Game Development Mad God
Vol 10 Chapter 888: Ninja Dragon Sword (6)
I want to upgrade all the places that can be upgraded in the game. Players probably need two to three weeks to do so, so the first week can also be said to be the most difficult one for players.
After all, all the equipment is in the state of the whiteboard, and the power of the full version cannot be exerted, so players are required to have enough patience to prepare for the protracted battle of this game.
Of course, in this game, it’s not that Lin Yan only has such a small amount of things in it. Lin Yan said that he really wants to shape a world in this game. In other words, Lin Yan’s worldview is not just on the map. Up.
This is a world where war exists, and it will be a huge world. Although it is an action game, in the world of this game, Lin Yan takes the form of production that is presented to the players in the form of Grand Theft Auto.
In other words, this is a huge open world. Players can explore freely in the game. What will be shown to the players will be a world with a design area of more than 300,000 square kilometers, and there are many cities in it. There are many ruins and of course many enemies.
Players can choose to explore this world at any time. Of course, when performing the main task, the player is brought to the character location by the system world, and must not leave before completing the main task.
The situation of the side missions is similar to the main missions. When you can truly explore freely, the player is able to explore freely when there is no mission on him. The same player can also perform disguise. Be sure to wear that handsome black leather jacket at all times, at least when you are free to explore.
In the game, Lin Yan prepared three pieces of clothes for the player's protagonist, Long Falcon. One is a very handsome black leather jacket during battle, and the other two are cross-dressing. According to Lin Yan's setting, the lack of a map is purely in the main story, because the map in the main story is actually relatively simple and not that complicated.
So it doesn't matter whether there is a base map or not, but it's different in the process of exploring a large scene. The area that can be explored for hundreds of thousands of square kilometers is absolutely impossible without a map.
In the exploration of the big map scene, there are no main missions and side missions, which are considered to provide players with an opportunity for self-driving tours in the game, but more momentum is Lin Yan's supplement to the entire game plot .
It can be said that in this game, the complete story of the entire game is divided into three parts by Lin Yan, one part is the main story, the other part is the side story, and the other part is the random events encountered during the exploration of the big map. Up.
In the big map, players can run around from the sky to the north and south, and they can appreciate the different natural scenery. However, when the player is traveling by car, he will always encounter some random events, for example, many people will come. Hunt down the protagonist.
At this time, if the player can capture one or two people alive, then he may also get some more useful information, which is very important, and all of them are an important part of the plot.
In fact, the place where the player completes the main and side missions is just a certain place on the big map. The player can pass in the big map. After completion, if the player is in the past, he will find that the place was attacked by himself. After that, a large number of enemies will come to clean up the aftermath. If the player rushes to kill the Quartet all the time, they may get a lot of good things.
In addition, for this action game, Lin Yan can be said to have introduced the concept of time and development mode for the first time in history. Let's put it this way, there is no limit to the time for players to carry out the main story in the game, but in the big map world of the game, the protagonist has a home, and there is also an obvious rule of the sun and moon.
In the game, when the player is resting at home, different attributes will be improved every day. Players can also choose what they want to do in the game, whether to wander around to trigger random events, or rest at home to train to improve their attributes, or go directly to uninterrupted impact on the main story and side story, etc., all according to the player Personal preference to proceed.
It can be said that the big map world and cultivation mode are integrated into this, which is regarded as a brand-new production idea of Lin Yan, and of course it is also an experimental idea. As for whether it can be accepted by the public, it is hard to say now.
In addition, in the system, Lin Yan combined the broken bone and limb system to give the player the most core experience when fighting. The player can start the bone-broken effect to kill the enemy in his eyes during the battle, and the broken limb system There is a chance to cut the limbs of the enemy. If the player's base is better and the angle of cut is very appropriate, then the player will see the arms and legs flying around when fighting.
In the skill system, it is also divided into three parts with the plot side. One part is the skill of using weapons. This aspect is the skill that players will generally use when fighting. It is also the most proficient and most skilled skill that the player has mastered. It is the player. The core of the experience.
The other part of the skills is not weapon skills, but the player's own ninjutsu skills. Ninjutsu skills are skills that the player does not rely on weapons. The power is not comparable to weapon skills, and of course it is not just use it. , Is a large-scale killing skill belonging to the protagonist, cool and powerful, even for the BOSS can give great damage.
As for the third part, Lin Yan redesigned to make up for the lack of consumables in the game. This type of skill is also supportive or passive.
For example, the player has a passive skill called Red Dragon at the beginning. During the battle, when the player attacks the enemy, it will be supplemented according to the data of killing the enemy. This value is 3% of the health supplement. Back to the player's health.
It is equivalent to the player who has his own "Blood Weeping Blade" attribute. Although the number of 3% is not large, 3% of the loss of life per attack on the enemy will be added to the player. If used If it is good, it is definitely a very invincible state.
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