Game Entertainment Empire

Chapter 1053 This kind of MMORPG that can compete with each other is suitable for me!

Originally, Chen Xu wanted to figure out the game settings and interface and learn a little bit about it.

After all, he has not played an MMORPG type game for a long time, not to mention it is a next-generation MMORPG game on the VR platform.

But Chen Xu soon discovered a problem, that is, although new players completed their tasks and left Beijun Monastery, N more players who had just entered the game would soon appear out of thin air.

"Can't these guys switch to another server? They have to leave the server in front of them! They would rather queue up and get in!" Chen Xu was speechless.

However, Chen Xu also knew that basically the top-ranked servers were relatively popular.

But the key is that Nebula Games has also revealed some content before, such as each server supporting cross-server.

Especially in some activities such as PVP, players can also PK with players on other servers if they are willing.

It even includes mutual aid between camps.

For example, in the first server, the Alliance was always suppressed and beaten by the Horde, almost to the point of being beaten to a pulp.

In the second server, it was the other way around, with the tribe beaten to a pulp by the Alliance.

In PVP activities where servers are connected, it may happen that the alliance of the second server assists the alliance of the first server.

And this is also to balance the strength of the camp.

After all, no matter what, it is rare for the two major camps, the alliance and the tribe, to open at 55. I don’t say that they are overpowering, but one side will definitely have some advantages.

In this case, cross-server service on different servers can also alleviate the problem of camp strength.

It also enhances players’ sense of belonging to their own camp.

Don’t be afraid if you get beaten, you have a big brother above you; what should you do if your little brother is bullied? Call back with help from the elder brother.

After complaining about the new players who were frantically rushing into the server, Chen Xu quickly ran towards the kobold gangster next to him.

Chen Xu estimated that this phenomenon of grabbing monsters would be basically impossible to disappear in a few hours, or even in a night.

Because this player is so enthusiastic, Chen Xu can see many players who have chosen the human race emerge every few seconds.

After finding the target, Chen Xu slashed at the monster.

Entering combat mode, Chen Xu soon discovered something was a little different.

The battle mode of "World of Warcraft" seems to be a little different from what he thought!

When fighting, you can choose stand-up combat, which is almost a traditional MMORPG stand-up attack.

But he can also control the method of attack independently. For example, as a soldier, Chen Xu found that when he attacked, he could control the weapon in his hand to slide in different directions.

It's similar to the combat mode of "Mount and Blade", except that the monsters in "World of Warcraft" don't make corresponding blocking movements.

By controlling this method to attack some special parts of the monster, such as fatal parts such as the head and neck, there will also be some damage bonuses and critical hits.

But if you attack less important parts, such as buttocks, arms, and hands, damage reduction will occur.

If you stand still and attack, it will be a uniform panel damage, and occasionally there will be two critical hits.

These are also some changes made to the combat system in "World of Warcraft", mainly to give players an Easter egg-like feeling.

Chen Xu estimated that the damage caused by standing still was not much different from the damage caused by deliberately attacking the weak points.

Moreover, the attack weakness is that the damage bonus must be included, but if it is a critical hit, it still depends on the face.

However, weaknesses are not so easy to attack, and monsters sometimes do not just stand there blankly.

"For real experts, if you keep attacking the weak points, the damage will still be higher. But if you always hit the arm with this mode of actively controlling the attack, the output will not be as high as the standing stance." Soon Chen Xu Just understand this battle mode.

If you are an expert, relying on the operation, this mode will definitely be better than the players who stand stupidly, but if you are not an expert, the way to maximize the output is to slightly shift the output of the stand.

This model made Chen Xu feel a little surprised.

Because this shows one thing, "World of Warcraft" is still different from ordinary MMORPGs. In this game, operations may account for a very large proportion.

In other MMORPGs, the so-called PK is rather a competition of combat effectiveness.

But in "World of Warcraft", the official has announced that the mall will never be launched, coupled with this unique attack mode.

If a player has a magical outfit and really wants to PK, as long as the equipment gap is not too big, he may not be able to defeat a master with ordinary equipment.

"This kind of game is great! It's a real competition of operations, so I have room to play! Even if I lose to a master, I'm still convinced!" Chen Xu said excitedly in the live broadcast room.

He had played many MMORPG games in the past, but he had never played them. The main reason was that the end of the game was basically about fighting for power.

Once the equipment is formed, a player of the same level can handle a hundred, or even a thousand.

If he really wanted to play, he could also spend money to buy a set of similar equipment. Although it was expensive, he could really afford the money.

But as a gamer, he still dislikes that kind of game.

Because of that kind of game, it feels like it’s just a game disguised as a competition to see who has the money.

He still likes to play the purest games. Even if he is scolded by players, he feels better than spending money to buy a set of magical equipment and then killing it from beginning to end.

In particular, he saw a barrage spy in the live broadcast room saying that in the game, many professional skills are not directional, but like FPS marksmanship, requiring players to control themselves.

Coupled with this unique combat mode, Chen Xu can basically be 100% sure of the tone of "World of Warcraft".

This is definitely an MMORPG game with a very high ceiling.

In "World of Warcraft", there is definitely something called technology.

Just like "Super Mario: Maker", it seems very simple. After playing it, you realize that some of the upper limits of operations are really high.

"If it is true as expected, the follow-up Nebula game of "World of Warcraft" is likely to launch corresponding professional competitions." Chen Xu said in his live broadcast room while completing tasks.

The audience in the live broadcast room just smiled at Chen Xu's words.

They paid more attention to the fact that Chen Xu said that if he could operate, there would be room for him to perform.

As for the professional game?

Is it faster than anyone else to clear the copy?

Or whose equipment is better?

After all, in the past, MMORPGs have never thought of taking advantage of the popularity of competition to develop games.

But in fact it has no effect at all.

Whose output equipment is better and whose output is higher? Or whose nanny gives more milk?

On a stage, two professions stand in different places, throwing their skills at each other?

Looking at the barrage in the live broadcast room, Chen Xu did not refute.

Only after playing it did he realize that he actually felt that it was really possible to become a professional player in World of Warcraft.

Because the feeling of "World of Warcraft" is really different from other MMORPGs.

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