Game Development Mad God
Vol 10 Chapter 901: World of Tanks (6)
Gold coins are not the main currency in the game, but they are the main income that developers can get in the game. In the game, one coin can be exchanged for one hundred gold coins. Players can use gold coins in many times in the game. of.
For example, when the player encounters insufficient gold coins in the game, then one dollar can be exchanged for fifty thousand silver coins, which can be said to be very cost-effective, so if the player wants to quickly have a high level in the game In the case of a new vehicle, gold coins can also be used to exchange silver coins.
Of course, high-level vehicles need millions or even tens of millions of silver coins to demand at every turn, so even when buying them, the money needed by players is a lot.
Of course, if you want to get a high-level vehicle, players just have money or can’t do it. Compared to money, it’s harder to get experience in technology research and development. Experience is the same as concealment. In the game, it passes through the clearing house after the game. acquired.
What doesn’t make sense is that acquiring experience is more difficult than silver coins. Every time you settle a settlement, these experiences can range from hundreds to one thousand. It can be said that compared to the one-time count of silver coins to tens of thousands of Chengdu, It can be said that there are still very few.
But in the game, there are also a lot of places where you need to use experience. For example, when the player survives a chariot, he will start the next stage of chariot through continuous research and development of this car.
In this process, whether it is to develop various accessories or to develop the next level of tanks, it is all like this. Players need to spend a lot of experience, and even tens of thousands or even hundreds of thousands are needed in the middle and late stages of the game. Only experience can develop an accessory, and the development of a tank requires hundreds of thousands of experience as the foundation, and it is normal to rise to one million.
It can be said that compared to silver coins, experience is more scarce, so in the game, players lack experience to use more than when they lack silver coins.
Even in the early stage of the game, the number of silver coins in the hands of players is completely sufficient. After all, the silver coins that players obtain in the game far exceed what they need to use, but the experience is always lacking.
Because in this game, experience and the economic mechanism of silver coins are two completely different systems.
Silver coins are a global resource in the game. Players can use silver coins to purchase various series of equipment, etc., so silver coins are a global resource that players can use in a full range according to their needs.
But experience is divided into two kinds, one is global experience and the other is exclusive experience.
The so-called global experience is similar to silver coins. It is a global resource in the game. Players can use the global experience at will. Whether it is equipment of any country series or any vehicle, the global experience can be used.
However, the global experience itself is very difficult to obtain in the game. The acquisition of global experience is the same as other resources such as silver coins and exclusive experience. It is a resource that can be obtained after the game is over, but this resource is relative to silver coins. And even less for exclusive experience.
One-off may only be the acquisition of familiar global experience, and it is very difficult to over a hundred. So although the overall experience is good, most of the time, it is more of a supplement to the lack of experience.
And what really plays the main role is another type of experience physique, that is, exclusive experience. Exclusive experience is the most direct experience value that players can get. The so-called exclusive experience is completely different from the overall experience. This is not even a certain series. The exclusive experience of each car in the game.
After the player engages in the battle, the tank used will receive the exclusive experience corresponding to the performance after the game is over, which is the main experience value the player gets. Exclusive experience can only be used on a tank to develop special accessories for this tank and develop the next generation of tanks.
But when the next-generation tank is successfully developed, the experience of this tank cannot be passed on. It can only be used for this car, which can be said to be a great limitation on the experience value.
However, it is precisely because of such restrictions that players cannot upgrade as they wish in the game, which increases the overall difficulty of the game.
Of course, in order to avoid the waste of experience value to a certain extent, there is another measure in this game to transform the exclusive experience of some vehicles into a global experience that can be used in a coordinated manner.
That is the elite vehicle mode. When all the accessories of a tank of the player in the game are successfully developed and equipped on the vehicle, then this vehicle can become an elite vehicle, which can be obtained during the game settlement More global experience.
But more importantly, the exclusive experience acquired by elite vehicles in the game can be converted into global experience through the mode of spending gold coins. This is a very huge supplement to the global experience. It can be said that The setting is very useful, avoiding the waste of a large amount of experience resources of players in the game.
In addition, there are some attributes in this game for Krypton players, but this bonus does not affect the overall balance of the player in the game.
The first is the issue of ammunition. Gold coin bullets are more powerful than ordinary ammunition in the game. Therefore, the equipment of gold coin bullets has a certain advantage in the output of firepower, and the various repair equipment equipped on the tank, The repair equipment purchased by gold coins is also more efficient and repairable than the system default equipment, and even the reaction time will be faster.
However, these advantages are only part of the attribute bonuses, not really real advantages, so they will not affect the balance of the entire game.
At this point, the main shaping part of the entire game is over, and the next step is the internal testing before the official beta of the game, as well as publicity activities. Of course, the publicity activities are viewed by Lin Yan. Instead of going on with fanfare, it may be better to be low-key.
After all, those loyal players in "World of Warships", Lin Yan believes that at least 80% of people will also like this game, so Lin Yan is not worried about the popularity of the game, and Lin Yan Now I have begun to think about how to shape the next work in this series.
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