Game Development Mad God

Vol 10 Chapter 859: World of Warships (6)

Lin Yan has his own thoughts in his heart for this game. Although there will be some references to the original game, Lin Yan has to play according to his own ideas in many related shaping of the game.

The first thing Lin Yan wants to shape is the game scene in the game. After all, according to Lin Yan's consistent idea, the scene of the game itself is the most basic carrier that carries the game content.

According to the basic sequence of game production, Lin Yan is more inclined to take the lead in shaping the basic scene of the game. In fact, Lin Yan has a better idea, which is to show the real scene in front of the player as much as possible in the game.

After all, there are many sea battles in this world. Why can't these sea battles become the basic material that Lin Yan uses to increase the game content in the game?

The Coral Sea battle during the Pacific War, the Midway island battle, the isolated island battle, the Wright Gulf battle... the Jutland battle during the First World War, the Tsushima battle during the Russo-Japanese War, etc., all of which can be very good in the game In the game, players can simulate the war in these scenes to a certain extent.

In the production of the game scene, Lin Yan used the ability of the artifact to consult a lot of war history data, trying to restore the most real situation in the war.

In the relevant information, Lin Yan has integrated the relevant battlefield environment of more than 30 classic sea battles, and Lin Yan has performed the true restoration of the game scene in the game exactly as described in the information. .

For example, in the history of World War II naval warfare, the very famous location of Iron Bottom Bay has a very real manifestation in the game. Players can even see the wreckage of a large number of steel battleships on the seabed along the sea in the game. .

And in the creation of the scene, Lin Yan has expanded the map of the entire game battlefield to a considerable extent. According to the previous work, the battlefield scene in "World of Warships" can actually be counted in many shooting games. It's quite huge, at least it will never feel small. There are not many of them that can be compared with the base map of World of Warships in online games.

According to the size of the original map, it can be said that it is completely enough for more than 20 warships of the enemy and us to carry on the gallop, and the battle can also be said to be very fierce, but according to Lin Yan's own ideas, such a base map is still too A little bit smaller.

In Lin Yan's opinion, the intensity of the battle scene itself still lacked.

So in this game, Lin Yan made a decision to double the basic map of the game. Of course, these base maps are large or small. Some base maps themselves are relatively small, suitable for players to engage in small-scale battles, while some maps are Very huge, enough to accommodate the fierce battle between hundreds of warships between the enemy and us.

In the original game, in the PVE battle, when the player and the computer battle, it is usually an eight-to-eight battle. There are only 16 battleships between the two sides. The battle is carried out in a relatively large map, although there will be two battleships with each other. The magnificent scene of Zhanlu, but there is still no small regret for the intense pursuit.

Therefore, in the game of the big scene, Lin Yan has set a very big scene, so in such a scene, he supports the battle between the two large-scale fleets.

In other words, hundreds of warships on both sides of the enemy and us can be set up for a face-to-face stand-up. Even when the large fleet is in a decisive battle, it is filled with carrier-based aircraft that can still have an aircraft carrier to provide air cover for the fleet, and The aircraft carrier can also detect the location of the enemy in the entire map and conduct a full range of attacks on the enemy.

In the original game of World of Warships, even in the standard battle with the largest number of people, there are only 30 people fighting on both sides, and the firepower density and intensity are still not very good.

There are more than a dozen warships on both sides in a battle. On such a large map, the entire fleet will be spread out, especially when one’s ships are far apart. Once one side has something to do, the other It is very difficult for ships to support, and even a partial situation where more hits less is formed.

So whether it is to make the game look more lofty, or to allow the game to give players a better experience, such a design is very important.

The same Lin Yan also carried out quite targeted design in this game, for example, Lin Yan carried out fleet design in this game.

When the player reaches level ten or more in the game, the player can join the fleet. The fleet system is similar to the union system in other online games, and the union system can be displayed in front of the player to a large extent .

In Lin Yan's own settings, the union has a special system interface, and it is also the main window interface for players to control in the game.

In the game, the place where the player parks the ship is a huge military port. In this military port, the player can clearly see that all the ships of his union are anchored in this port. If the union itself is a huge union, then The ships anchored in the entire military port will be quite spectacular.

Players can watch freely in the port, and the warships owned by other players are of course limited to the same union. For example, in the game, the player may have multiple ships, then these ships will all be parked in the port of the fleet. When the player can overlook the scene where hundreds of warships are parked at the same time from a high altitude, what will it be like Spectacular?

The fleet system itself also has a very big role. The most exciting one is the fleet battle. Every week, players can participate in the fleet battle at any time, and each fleet can declare war against another fleet.

And such a battle of the fleet itself does not consider the level of the ship itself. Even if there are only fifty first-class white ships in a fleet, the enemy has fifty top battleships and top cruiser destroyers. With a powerful fleet of cruisers, large-scale naval battles between the two sides are also possible.

Of course, is it a one-sided massacre? This is not what Lin Yan has to consider. In fact, this game is quite fair, and such fairness does not even exist in other games.

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