Game Development Mad God

Vol 10 Chapter 844: Dead space (6)

In the game, the protagonist controlled by the player has a standard melee action. Although the melee is not as safe as remote use of firearms, it can give the player an ultimate combat experience.

With a machete in his hand, the player can even chop off the limbs of the corpse variant during close combat, or directly at a specific angle, according to the specified case prompted on the animation screen to trigger specific stunt actions, such as Said that he was very savage and domineering to chop off the head of the corpse variant.

And from the morphological point of view, the protagonist created by Lin Yan is also shaped in the shape of the "eighteen chops" in accordance with the US military's standard knife during the Vietnam War. Players will find that they are very different. With a sense of power, it can be said that the protagonist controlled by the player has a very powerful melee ability in the game.

In this case, although the horror elements are very strong in the whole scene, the protagonist is not an easy character, so that while the player can get a sense of horror, he will not be scared and dare not move forward.

What I have to say is that apart from the combat system, what Lin Yan first changed was the man-made. It can be said that Lin Yan is unsatisfactory for the person before the previous game. In the previous game, the protagonist Eric is an engineer, which already represents how powerful the protagonist is in the game, even the players. All weapons are modified by engineering equipment.

This kind of design can be said to be diverse, there are strong ones and some bad ones, but based on the situation that Lin Yan has mastered later, the identity of the protagonist and the construction machinery as the main weapon in the game, this is the design Ding itself is not pleasing.

Even on the specific person settings of the protagonist, the appearance under the protagonist’s helmet turned out to be a grandpa who seems to be over fifty years old. This is simply unacceptable for many Appearance Association players, so Lin Yan's first change was the protagonist's personality and battle mode.

Lin Yan adopted a younger strategy for the protagonist's specific person. Of course, Lin Yan didn’t like the fact that all the people who saved the world were 14-to-five-year-olds. Lin Yan quoted in the specific modeling. Lyon’s design during the sublimation crisis is a white man with blond hair at the age of twenty-six or seven. He is tall and handsome, but Liang Shang is also full of fortitude. He is a Marine in the professional setting. Random itself possesses very superb fighting skills and super high physical fitness.

And in order to cooperate with the protagonist in the game to be able to play out all the elements in the settings, the player-controlled protagonist is very flexible in the game, although it is a third-person perspective, but the player is very smooth when watching around in the game , There is even a shortcut to turn around instantly.

In the game, there is an option to speed up, and during the speed up process, the protagonist can also do actions such as flipping through obstacles. Among them, Lin Yan has incorporated many tactical actions in the army, and these actions are very standard and handsome.

Players can even speed up and trigger a sliding action during the battle, flash directly under the legs of the corpse variant, and attack the vital part of the corpse variant's crotch.

In addition, in Lin Yan's own settings, the protagonist Eric is very brave, and even has some small humor, just like Lyon in Resident Evil, he will not be shocked under any circumstances.

In the game, the protagonist even has a lot of self-talking lines. These lines have some elements of sarcasm or sarcasm on the opposite enemy, such as saying "Hurry up! Baby!" to a corpse variant that rushed up. There are many such elements in the game.

The weapons in this game are no longer weapons modified with construction machinery as in the previous games, but real firearms.

Of course, these firearms are round in the real world, and those who are familiar with firearms will find that the weapons in the game are round.

Small, light, but relatively less powerful pistols have a relatively short range, but can be shot at close range with a shotgun that can shoot a powerful corpse variant, an assault rifle with a powerful and high rate of fire, and of course, a powerful and even group Damage, but it is very easy to damage your grenade launcher.

The protagonist controlled by the player is definitely a big trouble for those corpse variants in the world of this game.

Players can still upgrade and purchase equipment from the console in the game as in the previous game. Even the protagonist can also be dressed up. The protagonist is dressed in a very handsome battle suit. He is self-cultivation and handsome. As for the players of the association, there is absolutely nothing wrong with it.

Of course, for many horror games, if the protagonist is too strong, then the sense of horror is weakened in the eyes, but there is no such problem in this game. Monsters in this game have a very high battlefield. AI is not so easy to deal with, they will use anything they can use to deal with the protagonist.

For example, using the same exhaust air to make a sudden attack on the protagonist above, pinching the protagonist back and forth in a narrow passage, etc., even these corpse variants will dodge when the protagonist is aiming.

These undoubtedly prove that in this game, these corpse variants themselves are very difficult to deal with, because they have a certain amount of wisdom, and even know how to cooperate with the team.

And there are many scenes in the game, the scene is very much to fight with these corpse variants, for example, in the game, some scenes are completely power-off, there is not a little light, in this environment players can only Rely on the tactical flashlight on the gun to get a poor little light source.

In this way, it is natural for the corpse variant, and in such an environment, even the protagonist must be flustered, and it is almost the scariest part of the entire game.

Of course, Lin Yan has his own experience in shaping the sense of horror. For this game, Lin Yan must be able to create a relatively strong protagonist to make the game feel horrible. There is a qualitative improvement.

This is not difficult for Lin Yan.

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