Game Entertainment Empire
Chapter 1048 Create a Real World of Azeroth
Compared with the promotional CG animation released by Yang Chen before, this time the promotional CG has a greater impact on the audience.
Because it involves a very important role in the game.
As "Warcraft" before "World of Warcraft", it is actually different from other games in that it does not have a constant so-called protagonist.
But the vast majority of players basically regard Alsace as the protagonist of the game.
Not for other reasons, but because this character does have a lot of topics, and at the same time, the character design of the character itself naturally makes the player have a sense of substitution.
What was Alsace before it fell?
A rich and handsome prince, he was a paladin of the Silver Hand at a young age, and he also had a childhood sweetheart.
For most players, this sense of substitution comes immediately.
And the follow-up story of Alsace is also quite topical.
In the end, Arthas betrayed the Holy Light and became a death knight. Influenced by the will of the Lich King in Frostmourne, he committed the act of killing his father and his own people.
It can be said that apart from other factors of Alsace, at least the first character that pops up in the minds of most players of "Warcraft" is Alsace.
And this promotional CG also makes players talk about it.
Regarding the game animation shots of Xingyun games, this has long been something that players are talking about.
From the one-shot cutscenes brought by "Metal Gear Solid: The Phantom Pain", to the superb combination of shots and narrative scripts in "Red Dead Redemption" later, as well as the one-shot to the end of the entire game of "God of War", with "The Last "Survivor" perfectly combines movie interaction with games, telling a story that moves players.
Then "Final Fantasy" really allows players to feel the immersive sense of immersion through the pictures of the next era.
It can be said that Nebula Games' accomplishments in this area are definitely top-notch.
And this CG promotional film about the awakening of the Lich King also made players feel a lot.
At the same time, it also gives the player a clear answer.
That is, in "World of Warcraft", Alsace is definitely the identity of the villain BOSS, and will not carry out the so-called whitewashing.
"Is this the official signal that Arthas will be the villain boss?"
"Sure,
Although I feel that Alsace is very handsome, I have to say that Alsace finally became the Lich King because of his character. "
"+1, everything is traceable, from the defense of Steinbrad to the purification of Stratholme, and the final expedition to the coast of Northrend blinded by hatred, it can be said that Alsace is immature Character leads to the final tragedy."
"Actually, I feel that if the people around Alsace, such as when purifying Stratholme, were rational, they could see that the decision Alsace made was the most correct, which would minimize casualties, but Wu Searle firmly opposed it, and even when Alsace needed support the most, Jaina, his childhood sweetheart, chose to stay away."
"By the way, if Alsace's childhood sweetheart Jaina can be like Tifa, then maybe there won't be Lich King Arthas, but a great paladin Arthas."
"Okay, don't talk nonsense, anyway, Arthas has become the Lich King, and in the end it feels like he should also be the boss that we brushed. I wonder if we can finally explode Arthas' invincibility and Frostmourne. "
This promotional CG about Alsace immediately brought back memories of many old players.
Not only at home, but also abroad, countless players are discussing the relevant content of "World of Warcraft".
And while the players were discussing enthusiastically, Yang Chen was not idle either.
Including the skills of various professions in the game, as well as the design of some dungeons, these Yang Chen and Xingyun game teams are basically in the process of intensive production.
Some of these things don't have to be too much trouble.
For example, the task design in the game, as an MMORPG game, the task design line in "World of Warcraft", Yang Chen is more inclined to explore the task line, rather than the forced task line.
The difference between the so-called exploratory type and the forced type is that, even if the player does not complete the exploratory side quest line, the benefits brought by the main quest line can allow the player's level to keep up with the normal progress.
Rather than the forced one, the player only completes the main quest, which is bound to be stuck at a level, and then the player is forced to complete the side quests to gain experience rewards to break through the level.
These tasks are still issued by fixed NPCs, but they will not be clearly marked for players.
Instead, players need to explore slowly by themselves. For example, in a corner of the main city, there is an ordinary beggar. After you give him some food, a task can be triggered.
At the same time, related tasks are in the game, which also allows players to discover and explore.
Just like open world games, in "World of Warcraft", Yang Chen also hopes to let players experience some more free content.
Some of the content included in this is also not available in "World of Warcraft" in the dream memory.
It's not that "World of Warcraft" in dream memory can't think of it, but because of some technical problems in the era when "World of Warcraft" was born in dream memory, it can't be done.
For example, there is no detailed map, and there are NPCs in various scenes that need players to explore. Players who have just played may even get lost sometimes.
This is the fun of exploration, and for MMORPG or other games, these fun are also very important.
In the game, the multiplayer group copy of PVE will be a main gameplay, and it is still a very core gameplay, providing players with a path to update various equipment.
After all, the essence of MMORPG lies in social interaction, but this does not mean that the fun of Lone Ranger players should be ignored.
After all, no one stipulates that MMORPG must say that if you want to join a guild, you must form a team with someone to clear the dungeon.
Treasure boxes in the field, some elite monsters, including random tasks, can also provide lone ranger players with directions to obtain equipment.
Of course, in terms of difficulty, the conditions for these Lone Rangers to obtain equipment are not easy.
Including the update of game content, in addition to the content update of the large version, Yang Chen also plans to set up a dedicated mission design team.
Weekly update of random quests completed by players in World of Warcraft.
NPCs distributed in various locations on the land of Azeroth create a dynamic feeling for players.
For example, it is often possible to discover different tasks, and at the same time bring some unique rewards and achievements to the player.
There is no way to make "World of Warcraft" into a real Azeroth for players through technology, but it can still be done through manual design updates.
You'll Also Like
-
When I Woke Up, I Became a Top Boss
Chapter 472 2 hours ago -
Douluo: I can only suffer for Xiaogang
Chapter 297 3 hours ago -
Douluo seizes the sea god and starts to attack the Wuhun Temple
Chapter 72 3 hours ago -
Become God in Marvel
Chapter 180 3 hours ago -
The beginning of Douluo becomes the protagonist of the evil spirit devouring
Chapter 72 3 hours ago -
Naruto: This ninja is a bit of a dog
Chapter 102 3 hours ago -
Konoha: Uchiha's Gorgeous Rebellion
Chapter 88 3 hours ago -
Original God Traveler of One Piece World
Chapter 96 3 hours ago -
Budo Supreme from Conan
Chapter 82 3 hours ago -
Douluo's opening deprives the master of level 29 soul power
Chapter 550 3 hours ago