Game Development Mad God

Vol 10 Chapter 955: Brawl Westward Journey (6)

It should be known that, like the plot of the game, the control system of the game itself is also a very important part of a game. It is the most basic part of the game. As the most basic part of the game, these are naturally quite important. Instability, then a game as a whole can naturally not have better performance.

Just like the foundation, the foundation of a skyscraper is unstable. No matter how luxurious the interior decoration is, no matter how tall the exterior is, it will not change the nature of a dilapidated building. So the foundation of the game is very important.

Of course, in many cases, Lin Yan always uses this kind of thinking to make games. Lin Yan is a person who pays special attention to the foundation of the game. There must be no mistakes in the production of the game in the basic listing. After all, The foundation of the game is equivalent to the foundation of a building. The foundation is unstable, and no matter how good the top is, it is a dangerous building. The same is true for the game.

The basis of the game itself is the player’s own experience, and the basic experience is the most basic part of the game itself. This piece of content is mainly the game’s own screen, control and the game’s story. These three parts can be said to be the most important. Knowing that these three things always accompany the player's entire game experience. The screen always appears in front of the player when the player is in the game. The control is always in progress by the player, and sometimes the story is the most important of the game itself. For the soul part, the importance of these three points is naturally self-evident.

So any game that is liked by players must be very well done on these three points, at least there are no faults that people can pick out. In fact, Lin Yan’s games have always been like this. All the places have tried their best to be impeccable. This is a very rare normality, but the Burning Sky game insists on doing it. In terms of basic experience, Burning The game really has no flaws.

Therefore, Burning Tian's success itself has a very large relationship with his own meticulousness. Of course, Lin Yan also has a very keen sense of smell in this regard, allowing players to experience this kind of ultimate basic experience. In this game, Lin Yan has three modes for basic control. These three modes adapt to the player's control needs on different platforms. This can be said to be very thoughtful.

In addition, the player can adjust many details of the control in the game, such as sensitivity and angle control, etc. In the game, the player can also change the perspective at any time to better observe their characters and fight better. Wait, these are Lin Yan's unique designs in this game.

In the game, there are special buttons to control the player’s own perspective. This is a bit like Sanguo Wushuang. Players can continuously control various perspectives according to their needs in the game. The perspective can be moved up, down, left, and right. Observing the player and the situation around the player from a location, it can be said that this is a very thoughtful and humane place.

After all, in this type of game, the sudden appearance of an enemy is always a place where the player is very upset. Using the perspective to observe the whole scene as much as possible is also a good way to spot the enemy in advance, so that the enemy will not be hit instantly. One was caught off guard.

In addition, in many places, Lin Yan has carried out some other aspects of the design. For example, in some of them, Lin Yan has a relatively good design. In the game plot, Lin Yan has renewed the plot of Brawl Westward Journey. Writing. The plot of the entire game is more able to capture the hearts of the people, so that players have a very good sense of identity from the bottom of their hearts.

In fact, the design of the entire game in this aspect mainly highlights a theme, that is, fighting against the sky and the earth. Every character controlled by the player in the game has a very heart-stirring story. These stories are the main story in the game. With a certain degree of connection, and linking the personal stories of these characters together, then the game story of the game itself is very attractive. At this point, Lin Yan can be said to be very experienced.

And this kind of experience has given Lin Yan an extraordinary acumen in the plot shaping of this game. Lin Yan knows how to perfect the story of this game to the extent that players like it, and Lin Yan also knows how to make players more Like this plot, how can some characters in this game be able to completely grasp the hearts of players.

It can be said that in the shaping of this game, Lin Yan himself completely allows players to be the referees of the game plot. It can be said that every character in the game is an epic character, and even every player can be in the game. , The thoughtfulness of these game characters is the same as their own, so as to improve the player's sense of substitution and love for the game characters.

In addition, Lin Yan himself has the most advanced game screen production technology in this era. The screen in the game is not even a little better than the previous generation of King Glory, and Lin Yan's own positioning for this game is actually It is a large-scale multi-platform online game. The data volume of the game itself is not small. The huge data naturally guarantees the quality of the game itself.

It can be said that Lin Yan’s keenness in this regard is as always, at least Lin Yan himself thinks so. Lin Yan has always been very willing to invest in the game screen. This investment is not only an investment in money, but more It is still an investment in energy. After all, the cost of Burning Sky Games in game development sound is constant.

Of course, this is also the most obvious practical advantage when Lin Yan competes with other companies. After all, not every game company has a development cost of 10 million for large-scale games. In fact, many games developed by Burning Sky, if According to normal development, under the same quality, its own cost is absolutely over 100 million.

So it is conceivable that the production cost of 10 million is equivalent to a powerful advantage in some cases. As for the continuous expansion of this advantage, Lin Yan is more in capital accumulation. The results, of course, in Lin Yan's view, the greatest advantage over other companies in the world is still the advantage in game production concepts. This is the basis for Lin Yan's rise in a short period of time.

As for the huge cost advantage, it is more of a supplementary advantage. In many cases, this advantage itself is not prominent, but it allows Lin Yan to do more with the same funds. But judging from the current situation, even a development cost of several hundred million yuan can be captured by Burning Heaven's ability.

The problem of returning the money is not a problem. After all, Fentian is now a huge golden sign. In many respects, in terms of attracting money, I am afraid that no one in the industry dares to challenge Fentian.

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