Game Entertainment Empire
Chapter 1001 Game Kernel Settings
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In the conference room of Xingyun Games, Yang Chen introduced Lin Jiayi to everyone.
As for Lin Jiayi, apart from the team that joined Xingyun game later and some high-level executives, such as the first group of old people who followed Yang Chen, Chen Shu and Wang Ye are quite familiar with each other, and they have cooperated with each other for many years up.
However, everyone didn't do too much research on Lin Jiayi's identity, and they focused more on the two games Yang Chen mentioned.
Among them, for the game "Legend of Sword and Fairy", everyone did not express too many opinions. Only some domestic production members, such as Wang Ye and others, saw that "Legend of Sword and Fairy" is different from some domestic fairy games. different places.
Yu Chengxian first became a human being, followed the destiny or changed his destiny against the sky. The background of the game and the main storyline involving love, in fact, after digging deeply, it can be seen that this game pays more attention to destiny.
Regardless of other content aspects, this idea is already unique compared to some domestic Xianxia-themed games.
After all, most of the Xianxia-themed games in China are basically other types of games with a different skin.
But it was still within everyone's expectations.
The point that really attracted everyone's attention was the game "Final Fantasy".
An extremely huge game background, the flow of life that the planet itself breeds the root of all life, can extract, transform and absorb the flow of life, and carry out the magical bang of energy.
The ancient bloodline with the ability to communicate with the life stream of the planet, and the virus Jenova that originated from life in the outer universe.
These are just some general settings in the game, and the visual style is even more jaw-dropping. Not to mention that the others are just similar to the game Novice Village, it is already very huge.
"Of course it's not a one-time production, but a little by little release in a chapter-by-chapter mode." Yang Chen looked at the shocked faces of the crowd and said with a smile.
There are still some differences from the "Final Fantasy" in the dream memory, that is, the plot of the game.
In the dream memory, there are actually two versions of "Final Fantasy", one of which is the version of the earliest PS era.
Itself the main story of Final Fantasy VII,
The follow-up and prequel Cerberus' elegy, the Advent of the Son, and the core crisis.
These works have jointly built the huge universe of "Final Fantasy 7", and in the remake of more than 20 years, the plot has another change.
For example, Alice and Sephiroth, in layman's terms, they are the players of the second week, they know some of the follow-up plots, or they have seen the follow-up plots, and the new monster Fira that appeared in the game is also a symbol With a time revision setting.
However, such a plot, for players who don't know the original plot, can be said to be a little confusing.
In this regard, Yang Chen intends to make a unique plot of the second week, which can be regarded as a new and unique content in the game.
In addition, there is the game's combat system, not just turn-based.
Although the turn-based system has the fun of the turn-based system, it must be admitted that the turn-based game does have a very big flaw, that is, a mode of expression in the game.
Taking the war chess game as an example, from the simplest step-by-step formation to the appearance of similar energy bars, it is actually to add new blood to the turn-based system.
In the two games "Legend of Sword and Fairy" and "Final Fantasy", the combat system Yang Chen also intends to refer to the combat system of the remake of Final Fantasy in Dream Memory.
Players can choose a mode similar to ARPG to play the game, and they can also choose a strategy mode similar to turn-based for a more casual gameplay.
"Unlike in the open world, players can interact with most objects and pile up details. Visual effects in these two games will be the top priority."
"Some simple detail resources can be canceled to emphasize the presentation of the visual effect of the picture."
Yang Chen talked about some points in the game that need attention.
Different from open world games, open world games need to emphasize the player's concept of the game world.
That is, the degree of freedom that players think of, the accumulation of details in the game.
But for RPG games, these things can be said to be good and bad.
The open world needs these details to be piled up, because the important thing about the open world game is the world.
For RPG games, most of the core elements lie in the plot of the game. Too much emphasis on these details will distract the players and shift the focus from the plot to other directions.
"In the early stage, we will focus on "Legend of Sword and Fairy", and "Final Fantasy" will first complete the Migard area." Yang Chen looked at everyone and said.
"Legend of Sword and Fairy" actually has a lot of content, but compared with the huge universe of "Final Fantasy", it is considered small.
After all, what Yang Chen decided to produce was the fourth part of "Legend of Sword and Fairy", which can be said to be the least related to the entire series.
………………
After the meeting, the project of "Legend of Sword and Fairy" was also quickly established and entered the research and development stage.
As a VR game, it is also very different from the game in Yang Chen's dream memory.
Let’s not talk about the content of the screen. The way of the maze in the gameplay is mainly to advance the map. The setting that keeps players trapped in the maze for an hour or two is really too much.
The second is some gameplay systems, such as kung fu, fairy art system, "Legend of Sword and Fairy" in dream memory can be said to be purely linear, but if it is directly purely linear, then the game content seems a little thin up.
Adding some interesting side plots on the road is also something Yang Chen's team needs to consider, and the other is the skill system.
With more cultivation, players will not only enter the Qionghua faction in the game, but also learn some unique skills, including skills, martial arts, and spells.
The other is the magic weapon system unique to Xianxia games, Yun Tianhe, Han Lingsha, Murong Ziying and Liu Mengli, each of the four main characters can obtain some unique magic weapons along with the plot, and these magic weapons also have corresponding skills.
As for the combat system, it is also different from the traditional turn-based stance. Players can choose to play skills similar to ACT by rubbing their hands, and they can also choose the recommended skills to release, and use the skills automatically through a simple button.
As for the content of the map design, as the theme of Xianxia, the experience of the player flying with the sword is naturally indispensable in the game.
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