Game Development Mad God
Vol 10 Chapter 918: Euthanasia (5)
But it is also for this reason that the game is always attractive to players. In fact, in Lin Yan's view, any horror game is actually just a suspense game in nature, at least in Lin Yan's view. Such. Constantly pulling the cocoon to find the truth behind all this is the greatest joy in the game.
As for the evil spirits or battles in the game, these are just a process, a process of sensory stimulation. But it is not the most core existence in the game. It can be said that for this game, Lin Yan really intends to carry the suspense to the end. In the game system of this game, Lin Yan actually borrowed from games such as Grand Theft Auto and Saints Row to a considerable extent. In the game, players can drive through the game's big map.
It’s just that everything about the player is carried out in the first-person perspective. Even driving is also a first-person perspective. This perspective may make many players feel uncomfortable, but this is also considered as a kind of experience in the game. In this game, players are very likely to encounter evil spirits even when driving, especially at night.
When the player is driving alone on the highway among the old forests in the mountains, he might bump into something, and then turn his head and see that the author is a pale person in his back seat... It can be said to be terrifying. Lin Yan put a lot of effort into shaping this game.
In the game system, Lin Yan also made some realistic modeling. In this game, it will be like a normal world, with very obvious day and night changes and different weather conditions. It is worth mentioning that in the fifteen days of the game, bad weather basically occupies a very large proportion. For example, even in the daytime, the sky is gloomy and terrible, and it may rain at any time. At night, there will be lightning and thunder, pouring heavy rain, which can be said to be very good in rendering the atmosphere.
At the same time of the stormy work, with the weird music in the game, etc., this will be more enough to scare the players. In the production of game sound effects, Lin Yan is completely upholding his own consistency. The style is completely close to the scene of the game itself. Whether it is the game's soundtrack or the physical effects in the game, it can be said that Lin Yan has done very well.
Up to forty-five hours of game time. For all the major stand-alone games developed by Burning Sky, this game time is not the longest, but it is not the shortest. It can only be said to be a more suitable one. Game time, of course, like the previous games, Lin Yan also set up a very rich game online mode in this game.
In fact, in the series of magazine games that Lin Yan has created, not only the stand-alone mode of these games is very popular with players, but the online mode is also the same. Even in some games, players love the online mode. All surpassed the love of stand-alone mode.
It can be seen that the creation of Burning Sky in the online mode is generally quite successful, and in this game Lin Yan has set three online modes, one of which is called the battle royale mode. In this mode, players will play corresponding roles in a map, and can support up to six players to play the game.
These six players will choose according to the Russian roulette method, choose a player who is a ghost, and this player will look for other players in the entire map, and will find the player Kill.
The specific setting is like this, the game scene is not big or small, but for six people hide and seek, it is more than enough. One of the six players will be a ghost, and the other five players will hide, so as not to be found by the ghost player. Before the game started, the ghost player had two minutes to be restrained. Within these two minutes, the Wuming player would find a place to hide and then hide.
Two minutes later, when the ghost player was released from the bondage, he began to search the entire scene. It is worth mentioning that the whole scene is very complicated. If the player wants to hide in the game, the possibility of not being found is actually very high, so in order to reduce the chance that the player who plays the survivor will not be found .
When the ghost player is in the game, he will get a prompt from the system from time to time to tell the player the approximate hiding location of the nearest survivor. The player only needs to search for it, but the reminder of this time is uncertain. , It may be reminded in tens of seconds, or it may be reminded after several minutes.
These are all performed randomly by the system, full of great uncertainty, but it is enough for players to find survivors. But in the same way, the player who is a survivor in the game cannot always hover in one place. The necessary movement is certain. The player must constantly move to change one place by three to five. Only in this way can the player survive.
The game's time setting is half an hour. The ghost player needs to find at least one survivor within half an hour, otherwise the ghost player will fail, and the goal of the survivor is very clear. What kind of method is used is to survive this half of the disappearance without being found by anyone, and that's it.
As the particularity of this online mode, so in order to allow players to experience this mode better, there are a lot of various interactions in this mode. The player can interact with almost anything in the scene, such as the cabinet, the player can enter the cabinet, and check what is in the cabinet, etc.
When the player thinks a place is safe, he can find the corresponding place to hide. Although the ghost-playing player can be prompted in the game to know the approximate position of the player in the game, he cannot know the exact position of the player. , It can be said that as long as the player hides well, the possibility of not being found is still great.
In the specific scenes, Lin Yan made a lot of things in this game. Abandoned hospitals, deserted villages in the mountains, haunted office buildings in cities, etc., these are all battle royale in the game. Scene.
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