Game Development Mad God

Vol 10 Chapter 886: Ninja Dragon Sword (4)

Ninja Dragon Sword 3 has been criticized by many players for quite a long time after its launch. The fundamental reason is that players cannot see many of the classic elements in the original series of games, or Say characteristic elements.

The big game map that exists in many action games now is not available in this game. Players can only rely on themselves to find a way out in the game. There are no consumables. In the game, players can only face to face with the enemy. Hard steel, you also need to pay attention to how many health points you have in your health bar from time to time, so a little health value will go all the way to black. Although it is not very extreme, there are no consumables for replenishing health. It is true for players. It is very insecure.

What makes many players even more intolerable is that in this game, the ability to use multiple weapons has been completely abandoned, and only one Taichi is the player's weapon. To be honest, this design is very inappropriate even in Lin Yan’s opinion. After all, among so many previous works, this game has a very unique experience that is the use of multiple weapons, and multiple weapons. A fighting style coupled with a variety of different skills.

A complete game combat system has been constructed. This game style can be said to be quite good, but in Ninlong 3, these combat systems have been greatly simplified, and many concerns are not focused on the combat system.

To be honest, to a certain extent, this sequel has castrated the core experience of the previous game by a very large margin, and is even inferior to the previous second-generation works in terms of combat system and experience.

Of course, thanks to the overall technological progress, this game has a very good performance in terms of picture quality, skills and special effects, etc. Generally speaking, it is almost a mixed reputation. Therefore, for this situation, the game's producers have Of great responsibility.

Lin Yan himself can imagine why such a shaping is done. In fact, he wants to make a breakthrough in the overall series in this work, wants to break through the original game framework, and wants to use the disgusting system that has been made. , Abandon and castrate, and then use different new game elements to bring the part that was abandoned before.

I have to say that this kind of calculation is very good. If it succeeds, it is indeed a considerable breakthrough for the entire series. At least this game has a brand new display mode.

But the problem is that it failed. It was a very face-slapped failure. Although the entire game is also very good, well-made, and the battle scenes of the game are enthusiastic, but the lack of many classic elements discourages old players, even if they are used to the Ninja Dragon The market where Jian Chuan originally had a routine is also very disappointed with the performance of this game. Countless game producers have sneered at this game.

It's not that this game is not good, but compared to the previous game, although this game has improved hardware, the internal difference is not even a little bit.

That’s why the Ninja Dragon 3 blade edge was born, and the Ninja Dragon 3 game is a complete turnaround. Although there is still no map, this does not affect the core experience of the game, so it is not important. The players themselves are not very fancy.

The consumables have been compensated to a certain extent, and the players are considered satisfied. However, in the weapon-led combat system, they are still obediently changed back to the state similar to the original Ninja Dragon 2. This shows that between the breakthrough and the banknotes, the production Shang finally compromised and chose the latter.

This is the later full version of Ninja Dragon 3, which is the edge version. Only this version of Ninja Dragon 3 is really welcomed by players. If it is a breakthrough, this version of Blade Edge retains the classic elements of the previous game, but it actually has made progress in the game content and production methods. The above is a successful work.

Of course, whether it is the original Ninja Dragon 3 or the later Blade Edge, compared to other action games, they are all very good works. Whether it is progress or regression, it is actually based on the internal comparison of this series.

Compared with other games, this game is still quite good, and it is also a benchmark game.

And now Lin Yan is about to start the production of the main part of the game. First of all, the production of specific character models. Lin Yan does not need much consideration. After all, the previous Dragon Falcon was a very handsome character. It seems a little redundant to re-make the model, and for the models of enemies and monsters, Lin Yan also thinks that there is no need to change them, just keep them.

What really needs to be changed is other game characters, such as Ling Yin, etc. These supporting roles, Lin Yan also has to add some original characters in them, so it is a relatively large amount of work for character creation.

First of all, these characters are very important plot characters in the game, so each character should have characteristics, and some of these characters can be said to have a lot of roles, such as the heroine in the game, she is the game One of the more important plot connections is basically the very important promoter that promotes the protagonist's plot, so in this way, the role must be shaped to a considerable degree.

In this role, including the heroine, Lin Yan set a total of five players with their own plot levels, although the plot levels of their supporting actors are not long and difficult, and the number of levels is only five. , But players can fully understand the role through these levels.

Rather than being limited to the beautiful appearance of these characters, Lin Yan believes that any of his characters are flesh and blood, and their personal experiences can resonate with players, and the beauty of these characters can be recognized by every player.

Lin Yan thinks that this step is enough. In the original game, the characters in the same camp as the Dragon Falcon, except for the heroine, will basically be Japanese-style tasks. This is similar to Lin Yan. The positioning in his heart is not consistent. When Lin Yan was shaping the task model, in the game, he made diversified style changes for the elements of each task.

The same character design can better cater to the worldview redesigned by Lin Yan.

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