optimized the topography.
Although there are a variety of terrains in the front seat, on the whole, due to the size of the entire world map, although multiple terrains can coexist, the area itself is a little too small. When exploring a terrain, the charm of the terrain itself cannot be felt in the game, so change is inevitable.
In the newly produced map, the area of the ocean, snow-capped mountains, or desert has increased a lot, and players can explore these places for a long time.
For example, driving in the desert to experience the road style in the desert, jumping from the top of the snow mountain, and then opening the parachute for high-altitude gliding experience.
Even Lin Yan specially made a mountain in this game. Lin Yan doesn’t know how high it is, but it is at least a little higher than Mount Everest. Players can stand on top of the world and observe the entire world of the game. , It is a very spectacular and magnificent feeling.
And what Lin Yan made the biggest change is that the city in the game, the area of the city in the front seat is not small, but compared to the size of the entire map, the area of the city is still a bit smaller, so Lin Yan is very The city area in the game has been expanded. In the entire game scene, there are several large cities, but the total area of these cities is only one-tenth of the entire game.
There are many magnificent modern buildings in these cities, such as hundreds of meters high buildings, various facilities in Xi'an, and even many high-rise builders have helicopter landing pads with helicopters on them.
And in this game, Lin Yan also learned some of the production experience of "Crysis" and added some flavors to the scene of the big map.
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