Game Development Mad God

Vol 10 Chapter 938: Battlefield 2)

In this game, the role of the commander itself is very huge. In addition to continuously using various commander skills to provide battlefield support to combat troops, in this game, players must also only have small teams. To achieve their own strategic goals and lead the team to victory.

In the commander interface, there are instructions for attack, harvest, repair, movement, and Braden. The commander can transmit this instruction to the team leader, and then the team leader can communicate to all members.

And in the game, the commander of the squad can also bombard the commander at the designated location, etc. It can be said that the commander is the most interactive existence in one camp in the entire game.

In the game, the commander itself does not require to go to the frontal battlefield to kill the enemy, and even the commander can hide in a safe place in the game to command the entire team.

Of course, the commander himself can also go to battle to kill the enemy. There is no problem in taking the lead, but the commander must pay attention to protect himself during the battle. After all, if the commander is killed in the game.

Then at least for half a minute, it will only have a considerable impact on the team of the game itself. This is actually very important in the game.

When Lin Yan himself experienced this game in his previous life, although he was a commander, he was charged and trapped most of the time, but Lin Yan himself did not go to close-range ground battles, but sat in battle. From the back seat of the bomber, came to perform the duties of the commander in the sky.

And control the ground attack missile to provide support to the comrades on the ground. In this way, the degree of invisible danger is also reduced a lot. According to Lin Yan’s own experience, a good game commander must first know to protect himself on the battlefield, and he must also learn how to protect himself. Support your teammates.

Although the commander skills are very powerful, what the player needs in the game is not to use the commander skills casually. It is best to use the commander skills at an appropriate time. The timing is accurate. This is for the game. The battle will have a very important role.

Therefore, a good commander is the capture of an excellent fighter, and the same is a person who knows how to protect himself in battle.

There are very rich team interactions in this game. Players can join a team or build a team by themselves in order to better teamwork. The two sides in the battle have at most ten teams, and they are numbered in the order established by the communication voice subtitles.

Of course, the player does not need to join the team in this game, so that the player himself is a free man in the game and will not be directed by the commander.

But such free players themselves can apply for support from the commander. For example, when the player himself needs to rush to another place quickly, but there is no fast and mobile transportation.

You can apply for an airdrop vehicle with the commander so that the player can move quickly. However, in Lin Yan's opinion, the most suitable players to be free men should be special forces and snipers.

First of all, the sniper itself is highly mobile, and must go on safari on the battlefield to hunt down the living targets of the enemy. Under such circumstances, it is naturally not suitable for fighting in a team. .

Free safari is what a sniper really should do. As for the special forces, we must know that the weapons of the special forces themselves are actually not very powerful in nature. There is no way to compare the firepower with the supply troops, and the breakthrough ability cannot be compared with the assault troops. The battlefield survivability and battlefield support capabilities are also Not as good as medical soldiers.

However, the special forces themselves have special equipment such as high mobility and explosives. In this way, the special forces are more suitable for acting alone to penetrate the enemy's defense lines and destroy the enemy's rear equipment.

For example, if the special forces have explosives to blow up the enemy's rear artillery, the enemy will not be able to use artillery for bombardment at least for a considerable period of time.

In addition, there are radars and so on. Players can even install explosives on tanks or other gunships that are not activated by the enemy, and detonate them as soon as they go up.

Generally speaking, special forces and snipers are not good at frontal combat, but they are very suitable for clever use, especially if the sniper itself is strong and good enough in the game, it has the ability to kill with one hit. In this case In the game, the player plays the role of a sniper, and can selectively lurch anywhere on the big map to carry out sniping. A sniper can often cause heavy casualties to the locals.

The special forces themselves lie in their powerful destructive power and flexibility. As for the subsequent game shaping, Lin Yan will naturally focus on shaping the design of special forces and snipers.

Of course, in this game, Lin Yan will also modify the parts of the entire system that are worth modifying according to his own ideas.

During the game, if the team leader quits the game, the remaining team members will become team leaders in the order of joining the team.

The biggest role of the team leader in the game is to perform the task of the commander. If the members of the team are killed, they can be reborn by the team leader at any time when they are reborn. This design makes it easy for team members to quickly return to the battle scene. Coming to support the battle will not cause the entire front to collapse quickly because of the sacrifice of personnel.

But the same setting also has certain restrictions, that is, if the team leader's own vehicle is full, the player cannot respawn by the team leader's side.

Among the other team members after the team leader leaves, the person who enters the team first will be designated by the system as the team commander.

In the game, as the team leader, the player can accept the commander's orders. The team leader can also issue orders within the team, but the team leader can also reject the commander for unreasonable orders.

Therefore, in Lin Yan's view, to become a qualified team leader, the necessary battlefield judgment ability is still very much needed. After all, the fate of everyone in a team is concentrated in the hands of the team leader.

Of course, the squad leader himself is very important, but the composition of the squad itself in the game is actually quite important.

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